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Deathslinger too good for solo Q players??
Ok... This is the first time that i'm actually clueless on balance stuff, but...
When you are SWF we all know how unbalanced this game is, but when you are solo, you can only rely on yourself so:
Deathslinger has low terror radius, combined with m&a it's literally unexistent. When you hear it, it's literally on you already and since he has a ranged attack, that doesn't really sound fair tbh...
He is capable of point-blank shots and this makes him even stronger in terms of chases since, you can wiggle as much as you want, but with a good read you are hit no matter what...
I feel like something is wrong with this character. Like something is missing to make it balanced or so, but i'm REALLY afraid of changing anything on him because it could make it very unplayable...
I believe that maybe he should have a "humming" like the huntress and it should be on a certain range despite your addons and perks. Or maybe he should have a charging moment b4 shooting like the huntress, or lower speed, even just 105%, maybe the shot should be slower once it's shot, like the more you aim the faster it is (i know rifles doesn't work like this, but...). I really feel like something is missing in this character, but can't say what...
Type down here what are your thoughts guys!! Need to know more POVs!!
P.s.
I play both killer and survivor at rank 1
Comments
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Deathslinger's chase is about as annoying as survivor using BT, and DS to protect the unhooker instead of the unhooked. They are both tedious mechanics, that most likely will not see any changes anytime soon.
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You're lucky you got deathslinger, he isn't as hard to counter in solo queue, as you can look around, and he can't shoot you in most loops. I say this as someone who exclusively plays solo queue. There is a worse threat in solo queue... the plague.
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its not an insta down, but combined with the lower terro radius, in certain maps you are ALWAYS gonna end up with first hit with M1 then shot with M2. The map pressure is right, since how strong he is in chases (same as Clown) the difference is given by the speed but only bc clown is m1 killer and dsling is not.
Just curious, killer main or?
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I think Deathslinger is ok for the most part... unless they camp. He’s an extremely annoying camper because of his small terror radius and ranged attack, and because solo queue players can’t communicate it’s a strong way for him to play. Otherwise, split up and pressure gens and he’s mostly helpless.
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slinger is really good in 1v1 chases. But lack mobility and map pressure his as difficult as Legion in solo que, just hope your team play correctly
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Deathslinger is one of my preferred killers to go against when I'm surviving, and I say that as someone who's solo most of the time. Unless they're extremely good at him, it's not hard to fake out the shot and then run straight ahead and gain a ton of distance. 9/10 Slingers give up shooting me and just chase me normally with two M1s for the down (I suck at looping so this is indeed my weakness). I genuinely believe that his strength comes when you have people who don't know how to juke outside of straight looping, because they then become predictable and easy targets to shoot.
As for his TR, it's no different than Myers or Ghostface imo, because he cannot do anything to you without you being able to see him. After the first shot or first sighting of him, you know who you're against...if you can't keep your camera swiveling while you're on a gen, you're actively gimping yourself against him.
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I don't see where's the problem with plague tbh. she is a m1 killer and to be as strong as the other killers, she needs to make everyone sick plus she is perk and addon dependent which makes her a very weak killer against good survs. Deathslinger ALWAYS has shots and doesn't need to take charges anywhere plus he can point-blank shot, while plague with corrupt has to charge, so dsling is still better then plague
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I really believe that myers needs a huge rework honestly. It's the killer i hate the most, both as and against him. Ghostface is simply the perfect way to be the stealthy killer: 0 terror radius when needed but still counterable when seen, able to crouch and to insta down when stalks ppl, seriously the best. But they are different from dsling bc they are both M1 killers, even tho the insta down, the ranged attack is really something that makes him way too strong chase wise, plus the latency of the servers makes it almost impossible to dodge the shot sometimes, same as billies and onis who hits you 5 meters away from where you are :\
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When you face DS you need to position yourself in a way so that you can't be easily shot and reeled in. He needs clear LOS without too much rubble around to land a long shot (15m+) so unless you're in the open and don't look around, he can't shoot you while on gen.
It's very important to not get hit by his M1 while he has a shot ready since then he can combo you for quick down. You should be doing your best to loop normally (with added mindgames for DS ofc) but the moment you're injured you need to pre-drop pallets and avoid getting close to him. He can easily punish survivors who get close so do your best to avoid that and once you get hit (after a shot ofc) run as far away as you can to waste his time on covering that distance.
If you have problem with his TR you should probably run anti-ambush perks like spine chill since that about only way to make it easier without learning proper positioning and reacting well.
DS is fine, if anything on him gets nerfed without some compensation he could become weak and that's the last thing we want killers to be.
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I already do all this stuff
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Then you shouldn't be having a hard time as long as you do it properly.
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Deathslinger is terrible, mate. He's really an awful Killer. I'm sorry man, but your main complaint seems to translate out to:
Deathslinger is really hard to play against when I'm playing with a team that doesn't do objectives.
If that's the case then... man I really don't know what to tell you. That's every single Killer in the game. If you're with a bad team, then you're probably not going to escape unless the Killer sucks too. You can't say a Killer needs to be nerfed hard just because you have a hard time with it.
I mean... you can I guess, but it's sort of irrelevant.
As Killers go, Deathslinger is garbage tier. He's a bad Huntress and here's some reasons.
Unlike the Huntress he:
- Has to reload after every shot.
- Can't down people from a range. (he has to reel them in and hit them)
- Reeling in Survivors wastes time. (and can be bodyblocked)
- His power is countered by pallets.
If you're having a hard time beating Deathslinger, I'll give you some advice. First off, drop pallets early. He can hit you over the pallet with his shot, but he can't down you, so worst case scenario he gives you Deep Wound. Just run and weave, don't hide. Deathslinger is still a 110% Killer, meaning you can get distance on him very easily, and a decent loop that breaks line of sight is his doom. Third: Do. Generators. Just push gens. Once again, he is a 110% Killer so he cannot pressure generators as easily.
None of this guarantees a win, obviously, but Deathslinger really is not that good.
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DS like Legion, and myers abuse solo / mediocre teams. From what I see in my games, they find the weakest looper and force everyone into a small radius to start brawling / saving.
I think others have made great points on how to counter: avoid clear LOS, constantly be on the lookout / tracking him mentally, and run spine chill.
I think DS should have multiple shots with a pump action shotgun style mechanic between the shots with the reload taking more time once out of ammo. JMO and I play mostly survivor.
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I honestly find him more annoying than strong..but only due to to latency in the same way huntress has it
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No? I watch the killer objectively and when i play as and against i see where are the strenghts and the weaknesses and chase wise is too strong. Point-blank shots, range of the shot and lower terror radius. Nerf needed
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every killer is good against bad survivors, most killers are bad against a team of good survivors. i enjoy versing the killer personally, hes still weak in terms of winning or beating a decent team. like sure he can shoot and reel you in but that cant be done over so many objects and pallets, he is also 110% speed so hes honestly not very strong... just about baiting and being efficient
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Deathslinger is easily bottom 4. Most overrated killer in existance
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Deathslinger is overall a strong yet annoying killer, like some of the other killers out there.
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Personally, he's the most boring killer these days (for me).
Luckily it is rare to find one.
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M&A Deathslinger is probably one of the most annoying builds to go against. He doesn't really have any sound ques other than breathing to tell you he's nearby, which even by that point he's on your ass. Ghostface has footsteps, Micheal dry heaves and pig has her sheathing sound when crouching or standing up. As someone who plays him consistently and plays against him I can tell you he is a nightmare for solo-que. You cant use windows and you can't make distance against a good Deathslinger. While I think that killers with strong powers are fine as long as they have a high enough skill ceiling, I can't really say Deathslinger fits that criteria to a T. All it really takes is leading your shots and quick-scoping and you're set. And trust me it's really not as hard as it seems. Anybody with just a little bit of FPS experience can pull this off with moderate success. If you want to REALLY become a god Deathslinger do some sniping in Apex Legends. It's a free game that will teach you a lot.
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Just saying.
First game of the day, didnt even play him THAT much, and those were clearly solo survivors... This killer is way too strong.
Also at one point, i had 2 hooked and 1 downed and i intentionally left them unhook and heal because otherwise the game would have been over ages b4 :\
In case you were wondering about the emblems
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This is a problem when you are in solo Q and you cannot cooperate with the others, also, gen pattern is not common to everyone. People just goes onto gens and mash it till they are done, they don't even care about 3 genning or stuff like that so... i do get what you say, but the point is, i really believe he is way too strong for solo survivors and he should receive a rebalancement of some sort
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This is basically what i meant...
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Against prems, yes, but we are talking about solos
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Slinger is really good killer and he's hella fun to play. I can average about a 3-4 kills if I'm playing at my best potential.
However he can be extremely frustrating to face. His small terror radius combined with M&A can be really tricky and force survivors to be on constant alert. Probably the least annoying thing about the kit to me.
The main issue I have with him is how he forces survivors in lose/lose situations.
For example, run to pallet, get shot. Don't go to the pallet, he can immediately put away the gun and smack you. Run to vault a window, get shot and smacked through window. Run away from window, immediately put away gun and smack. There isn't much a survivor can do in situations like that other than hope that Mr. Slinger misses.
This is where things get tricky, a lot of times there isn't much time to react to the gun due to the quick scoping. However this is the only efficient way to get hits because survivors will start juking if you're aiming down the sights for a long time with turned down sensitivity for moving your camera.
If I were to change Deathslinger I would just give a small cooldown for aiming the gun to give a little more counterplay and that's about it.
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I like the cooldown thing :)
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"unexistent" LMAO!
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i like people who just reads whatever they like and skip the rest :)
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Oh trust me. I read the entirety of this survivor mains post. Dont agree at all. I actually think slinger is trash and unfun to play as simply based on the fact that most loops render his power almost as useless as legions against even mediocre survivors. you have to hit them at the right spot in the loop to secure a down, if not his power is worse than legions because its a one shot deal. Plus hes a 110 killer that relies on Line of sight to function with a 16 to 18 meter power. This post should be about huntress to be honest. I dont even care about his terror radius, you know who else has a tiny terror radius and is 10 times more threatening in every possible way? Michael. even hag with monitor and abuse bit the slinger? really? this post doesnt need to exist. He needs a buff more than anything if you ask me
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He’s just another mid tier killer
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He is very good at loops and getting the first hit but once you understand how to play against him you will be fine, throw pallets and you will gain too much time because he is slow and if he tries to harpoon you, you can go backwards AND, not ONLY, left or right to escape easier.
Dont run to a window, just like the huntress, if you are able to get hit try something else, like looping an 4.4 killer
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I think maybe he should have a 32m terror radius by default. He still wouldn't be fine but it would be slightly less horrendous because you'd at least have a chance to get some distance on him. I also find it pretty funny that a lot of forum killer mains think Deathslinger is bad. A killer that requires some work is automatically bad.
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I agree. Deathslinger with M&A is ridiculously overpowered. He's basically a stealth killer with range. Plus there's no way to know when to dodge his chain because of quickscoping. I've watched for him to shoot while running and you literally have no time to do anything with someone who quickscopes.
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im Killer main, just saying.
but i play both sides and i can clearly say when a killer is too good and DS is too good for solo Q players. I repeat, i like people like you who only read what it's best for them and skip the rest :) Read the title
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Not for solo Q players
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If everybody just drop the pallets like you say, in certain maps you are gonna end up without good palletes in no time. Plus for solo q players the deadzones are unknown. Since this is the most common tip that people gives, deadzones are everywhere and you always end up into one of them when chased. This + the low TR and the long range shot makes him too strong for solo Q
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Agreed, with Monitor would drop to 24 and it would be still fine to me. Good one here
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Exactly
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idk man, i picked apart your argument and all you can say is that i didnt read your post? Once you get better at survivor then you might understand where im coming from. But heres one more thing to nail your argument in a coffin. Ill tell you how to hard counter him. Drop pallets early... ez. Now dont get early confused with as soon as you get to the pallet. No run the loop and make sure the only time he can nail a shot on you is when youre behind an obstacle. He cant close chases if he hooks you and theres something in the way of you and him. Run looping perks. Since ya know, hes a 4.4 killer with no map pressure whatsoever. The only time a slinger should have map pressure is if he slugs but then at that point the rest of the team should be on gens anyways. I think the problem is more with you and your teams youre getting and not with the killer
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"drop a pallet> ez" as already said previously... and i'm kinda tired of repeating myself... this is a SOLO Q DS we are talking about. IF you keep dropping pallets as soon as he approach you, you are gonna poop deadzones everywhere and since you have NO COMMINUCATION in solo Q, THEN you are gonna end up dead in no time. SO this killer for SOLO Q: IS. TOO. STRONG. Now, you get what i say? or you have to keep saying GET BETTER AT SURVIVOR when i'm rank 1 both sides and i follow EVERY pro streamer of this game?
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youre not the one reading comments sir. I said dont drop pallets right away. You didnt even read my argument lol and theres plenty of communication. Though perks especially. In solo you can also run windows of opportunity if youre that weak of a survivor. the build i run in solo is spine chill, dead hard, kindred, and iron will. Perfectly tuned for solo play. Now if you lose with this build to deathslinger youre simply not a skilled enough survivor or the killer outplayed you. It would have nothing to do with being OP at that point because its impossible for him to sneak up on you with spine chill. and youll have a 12 meter head start before you even hear his terror radius. Pro streamer hahahahaha since when can you be a pro at a game with heavy RNG? Theres simply no such thing. this is a casual party game
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The part I loathe about him, even in SWF, is that there's no indication as to whether he landed a hit or not. There's no global scream when the harpoon lands, no icon on the hud for a harpooned ally, just the same gunshot as a miss.
It makes it really annoying to make informed decisions when you have a 10 second window where you're not sure if someone's basically down already or still in a chase.
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I personally love going against deathslinger either solo or with friends. He is so easy to gen rush and escape.
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It's not that he requires work. It's that he has the same movement speed as hag, huntress, and spirit with a power that pales in comparison to theirs. He is easily gen rushed and if survivors don't do the same ole circle, circle, circle, pallet they do against all the other killers you can run him for a long time. He's just yet another killer that you can have really good games with as long as the survivors allow you to. If you go against people that know how to play against him you're SOL.
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sure
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it could be a thing to add some audio or visual cue to help understand when a spear shot actually hit
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You are right about the SWF, this is why i clearly meantioned "Solo q ds too good" in the title. I agree with you that is very difficult to fix him because anything you would do to him it could actually break it in a good or bad way... But some people here said a few things and i agree with some of this points like 32 meters tr could be a thing since paired with m&a would only be 24 and it's still playble around it or the audio/video cue to see when someone has actually been speared and the cooldown on the shoot. Those seem to be pretty decent tweaks for him. i don't know much about the addons he has, i only use the 2 basic ones of him the guard keys and the tin oil for both cd of missed attacks and reloading speed, those seem to be the best for him at this point. The other ones are pretty meme to me, like the ones for people who breaks from your reels and stuff like that... are very situational and perk dependent addons... so i don't know...
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Do you realize that you need to loop the killer the most efficient way if you are not injured? then, when injured, you can throw pallets and if the deathslinger tries to keep chasing you, you are wastin killer's time, if he leaves you then you his time and escape. Breaking the pallets means 2-3 gens or even more gens pop.
Also, dropping pallets making deathzones is a problem from survivors, not deathslinger espeacially. His TR is small even with m&a but as soon you hear the music starting you need to find a window or pallets, or hiding. If you have spine chill he wont get you
For me, spirit is more deadly than deathslinger, and im pretty sure survivors will know how to play against him
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just use spine chill. All killers have a 36 meter terror radius and you can vault a little faster most of the time
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i don't like perks that play for you. This game is meant to be challenging and it should challenge your senses too, like sight and sounds and nerves etc. Perks like spine chill breaks this challenge completely and makes the game pointless to me. I don't wanna win the game or survive or whatever, i want a challenge. Something that peraphs i can't have if he has that low TR in certain maps, plus with the quickscop there is no real challenge in dodging since he just point-shoots you everytime, and vacuuming pallets is really the worst way to play against a killer and since this is the core of the surv tactic to "counter him" i really don't like it. I repeat, i don't care about winning or surviving, i want CHALLENGE. This is why i play solo Q instead of SWF.
And no, i'm not gonna play sprint burst, because it's the most pusy of the exhaustion perks. I'm a dead-hard player, since it is the only exhaustion perk that gives you a challenge in playing it (apart for head-on, but that's too situational and in certain maps you don't really have lockers where you want them and that makes it non-viable for me) But since atm it's broken due to latency stuff, i'm pretty much suffering a lot ngl.
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