Design a stupid perk

Aneurysm
Aneurysm Member Posts: 5,270
edited June 2020 in General Discussions

As perks that are simple and/or strong seem to be on their way out, try and get on board by making your own terrible perk that no one would even use in a meme build.

I.e.

Hex: complicated nonsense

You become obsessed with one survivor

When you kick a generator or destroy a pallet 3 times a dull totem becomes lit. When the totem is destroyed, the obsession will scream, revealing their location. All other survivors will see your aura for 3 seconds and be inflicted with the haemorrhage status effect for 10/15/20 seconds.

EDIT: has a cooldown of 140/130/120 seconds

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Comments

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,767

    Convoluted Escape:

    While in the dying state, press and hold the active ability button for 80/79/78 seconds. Once the perk is fully charged, the next time you are picked up by the killer, succeed a tremendously difficult skillcheck every 10% of your wiggle progress. If you hit 9 skillchecks in a row, there is a 2% chance of you escaping.

    Convoluted Escape can only be used by one member of the survivor team.

    Failing any skillcheck instantly sacrifices you and award the killer full emblem scores and bloodpoints for a 3 hook late sacrifice.

  • Mogletmox
    Mogletmox Member Posts: 24

    Hex:simply red


    if a survivor screams more than 3 times in a match, the hex activates and they sing simply red lyrics once every 5 seconds , alerting killer to their location

  • Mooks
    Mooks Member Posts: 14,710
    edited June 2020

    Just end me already:

    if EGC is triggered or you are the last survivor alive and you are in the dying state, press the active ability button if the killer is standing in a radius of 4/6/8 m around you for more than 3 seconds. The killer will now perform a Mori on you and can’t cancel it.

  • NursesBootie
    NursesBootie Member Posts: 2,159
    edited June 2020

    Perk: Exhausted

    After 30 minutes in the trial the killer looses 5% movement speed.

  • Mooks
    Mooks Member Posts: 14,710

    Thinking more about my idea: this isn’t stupid but should be basekit. Also apply the bloodpoints for the Mori to the survivor.

    bleeding out as the last survivor is just stupid and totally unnecessary (even if the killer fears DS they don’t have to let you bleed out completely)

  • Aneurysm
    Aneurysm Member Posts: 5,270

    haha yeah at first I laughed and then was like...hang on that'd be quite nice to have

  • csandman1977
    csandman1977 Member Posts: 2,358

    Hex: What the Hex?

    Every time you hit a non obsession with any kind of attack, they become an obsession. You can be obsessed with 2/3/4 obsessions at the same time.

    An obsession who rapidly buttdances becomes exposed until they are put in the dying state.

    All obsessions are removed when an obsession gets hooked.

    There is a 3/2/1 seconds cooldown on applying an obsession status.

    If this hex is destroyed all obsessions lose 1 health state.

  • edgarpoop
    edgarpoop Member Posts: 8,244

    Got Your Number

    After hooking the obsession, their cell number is revealed for 4/6/8 seconds. Survivors do not have cell phones during the trial.

  • Tatariu
    Tatariu Member Posts: 3,068

    Hook, Summon The!

    You want to get it over with as quickly as possible.

    After being placed into the Dying State, you will automatically be transported to a hook within a 8/16/24 meter range.

    "Ah yes, perfection."

  • Deadeye
    Deadeye Member Posts: 3,627

    "Scumbag"

    When you are on the hook with the killer within 16m for at least 10 seconds, press the active ability button. You release a big fart, dropping a stinky bag that smokes the area around 16m of you. The killer moves at 90% ms while inside the gas and has no lunge anymore, and coughs for the rest of the trial

    "Im not here to have fun"

    Stare at a hooked survivor for 10 seconds to activate the perk. The survivor gets sacrificed instantly and 2 random gens pop

  • Downcamped_Claudette
    Downcamped_Claudette Member Posts: 27

    Weak together:

    You become the obsession. Every time you get hit, one of your teammates gets randomly chosen to take the damage that you would take.

    When every teammate besides you is in the dying state, further hits on you instantly sacrifice them.

    When you are the last survivor in the trial, get a repair-speedboost of 2% for 30/35/40 seconds.

    Does only work for one Survivor.


    -why the ######### does everybody hate me? -Nick Lessner

  • Downcamped_Claudette
    Downcamped_Claudette Member Posts: 27

    Defibrillator

    When injured or in dying state, when next to a completed Gen, press the active ability button to rip off a cable and zapp yourself like a motherf... . The Generators progress will reset to 0% and you get instantly healed to injured when downed and to healthy when injured.

    Has a cooldown of 300/150/50 seconds

    -This is the greatest idea I ever had!!! -Nick Lessner


    The Spectator

    After cleansing 3/2/1 dull totems, press the active ability button to turn into spectator mode. You don't earn bloodpoints and can't help your teammates. Can only be used once per trial.

    -from a safe distance, everything looks SO much more fun! -Nick Lessner

  • Mooks
    Mooks Member Posts: 14,710

    I... actually like Defibrillator somewhat!

    a conditional multiple use Unbreakable, slap on even more conditions (gen not regressing and needs minimum progression) and it even has a downside!

  • Boss
    Boss Member Posts: 13,614

    Hitting a Survivor with your basic attack starts a 60-second timer, resets with every successful basic attack.

    When the timer starts, highlight 1/2/3 random Hook(s) with a purple Aura.

    Can only highlight 1/2/3 Hook(s) at a time.

    If you put a Survivor on a highlighted Hook, 1/2/3 Generator(s) become highlighted with a purple Aura for 60 seconds.

    Can only highlight 1/2/3 Generator(s) at a time.

    Kicking a highlighted Generator will then reveal the purple Aura of the last Survivor who touched that Generator for 3 seconds.

    Hitting a Survivor with a basic attack while having the Generator Auras active deactives them and shows the Hook Auras instead.

  • Kebek
    Kebek Member Posts: 3,676

    Hex: Imprisonment

    Survivor that cleanses this hex is imprisoned by the entity claws (immune to all effects - killer attacks, powers, interaction with other survivors, everything basically) in that spot for 30/60/90s unable to do any actions.

    If the hex isn't cleansed before the last gen is powered the same effect appliest to the killer.

  • Milord
    Milord Member Posts: 273

    I've Come to Bargain

    If the killer hit you while you're on the hook, your hook progress bar will reset to full again.

  • Digwiid
    Digwiid Member Posts: 311
    edited June 2020

    Using whatever is at hand, you stab at your aggressor in an ultimate attempt to escape.

    After being unhooked or unhooking yourself, Decisive Strike will become active and usable for 40/50/60 seconds.

    While Decisive Strike is active, when grabbed by the Killer, succeed a Skill Check 

     to automatically escape the Killer's grasp and stun them for 5 seconds.

    • Succeeding or failing the Skill Check will disable Decisive Strike.
    • Successfully stunning the Killer will result in you becoming the Obsession.

    Increases the odds of being the Obsession.

    The Killer can only be obsessed with one Survivor at a time.

    "There's nothing to be scared of." — Laurie Strode

  • SpookyStabby
    SpookyStabby Member Posts: 621

    This Is Bullshit: Every time you are in a chase there is a 75% chance you slip on a banana peel and land in the dying state. Survivor perk.


    What The ######### Is This: Every time you are in a chase there is a 75% chance you step on a rake and it swings up into your face and stuns you for 60 seconds. Killer perk.

  • PlantCollector
    PlantCollector Member Posts: 344

    Wet floor:

    Press the active ability button to empty your bottle of watter on the floor. Any Survivor that runs over the wet area starts sliding. If a survivor slides against a wall they are put into the dying state. Survivors can't control their character while sliding. The wet area stays for 45 seconds.

    Has a cooldown of 60 seconds. There's no cooldown if it's raining outside.

  • Cancan71
    Cancan71 Member Posts: 709

    All For You:

    If the obsession is about to be sacrificed on the hook the perk activates. You trade places with the obsession, putting you on the hook and the obsession where you were previously located.

    Being put on a hook at any time deactivates the perk.

  • SpookyStabby
    SpookyStabby Member Posts: 621
  • bm33
    bm33 Member Posts: 8,165

    Beetlejuice: Activating this perk calls on the Entity to scare away the Killer. 90% chance Entity will kill other survivors if you don't agree to marry it.

  • icemancat
    icemancat Member Posts: 150

    Unlocks Aura Reading. You can now see the auras of the killer, survivors, killer's belongings, hatch, chests, windows, pallets, exit gates, items on the ground, lockers, and crows. However, if you startle a crow, gain the following effects.

    -You are afflicted with the broken status effect for 500/400/300 seconds

    -The Doctor's hallucinations constantly show up for 1000/800/600 seconds

    -Your perks get shuffled for the rest of the trial

    Running this perk grants you massive confidence of escape. You gain even more bonuses.

    -Gain 90 tokens on Up The Ante

    -Gain 10 tokens on Autodidact

    -Each time you stun the killer, the pallet breaks and you sprint at 150% your normal running speed for 15 seconds

    You've violated the law. The Entity wants to bring you in. The following now occurs in the trial.

    -10 Clown bots spawn in the trial and search through every locker

    -7 Pyramid Head bots spawn and have unlimited use of Trail of Torment

    -1 PTB Ghostface bot spawns in. If it is revealed, it disconnects from the match

    If your game hasn't crashed yet, gain one final bonus.

    -You can now throw up to 1000 pebbles

  • Rareware0192
    Rareware0192 Member Posts: 360
    edited June 2020

    Hold On, I’m AFK - Killer Perk

    While standing still for 30/20/10 seconds, all generator and cleansing speeds are reduced by 25/50/75% for as long as you remain still.

  • Kate_cx
    Kate_cx Member Posts: 181

    Perk name: Perseverance

    Perk Function: Allows you to vault over pallets or windows in the dying state. Has a cool down of 40/30/20 seconds.

  • DBD78
    DBD78 Member Posts: 3,455

    Nerdie workout

    You unlock the ability to t-bag the killer in Lobby. T-bagging the killer in Lobby automatically makes you the obsession when game starts.

  • Spooky13
    Spooky13 Member Posts: 1,471

    Hex: EZ Spins

    After whiffing an attack 5/4/3 times in a row, a random Dull Totem will become lit. While this totem is lit, any whiffed attack will cause you to lose 1%/2%/3% movement speed. Going below 100% movement speed grants the ability to commit Seppuku. If a survivor destroys this totem, lose 10% movement speed for the rest of the trial.

  • Primalux135
    Primalux135 Member Posts: 1,045

    Spiky pallets:Each three break actions charge this perk. When a survivor drop a pallet in a chase it get one health status down. Spirit fury + enduring +spiky pallets =GG EZ bro

  • Joelwino
    Joelwino Member Posts: 550

    A Nurse's Calling:

    Anyone who is being healed within 20/24/28 meters of you will be afflicted with the Haemorrhage and the Blindness status effect for 30/35/40 seconds. This effect has a cooldown of 50/45/40 seconds.

    Monitor & Abuse

    After being in a chase for 60/50/40 seconds, your terror radius will be decreased by 4 metres for the next 20/25/30 seconds you are not in a chase. After this effect ends, the perk will go on cooldown for 60/55/50 seconds and cannot be recharged until the cooldown ends.

    Bond

    After performing cooperative actions for 30/25/20 seconds, the auras of the teammate(s) you performed cooperative actions with will be revealed to you within a range of 10/15/20 metres for 10/15/20 seconds. This perk has a cooldown of 50/45/40 seconds and cannot be recharged until the cooldown ends.

    Iron Will

    After healing your teammates for the equivalent of 3/2/1 health states, the next time you are injured your grunts of pain will be reduced by 50/75/100 % for 30 seconds. This perk has a cooldown of 50/45/40 seconds and cannot be recharged until the cooldown ends.

  • lordtomato
    lordtomato Member Posts: 204

    F**k you:

    After being unhooked, F**k you activated for 60 second, when the killer pick you up and f**k you is activated, you can take a bomb out and kill everyone on the match, you receive 1000% bloodpoints if you use f**k you to end the match.

    This is another meta perk...

  • Bovinity
    Bovinity Member Posts: 1,522
    edited June 2020

    "FIX NOW"

    Survivor Perk: Every time you are hooked, "FIX NOW" automatically generates a post on the General Discussion forums containing the killer's name, their addons, and their perks, along with an ultimatum addressed to the devs to "FIX THIS NOW".

    "Dedicated"

    Killer Perk: Once per trial, any whiffed attack will instead strike the nearest survivor.

    (File these under, "Perks you might think already exist.")

  • ManyAchievables
    ManyAchievables Member Posts: 667

    Leave Me Alone (Killer Perk):

    When a Survivor stuns you with a pallet, Leave Me Alone activates for the remainder of the trial. When Leave Me Alone is active, you become Undetectable, have 100% immunity to blinding and stunning actions and gain 100% more BP from all scoring events. However, you also can no longer attack, pick up, hook or use your power.

    Survivors also breathe 20%/40%/60% louder while Leave Me Alone is active.

  • Kolossoni
    Kolossoni Member Posts: 371

    Sharing is Caring (Survivor Perk)

    When you open up a locker and a survivor is already inside, you force yourself in with them. When a killer opens a locker with more than one survivor, the two push the killer away and gain the exhausted status.

    In dire situations, it is key to care and share.

  • Flatskull
    Flatskull Member Posts: 332


    Hex: This shouldn't be a hex.

    This perk auto equip third seal, thrill of the hunt, huntresses lullaby or retributation into one of your perk slots.


    you gain 100% more blood points in the hunting catagory for each lit totem still standing at the end of the game.


    Nothing to Fear


    One of the survivors becomes the obsession. The obsession is utterly untouched by this perks and in fact you will become stunned for injuring the obsession. The obsession gains a boost in some way.


    When all other survivors are dead the obsession is hindered and becomes exposed.


    Lose Harder


    Every time you hook a survivor all repair speeds are decreased. If you can't hook them enough times- and snow ball the match already in your favor anyway this perk does little for you if nothing.


    Gen Alert


    Whenever you manage to kick seven gens in total you gain a notification when a new gen is touched for exactly 10 seconds or 5 seconds for toolboxes AND eithero f them fails a skill check within this specific alottment of time said gen is highlighted for 5 seconds.


    Pet the cat


    A survivor becomes your obsession.


    When you hit your obsession no damage is dealt and a pet alert is notified. The obsession gets 500 BP, a haste effect and 100% increase in healing speed. The killer gains 1000 BP for each pet.

  • asimplelegion
    asimplelegion Member Posts: 66

    Instant Karma:

    ”t-bagging? Oh I thought you said t-posing, oops” -probably the entity

    after t-bagging at a pallet for more than 10 seconds you are forced into a t-pose.

    you cannot move, heal, or work on gens for 180/160/120 secs.

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    After completing the equivalant of 1 full gen, safely unhooking 1 survivor and healing the equivalant of a full health state of a survivor Press the active ability button to call on all crows to attack and stun the killer for 30/45/60 secs

  • 1anioh
    1anioh Member Posts: 62

    Hex: Party time

    The basic attack no longer places the survivor into a dying state; instead on each successful hit confetti will explode out into a lingering cloud for 1/2/3 seconds. If the hex is destroyed any survivor with a confetti cloud still on the map will be inflicted with mangled and deep wound.


    :)

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    Or in other words:

    • After completing the equivalent of 1 full gen, safely unhooking 1 survivor and healing the equivalent of a full health state of a Survivor. You win the game.
  • LethalPugy
    LethalPugy Member Posts: 493

    Ortinophobia- When you walk past a bird you are faced with an extremely hard skill check. If hit correctly it will boost your movement speed for 1% for .3/.6/1 seconds.

    Orthinophobia has a cool down for 5/4/3 minutes.

    If you miss you will instantly go into the dying state and be killable by the killer.


    Naturally heavy- This perk becomes activated as soon as you are downed by the killer.

    Fall 50/75/100 percent faster.

    If landing in mud, you will be stuck for the rest of the trail until you either bleed out or the trail ends.

    Sadist- When stunning or blinding the killer the perk activates.

    Use the active ability button to cream your underwear and create a slippy surface for the killer to fall on.

    This has a cool down of 120/119/121 seconds.


    Guys these are some leaks for the next survivor.

  • LethalPugy
    LethalPugy Member Posts: 493

    You’re Bullshit- Nancy gains the ability to kill steve with her own hands.

    This has a cool down of 3/2/1 seconds

    It has a 100/101/9000% chance to make the killer terrified of nancy. This makes nancy invulnerable.

  • SpaceCoconut
    SpaceCoconut Member Posts: 1,962

    Blood Bond

    Survivors who share an extraordinary bond with each other share in each other's success and pain.

    Survivors in a SWF group share all cooldown and status effect timers.

    When Survivor A uses sprint burst, all group members suffer exhaustion.

    When Survivor A's madness is removed, all member's madness is removed.

    When Survivor A uses Decisive Strike, all member's Decisive Strike is consumed.

    If Survivor A stuns the Killer, all members of the group receive the points.

    If Survivor A gains a protection hit, all members of the group receive protection hits.

    and so on.