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Pyramid Head Tweaks

SkeletalElite
SkeletalElite Member Posts: 2,709
edited June 2020 in Feedback and Suggestions

I think pyramid head could use a few minor tweaks.

His cages should count as hooks for the purposes of killer and survivor perks.

Perks like pop, bbq, MYC, BT, DS should all activate. Obviously DS can still be avoided since you never pickup when sending someone to a cage but it should still turn on when being pulled out of one.

The inherent problem with his design is that you use perks as bandaids for the games problems rather than actually fixing the problems, so by adding a killer that ignores these you just tear the band aids off and the problems show their ugly faces again. It's like you took steps backwards with the games design.

Additionally the cages need omni directional rescues, similar to hooks. Currently if a pyramid head face camps a cage you literally cannot even attempt to pull someone out of the cage, the prompt is blocked just like before omni directional unhooks were a thing.


Edit: Almost forget to mention BP. What you have done with cages and BP is atrocious. You get so little BP for using cages compared to hooking and the same applies to survivors. Normally unhooking is 1500 altruism, a cage rescue is 550 boldness. ######### is that. That's literal garbage. Not only does it give 1/3 of the points it gives them to you in the easiest category to max by far.


Edit 2: While I can't be bothered to talk about every single addon, most of his addons suck. They either have non tangible or non useful effects.

Comments

  • cyniChris
    cyniChris Member Posts: 207

    If PH camps the cage, not only has he wasted time crossing the map to get to it, but he's wasting more time camping. It's the same as any other camper - do gens and escape.

    As for BP, I agree. It doesn't make sense that rescuing somebody - an altruistic act - rewards boldness points. Not to mention so little.

    And yeah, his addons are very gimmicky and situational. They need some serious changes because currently his best are duration and reach ones, which aren't particularly exciting.

  • dadamek8
    dadamek8 Member Posts: 62

    I agree. Hooks are the core gameplay of the game. The game is balanced around them in term of perks. I'm fine with cages as long as they count as hooks. They would still serve a purpose, because you don't waste time at all and you can send someone to the other side of the map if everyone else is around you. Also, why are you able to use a mori on someone that was in a cage? Mori's description clearly say that you can kill someone after you've hooked them. So if this counts as a hook, why doesn't it trigger hook perks?