Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
No major changes for keys and moris.
I've heard too many people complain about keys and moris this year. I don't believe the devs will ever remove it, which good news for me. But I thought I'd share this here and get some feedback. The brittle key idea has been bouncing around my head for a month.
How to rework Moris:
Yellow Mori: Basekit for all killers, 1 possible kill with 0 hooks required on the last survivor remaining
Green Mori: Keep exactly the same, 1 possible kill with 1 hook
Ebony Mori: Can kill everyone, but require 2 hooks per survivor
How to rework keys:
Broken Key: Reduce to 5 seconds. Incorporate conditions that spawn a proposed special new "Green Brittle Key" found exclusively and only within a trial. At the end of the trial, REGARDLESS of any add-ons found with it, or if the key remains unused, should a survivor escape with a Brittle Key, it is guaranteed to break and becomes a Broken Key in your inventory post trial.
Dull Key: Increase to 15 seconds.
Iridescent Key: Keep exactly the same
Comments
-
An alternative idea for Ebony Moris, is requiring being stunned or blinded by a survivor enough times as the requirement, instead of hooks.
0 -
I like the idea of making the Cypress basekit, been kind of hoping that one mori would be granted to the killer at the end of a match for playing well. Though I personally don't like what the mori offerings bring to the game and would rather see them replaced with more perks that awarded them, I do think there should be a base mechanic for earning one mori in any match.
However, might I suggest making it take effect on the last ACTIVE survivor after the EGC has begun? As in, last survivor not sacrificed, killed, escaped, or struggling on hook (last survivor who has any kind of movement control over their character).
Just streamlines the process so that everyone's time doesn't have to be wasted when the penultimate survivor is struggling and the final survivor has been caught (and both are otherwise doomed). Plus the possibility of this reward only occurring during the EGC would hopefully help to increase killer's incentive to play the hatch game at the end of a winning match. Beat the survivor to the hatch? Congrats, have a mori animation.
1 -
For the Ebony, how about 1 possible Mori for each generator completed ?
0 -
I'm going to politely refrain from discussing the Ivory or Ebony mori. Even as someone who pretty actively plays both roles (something I apparently have to mention on these forums to not be auto-disqualified as a "Survivor/Killer Main"), I find both to be very disruptive to standard gameplay.
I don't feel like offerings this strong could ever be balanced in a way that both sides will be okay with.
It's why I think they should instead be flat-out replaced with more perks that bring mori's. Perks can be designed with creative counterplay or constraints to balance them out (like how you have to ditch a different useful perk to bring one of these). Mori's have no counter unless the other role has a direct opposite (like hook spacing, fog, and amount of chests). I personally don't like that any offering could be this powerful on its own merit.
0 -
I still like the idea of keeping the Ebony Mori the way it is, but requiring a gen completion or a stun in addition to the current condition of a hook.
Thx tho
0 -
I like the idea of 2 hooks per survivor for Ebony, but moreso because I think the survivor should be on death hook in order to be mori'd. Sometimes they go into struggle on first hook. I know some killers will actually play that way and only mori on death hook, but adjusting the mori so that it's not even an option until death hook could solve some of the issues people have with tunneling off hook for a mori.
0 -
Then It would be worthless
0 -
How? You still get the cool animation, you avoid being DS'd for that last kill, you don't have to spend the time carrying a survivor to a hook (plus you don't lose a hook from breaking after sacrifice), and it would actually prevent the use of keys earlier in the game. It would still allow you to skip 1/3 of the killer objective (12 hooks/hook stages), and if someone goes into struggle on first hook, then technically it would let you mori them on second hook because that'd be death hook.
0 -
Because The whole point is to quickly knock a survivor out of the match because 3-1 is easier than 4-1. The animation is so tame nobody cares them half the time thier obstructed by something anyway.
0 -
That'd be the green Moris job anyways. At some point the Ebony Mori is gonna take a little more work, if it's gonna stay the same because it can simply do what green Mori does, but better.
0 -
This mindset is why the mori offerings continue to be such a controversial game element. When they are rewarded to killers towards the end of a match (Devour Hope, Rancor, Cypress Mori), they don't seem to generate many complaints. Unfortunately, the Ivory and Ebony Mori's are much more frequently seen and tend to get treated like an easy way to gain an advantage early in a given trial (because they are).
With how they work, tunneling is heavily incentivized and rewarded. Just tunnel and mori one survivor out of the match within the first few minutes and killer basically wins unless they're a vegetable. Ebony lets you rinse and repeat this process as much as you want.
When these offerings are used, survivors usually de-pip, killer often doesn't pip (depends on how "dirty" they play), the trials are usually much shorter, and nobody gains many Bloodpoints. If these didn't come into effect until closer to the end of a match, they'd likely cause far less problems (though I'm sure people would complain about losing the "advantage" of mori offerings).
0 -
The only People complaining are survivors and i could give a flying you know what about survivors opinions because survivors dont have the best interests of killers.
0 -
Sure When ds requires any work.
0 -
The way you see this the green mori become stronger because needed too 2 hook someone before you can mori them its a waste of time for the killer dont forget the mori animation is more or less 15 seconde when hooking take less then that most of the time so getting rid of someone at the start will be easier then 2 hooking someone before you can mori him
0