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Doctor in need of a buff?
Title.
Comments
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Yes
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In what way?
I only ever play Doc for the shock therapy daily. But when I've come across good Doctor players, they've ripped me and my 3 randoms to bits. Inexperienced Doc players, not too much of a concern.
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Slightly longer shock range, with the appropriate changes to his add-ons, maybe, but not much besides that.
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The only thing he needs is an instant switch between modes, or way faster charge time for the shock.
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@RSB said:
The only thing he needs is an instant switch between modes, or way faster charge time for the shock.His switch is fine. The charge time could use a slight buff, maybe, but then you'd have to forgo the increased range I mentioned. I really don't think the Doctor is that bad.
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Yeah, that's why I said "or", because I would not want both changes implememented, it would be too OP.
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No he doesn't need a buff.
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make the yellow electrode base, and either reduce the charge slow down, or increase the stun by .5 thats all i think he really needs.
That being said seeing ghost docs in tier 2 at base would be really nice
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SentientSickness said:
make the yellow electrode base, and either reduce the charge slow down, or increase the stun by .5 thats all i think he really needs.
That being said seeing ghost docs in tier 2 at base would be really nice
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RSB said:
The only thing he needs is an instant switch between modes, or way faster charge time for the shock.
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Make him switch modes by only having to press the button
Increase the tyme to drop a pallet of to adult after being shocked
Make him have 115% Movement Speed in Therapy Mode0 -
yes
High ranks literally shiat on him....
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Doctor main sounding off here.
NO HE DOES NOT NEED A BUFF.
I get PM's about this all the time, and I'll say the same thing I always say....
The problem with this game is how easy it is to delay the killer with loops. The devs recognize this and are actively working on it. The recent rework of the high visibility pallet tiles was just one step of an ongoing process that is still continuing as they monitor the results of each change they make.
Doctor right now is on the cusp of being an S tier killer. His ability to pressure the survivors into mistakes and slow down the gens is quite good. If the looping situation of this game is ever fixed to everybody's satisfaction, he's in danger of becoming overpowered.
Let's not empower this killer any further until the devs have stated they are done addressing the looping.
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Madness needs to be reworked. Once you're in 3, you're an E-Z Tunnel Oven to death without Calm Spirit.
For starters, being unhooked and stuck in 3, and constantly screaming, is bullshit.
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What he needs is either a movement speed increase while charging his shock therapy or make the Moldy Electrode (25% increased range) or the Polished Electrode (50% increased range) part of his base kit without the charge time increase (or at least not as much as it would be if you ran one of the add-ons). This would help Doc be less reliant on add-ons. The current shock range, along with the fact that you move slower than a Survivor while charging up the shock (I think your speed is decreased from 110% to 87.5%) means that unless you're right on top of a Survivor, it'll be much harder for you get a shock in. Now the add-ons might have to get looked at if the base range is increased to make sure that running them would not make shock therapy OP.
@Eninya said:
Madness needs to be reworked. Once you're in 3, you're an E-Z Tunnel Oven to death without Calm Spirit.For starters, being unhooked and stuck in 3, and constantly screaming, is bullshit.
Madness doesn't need a rework because it is a way to slow the game down. That Survivor isn't going to be doing any gens because they want to get to a safe place to snap out of Madness 3. Another Survivor might be nearby to heal the one that just got saved. That's two Survivors that aren't working on gens. At this point you can either put both Survivors in Madness 3 and leave one on the ground until you can hook the second or you can ignore the healthy Survivor and keep going after the injured one. Either way, the game is being slowed down, and it's without Ruin.
The Killer is already going to be coming back to the hook once a save is made, so unless the Killer doesn't find you quickly or decides to go after someone else, you have a high chance of being found even without Madness 3.
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Right Now, the Doctor is one of the worst killers in the game. Perhaps, when the devs Will finally fix this mess of a game, he Will be fine ad he is now.1
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Removing the charge time debuff from his range modifier addons would be a pretty big help. Increase his base shock distance. Give him an addon that lets him charge instantly.0