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I Know What You Did Last Summer DLC Idea
I’ll be happy to answer any questions or comments but I hope y’all read this! I’d love if they made this into a thing. Hope y’all like it! 😊
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•REALM: SOUTHPORT
-Map 1: Southport Beach: A large landscape including the piers with boats that the survivors could find generators on as well as Miller’s Beach. Up above the beach is the road with a dead corpse with an empty bottle hidden in a bush as well as many palm trees and an abandoned car to accompany the landscape.
-Map 2: Southport Square: Several buildings everyone can enter that include the Shivers’ clothing store with the dumbbell serving as a dropdown to the lower floor. Another building will include the stage that will always spawn with a generator and a mini second floor above that overlooks the stage. Outside, the streets include abandoned parade floats from the Fourth of July parade held in Southport as well as many abandoned cars and decorations scattered throughout the town square and park that lies in front of the Shivers’ clothing store.
•KILLER
-The Fisherman (Ben Willis): A Killer resonating on the anxiety of his victims. With his power, HOOKS OF DOOM; The Fisherman can make use of his surroundings and attributes to his advantage.
His personal perks, Grave Mistake, Radio Contest, and Hex: Vengeance give him the ability to fully use the mistakes of the survivors to his benefit.
Difficulty: Intermediate (Based on only using his unique perks).
-POWER: HOOKS OF DOOM
-When The Fisherman stalks a survivor for a certain amount of time, the survivor will be will get a colored hook on their shoulder. The amount of hooks will depend on how long the survivor has been stalked for. A maximum of 3 hooks per survivor is allotted at one time. Survivors can attempt to remove the hooks themselves but it will injure them by one health state. If a survivor helps another survivor, that survivor will simply be put into the mending state. Survivors can attempt to temporarily disable The Fisherman’s power for 20 seconds by stunning the Fisherman with a pallet, locker stun, or decisive strike.
•1st Hook: Green Hook: Survivors’ breathing is slightly louder, and when struck by the first hook they are highlighted by a white aura for 4 seconds.
•2nd Hook: Yellow Hook: Survivors have their breathing moderately louder. Their vision become blurry for 3 seconds and they are highlighted by a yellow aura for 6 seconds.
•3rd Hook: Red Hook: When hit, survivors’ breathing is significantly louder. The affected survivor will be taken down a health state when hit with the red hook. The survivor affected will also be highlighted with a bright red aura for 8 seconds.
•SURVIVORS:
-Julie James: A precautious observant, Julie James is able to help herself and her teammates overcome any obstacles the killer’s may give to them.
Her personal perks, Secrets, Teamwork, and What’re You Waiting For, give her the ability to give the killers more surprises than they would expect.
Difficulty: Intermediate (Based on only using her unique perks).
-Ray Bronson: A watchful guard, Ray Bronson is able to help advance his team throughout the trial.
His personal perks, Driver, Billy Blue, and Saving Grace give him the ability to save his friends when they’re in need.
Difficulty: Intermediate (Based on only using his unique perks).
•Legendary Cosmetics: Summer Legends:
-The Fisherman (Ben Willis): Will Benson
-Julie James: Helen Shivers
-Ray Bronson: Barry Cox
•LORE:
-The Fisherman (Ben Willis): Ben Willis lived a happy life. Great family, beautiful town; if only it could’ve lasted forever. On one unfortunate evening, he received terrible news upon his daughter’s death. An anger overrode him, an unquenchable and fierce anger.
A year later, Ben came by the cliff and watched his former son-in-law drink and mourn over the one year loss of his fiancé, Ben’s daughter. In a fierce and angry stroke of his hook Ben killed his former son-in-law and hid the body. As he was leaving, a car hit him and he lost consciousness, when he regained consciousness he was underwater fighting against a man over a crown of sorts. He recognized the crown and knew who it belonged to and the group of people who did this. He feigned a drowning, and did not resurface until he knew they were gone.
A year later, he exacted his revenge by killing two of them and before he could kill the other two responsible, they cut off his hand and he fell into the ocean once again. The next year did not end any better, as the woman shot him after he almost had her. She caused the death of his son, who helped him get her there. An anger he was quite familiar with sunk into him again. He wanted vengeance, and this feeling grew even more as he felt the cold rain around him stop. The mud and the tropical island he was on was long gone, and he was suddenly back in Southport; with a long Hook in his hand. He then looked ahead of him, and saw the two he’d been looking for for the past three years. His life had been dedicated to finding them; and in here, he could finally get his way with them.
-Julie James: Julie escaped. For the second time, she had escaped the psychopathic man’s grasp of death. His corpse still drenched in a smell of the waters they once drowned him in, not knowing that he was still alive. She felt a feeling of anguish and agitation, but more so felt a feeling of confidence and pride. She left that island with Ray and Karla with a joy knowing that she is finally safe, but also left with an intense paranoia.
A few summers later, Julie and Ray has gotten married and moved into their own house. Even though the traumatic events still had them on edge from time to time, they had known that he was dead for good; or at least they thought.
One evening, the door was locked on Ray; and as Julie hopped into their bed to enjoy another happy night together with the love of her life a sight in the mirror made her skin go cold. No! I KILLED HIM! Before she could react she was dragged under the bed kicking and screaming as a fog rolled out from under the bed that she was being dragged into.
Julie continued to scream for another moment until she realized Ben Willis wasn’t there anymore, and neither was she. She got up off of the ground to find herself in a different outfit than she had on just moments ago that showed no sign of the life she was just living in. She looked over her surroundings in a familiar place that felt so different. Julie then helped an unconscious Ray recover off of the ground. However, as they both got up together and looked ahead of them they saw him; the hooked man of their nightmares, back for his final revenge.
-Ray Bronson: Ray lived a normal life, at least until the accident. For the next two years he found himself as one of the primary targets of a malicious murderer. The love of his life, Julie James, somehow seemed to be number one on that list though, and every time it happened he would be there for her.
Right after they left the island he finally proposed to Julie, they got married and bought a house. One night he was brushing his teeth when he heard the door lock from the outside. He originally thought it was Julie attempting to mess around with him; but after a shriek from her he realized something horrible had happened.
It took him a few minutes to get out, but when he did he saw a black fog coming from under their bed. As he went to get a closer look at the fog he had started to feel dizzy, his vision faded along with his consciousness, and before he knew it he felt giant tendrils grab him against his will and pull him under.
After what felt like a few moments later, Ray was awakened by Julie, who looked the same despite her outfit change. He looked down and saw that he also was in a different outfit as well that showed no sign of the suburban house-life he had just been living in mere minutes ago. As Julie helped him up, they heard a noise by a familiar scene, the pier, which included a familiar yet terrifying figure, back for one more scare. Ray didn’t let him take Julie before, and he sure as hell wasn’t going to let him take her this time.
•PERKS:
-The Fisherman (Ben Willis):
- Grave Mistake: You don’t like to see your prey get away easily. After a successful basic attack on a survivor, your basic attack cooldown time is reduced by 30/40/50%. Grave Mistake can be unlocked from the Bloodweb at Level 30+ or in the Shrine of Secrets. “No more screaming, no more running, it’s time to die!”~Ben Willis
- Radio Contest: You will do anything to lure your prey closer to your grasp in an attempt to derive them of success. When in your terror radius, all exhaustion recovery rates of the survivors will be paused for 15/20/25 seconds. Radio Contest can be unlocked from the Bloodweb at Level 35+ or in the Shrine of Secrets. “Rio isn’t the capital of Brazil! Sorry, we loose.”~Julie James
- Hex: Vengeance: Your hatred for the survivors never ceases. When at least two generators have been repaired, Hex: Vengeance activates. As long as the corresponding hex totem is still standing, all survivors are hindered with the exposed effect for 5 seconds after the generator has been fully repaired. All survivors will also experience a 30/40/50% generator repair penalty for 75 seconds if another survivor is put into the dying state because of Hex: Vengeance. Hex: Vengeance can be unlocked from the Bloodweb at Level 40+ or in the Shrine of Secrets. “Next time you leave a man for dead, make sure he's REALLY dead!”~Ben Willis
-Julie James:
- Secrets: You’re able to keep very quiet in desperate times. When within 32/36/40 meters of the killer, all of your actions will become 50% quieter for 30 seconds. Secrets has a cooldown of 30 seconds once used. Cooldown will not progress if on a generator. Secrets can be unlocked from the Bloodweb at Level 30+ or in the Shrine of Secrets. “Ok, Barry, we’ll take this to the grave.”~Julie James
- Teamwork: You and your friends have had enough! When working on a generator with another survivor for at least 60 seconds, Teamwork activates. When working on the same generator when within the killer’s terror radius, press the activate ability button. If the killer attempts to kick the generator within 30 seconds of the activate ability button being used, the killer will get a shock from the generator and be stunned for 3 seconds. Teamwork has a cooldown of 70/60/50 seconds before it can be activated again. Teamwork increases your odds of being the obsession. Teamwork can be unlocked from the Bloodweb at Level 35+ or in the Shrine of Secrets. “...maybe if we stick together we can kill this ######### for good!”~Julie James
- What’re You Waiting For: You anticipate the arrival of the killer, and you have a surprise for them. When repairing a generator in the killer’s terror radius for at least 45 seconds, gain a 10/15/20% haste status effect for 5 seconds when you leave the generator. What’re You Waiting For can be unlocked from the Bloodweb at Level 40+ or in the Shrine of Secrets. What’re You Waiting For has a cooldown of 30 seconds once used. “WHAT’RE YOU WAITING FOR?!”~Julie James
-Ray Bronson:
- Driver: You know what materials you need in order to help others survive. When within 20/25/30 meters of a hooked or caged survivor and unhook or uncage them, Driver activates. When active, gain a 20% speed increase to any tasks you do for 20 seconds with the unhooked or uncaged survivor. Driver can be unlocked from the Bloodweb at Level 30+ or in the Shrine of Secrets. “I couldn't lose you again. I love you Julie.”~Ray Bronson
- Billy Blue: You never let any obstacles get in the way you when your attempting to help those in need. When you or another survivor is hooked or put into a cage of atonement at least 30 meters away from you or the obsession, Billy Blue Activates. When active, Billy Blue will cause the hooked survivor’s Hook progress to slow by 10/15/20%. This affect will only last for the most recent survivor hooked 30 meters or more away from you or the obsession. Billy Blue Increases your odds on becoming the obsession. Billy Blue can be unlocked at Level 35+ or in the Shrine of Secrets. “LET HER GO!”~Ray Bronson
- Saving Grace: You’re ready to risk it all for the ones you love, no matter the cost. If you are put into the dying state within 8/10/12 seconds of unhooking or in aging another survivor, Saving Grace activates. For the next 30 seconds, you will be granted a 30% bonus in recovery speed and can recover from the dying state alone. Saving Grace can be unlocked at Level 40+ or in the Shrine of Secrets. “Good Ol’ Ray.”~Karla Wilson
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If it doesn’t show here tell me. I attempted to make an edit to fix some spacing issues and it didn’t repost and claims it needs to be “approved”.
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O god no its bad enough ghost face is in the game we don't need one of his ripoffs to. Those mid 90 horror movies sucked. There are much better licensed killers to choose instead.
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I wasn’t asking for opinions on if this would come in. Moreso feedback regarding the perks, power, lore, and etc. of this.
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