About the recent Scott video
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If you think his range power is usless you arent using right.
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Sounds not working isn’t his OPINION, watch the video he runs on the ass of two different survivors and neither of them make any noise whatsoever. No breathing, no footsteps, no falling noise.
Explain to me how total lack of noise is an opinion he formed, it’s a FACT with video evidence.
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Huh, I thought I was going crazy with how I couldn't hear Survivors with no real consistency. Guess it wasn't just me.
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Yeah haha, I tried exactly that with Nurse, and had the same results.
With every new patch they basically hold up a giant sign saying "DONT EVER DARE PLAY NURSE AGAIN! SHES DEAD!"
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I think the new map is fine. I would add a couple more obstacles to hide behind on the long corridors but that's it. Maybe have pipes on the ceiling leading to the nearest stairs.
I just think people are whinging about having to get used with the new map which I find lazy.
I haven't noticed any of these bugs so I wonder if it's exclusively a PC issue. I have noticed a big improvement in sound on Xbox.
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Jesus.. did they even test the map with every killer before release?
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As a retired Nurse main, if a new map ever works perfectly with Nurse I will eat a sock.
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That map is really bad.
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The map is garbage because of how survivors can simply hold W and it takes the killers ages to catch up, and in the flip side, once the killer does catch up there are hardly and decent loops on the whole map. It also suffers from the same issue as haddonfield where you have great walls of China where the only option is to hold W up to catch up or leave them entirely.
Post edited by Rizzo on7 -
Well I didn't had problems with the map as killer.
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Hag and Pig are not boring killers themselves but the way SOME people play them is annoying and boring as you stated. Trap tunnel Pig and 10 traps at the hook Hag is extremely tedious but it doesn’t make the killer boring but the players play-style boring. I’ve gotten a lot of very nice messages on the way I play Hag and a lot of nice replies on Pig because people love Pig for some reason. The actual killer is not boring.
ANY killer can be boring if the player chooses to play in a specific way but if you give any killer a chance and the person playing killer is not completely sweaty then the round can at least be enjoyable.
Yes I want the survivors to have fun in my matches but I’m not gonna cherry pick between killers and only choose between the killers people deem “fun”.
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OoO is going to be absolute hell on Midwich.
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Except you are forgetting the library stair. So there's 4 stairs total, 1 for killer to open.
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Yeah, I stated this already.
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<3
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Not louder, actually make some sound. Did you even watch the clips? He is literally running on Bill's ass and there is NO FOOTSTEPS.
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"Please devs make the sound work, poor killers are being handicapped by playing the game deaf."
Fixed it for you.
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Ive had gens make no noise WHILE I'm working on them, lol.
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And you always have ppl wondering why ppl jump on the PTB and try out older killers. Its to make sure they arnt broken, lol.
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<3
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Survivor main I'd guess, if you knew something about playing as a killer you would know that audio is just as important as seeing survivors, I guess it's fine, get your free iron will, free balance landing without the boost, and your free ninja mode where you don't make a running noise.
But that is a new account so I guess you either got your main one banned/you made another one to "troll" or you are the type of person who believes survivors are still weaker
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Completely agree with him. The new map visually, as per usual, is incredible. All the hidden easter eggs too are amazing. But gameplay wise? Nope, it's awful for literally both sides as he stated. As for Pyramid Head, I also agree he feels very janky to use. He has like a 3-4 second cooldown after his punishment of the damned attack, his torment is easily avoidable just by crouching through and also can't be put around/next to generators or the exit gates, sometimes it'll look like the punishment should hit but just doesn't, and caging completely negates so many perks for both sides. I've said this since the PTB that I feel the killer was overhyped and i'm yet to change my mind. We're given average/bad killer perks once again and of course there's two survivor perks (Soul Guard and Repressed Alliance) which seem good/great. Amazing concept for a chapter but I feel overall it's been executed somewhat poorly. And of course yeah, the sound bugs I didn't even realize were THAT bad.
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I’m surprised devs haven’t jumped on this yet....
The video is one huge “You’ve f***ed up and here’s the proof”
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Im sure theyve seen it
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And yet to my knowledge they haven't acknowledged it.
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Acknowledge, say they’re aware and they’re working on it... that is the usually BHVR way
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I meant publicly acknowledged it. As in, release a statement along the lines of: "Hey, we're aware of the audio bugs. Terribly sorry about that. We'll get this fixed very quickly."
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well to add to the bug, traps with hag sometime don't trigger at all, some survivor i hit don't get speed boost for a second but that might be a lag problem, not tag name and overall graphic bug even in game.
the sound is horrible, iron will and then when you go far you hear them normally, dying on the ground without grunt of pain ect ect..
the new map suck btw, maybe nurse player will have fun with it, the design is awesome tho.
what a mess what happen with the patch.
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Why does everyone say Nurse is good on the new map? Because she isnt. Half of the map is a blink deadzone, and the basement is pointing inwards, meaning a tiny little mistake (easy on these ######### servers) puts you in the cellar. Its an absolute nightmare.
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i don'tb play bugged killer so i wouldn't know but beceause it's an indoor map i thougth it could be fun for her, guess she has no luck
Edit, just saw the video My fcking god
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I thought you were talking about Scott the Woz lol
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I've only really experienced that when I'm directly above the stairs and I'm trying to get to the first floor, as you have to play the new map like it's The Game (don't ever think of blinking downwards). The only places I view as a deadzone are the hallways with goop, and the corner of the courtyard with two pallets (Because no).
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That’s what I mean, even when they do acknowledge it they won’t give any time they’ll just say they are aware it’s beyond frustrating
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I disagree. I've been playing PH since he got released and I find his ranged attack very effective. It did take me a bit to get used to it. The first couple of games I played with PH I got brutally destroyed and had no idea what I was doing on the new nap. I got lost I got looped it was a pain in the ass. But as I got used to it, it got easier. The maps not that confusing you just gotta get used to it. It's only been out for 3 days.
Then again I don't think haddonfeild is that bad either ( I main killer) and I usually have trouble on the game map, which most killer mains love. Y'all just gotta give it time instead of hating on it the moment it comes out. It's a new nap and a new killer with new mechanics. Ya just gotta come up with some new strategies.
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I hope they stop otherwise the devs will allow Survivor perks on cages while the Killer doesn't get any. It'd take away the risk/reward factor for the Torment ability.
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No that would be too strong. I think the best solution is to hide the auras of cages from the killer. They roughly know where the survivor should spawn but those few extra seconds should give survivors enough time to get their teammate.
Otherwise I don't think they can do much. Personally I feel like he was a bit rushed out.
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It almost seems like devs aren’t listening though
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They aren’t because they obviously think they know better than everyone else, and there are enough yes men in the forums to keep them thinking that way.
The killer - survivor divide has kept all of us from being able to enjoy the game at the level it should be at. It’s like political parties fighting each other, Noone really wins except the government
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I agree, they don't care about nurse. She is the red headed stepchild of DBD.
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Grunting from falling is bugged?
They played everytime i was nearby as Killer yesterday, even found a Survivor once who vaulted into the courtyard of the new map.
Can't prove it though.
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A bug doesn’t mean it happened every time. So yes you can hear them for whole
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Well yeah, that's just not how it was stated.
Or at least that wasn't clear.
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Oh yeah, that's a typical BHVR response. Very out of touch with the community.
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Shameless self bump because devs seem to be active right now and I really need them to see this.
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