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Pyramid Head OP pls nerf
Just kidding, he's actually pretty awesome! I'll admit his perks aren't the greatest, but he's still a terrifying addition to the Killer roster. The new map is insane and I really love the graphics overhaul! Died laughing at being chased by the new Legion skin too, nice job guys!
Comments
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I really like the killer as well,
I just need to be comfortabel with the sensitivity change when using the power.
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You joke, but my first impressions are that PH is a touch too good. I honestly think it should be punishing if you miss his ranged attack seeing how unsafe it makes most pallets/windows.
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Just wait until survivors learn to properly counter him and you'll see that he is not that good
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I disagree. It's too punishing right now, for how braindead easy it is to dodge.
Now I'm all for the stun we have now on successful hits, but missed ones should be shorter stun with maybe a small (<5sec) rest period between uses.
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Im not getting any kills with him atm .. but for some reason I find him really chill... Probably the first killer I have ever felt as .. relaxing(!?) But I also like Mindgame/Anti-loop killers, PH has some potential in that regard, i just need more time to get used to him.
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So far I'm finding that if you bait a loop and then go to another one until he uses his power up, chases last a bit longer at least. You want to try wasting it as much as possible before actually attempting to loop.
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The way Iv been using him often means I don't miss. Very little guess work on my end and there hasn't been much Survivors could do against it either.
Iv been treating PH like Hag and leaving several pallets around the map to use as bait for later. But unlike Hag, PH can make use of those pallets instantly before they are down and after. Safe, unsafe, both just become death traps as once a Survivor is locked into animation it's a near certain hit they can't do anything about.
They commit to the vault? I hit them on the pallet or through the wall. They bait the vault? I simply land a M1 as they run. Almost ANY pallet can be done this way. The only pallets that you can't really do this in are the very short loops that have too tight of turns. Windows are a bit more tricky as their vaults are much faster and less animation lock.
If almost feels like a short ranged Nurse. You shouldn't be missing that many ranged attacks as PH because you never need to attempt them without it being a near certain hit,
That isn't the only part either. Using Demogorgon or Wraith strats I can use the trenches to bait out Dead Hard or 360s. Start the animation just long enough to make a sound and most Survivors should react to it. Then you can land a M1 soon after. It gets better after that as well if you can get Survivors into Torment.
A Tormented Survivor means you have options. Hook or cage. Hooks should be your first choice. But if needed cages avoid DS, flashlight/pallet saves, and anti slugging tools. That is an INSANE amount of potential strength in having such a choice. Cages are also much faster than hooks. Not only in how long it takes to put someone in a cage compared to a hook. People DIE FASTER in a cage in the struggle phase! So you can likely get a quick 2 hook kill more often than not. Plus being able to flat out kill someone on death hook isn't bad either.
PH is able to save too much time compared to other Killers. Time saved not looping, time saved not kicking pallets, time saved not hooking, AND all while being a 115% Killer who can fall back to fundamentals when needed. The closet example I can think of is Nurse. Nurse saves a lot of time not looping and not bothering with pallets. PH is very close to that but saves MORE time elsewhere in around hooks and avoiding Survivor perks/items. My opinions?
PH should move at 100-105% speed when digging trenches. No need for him to be at 110%.
Ranged attacks should take slightly longer. Maybe .2-.4 of a second at most longer hit or miss.
Putting Survivors into cages needs to take a bit longer and have risk to it. PH should be locked in place for as long as the Survivor is still sinking into the ground or till they are fully into a cage. And if Ph is blinded/stunned during this animation the Survivor is saved much like picking them up.
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