Deathslinger too good for solo Q players??
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Personally I wouldnt be against nerfing survivors first, since I almost always play the bottom tier killers, or mid tier killers.
The only reason I think nerfing killers first is the proper idea is, while its difficult, most of the time on the less strong killers you can get decent results vs good survivors (swf shouldnt be a baseline) and often enough 4k. But unless you are in a swf then playing vs a good spirit/nurse is just gg. At least 3 of you are gonna die. So if they bring those down, then for a while (unless they do all the changes at once( which with BHVRs track record with bugs would be a nightmare) its just gonna be as annoying as it is now. But then there wouldnt be any reason not to bring survivors power down a notch. And maybe finally we can all have some fun against and as most killers.
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Mate trust me when i say that it's not like this... killer has a way worse and harsh game then survivors has PLUS the emblem system is completely broken for survivors and completely wasted for killers :\ You have to sweat your az off SO much for a pip and you always end up black pipping and when you slug the third for the forth is ONLY because you know that otherwise you would end up black pippin. Killer is permanently trying to read 4 minds when survivors only have to read one and in the SWF scenario is an abomination so i would seriously nerf survivors first since they would really just change their pace from a ride on the park to at least trying and then i would think about fixing things on killers and if i may the only thing that i think that are actually abusable killer side are moris, but you still get punished for that from the emblem system so i don't really see what else, if you have anything in mind plis give me some i would really appreciate new incomes
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Im not saying its not a stressful if not at times "abysmal" experience to play killer. But thats mostly because of the asymetrical aspect of the game. The biggest problem is 100% swf. But beyond just nerfing survivors gen progress or taking away the amount of perks and items the premades can carry based on how many premades there are. I dont see an easy solution to it, otherwise it would probably be fixed. The easiest one would be to just nerf gen speed the more premades there are or somehing like that. But its not a fun solution.
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Yea, he isnt balanced in his current state. He needs a buff to even be barely playable.
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sure
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2 out of 100 is sweaty 4 man's? Lol. Try 3 out of 10. Swf is a lot bigger problem than most realize, because most are survivor mains. The top 5 killers are just barely capable of destroying 4 solos and are lucky to get a 2k brutal vs swf.
Easy fix, add mics, buff killer. I know the tired arguments that not everyone speaks English, but who cares? That problem has been there since 2004, I remember playing unreal tournament with a guy from Russia, had no issues. I know there's always that one jerk that thinks you need to hear his dog ######### music, but that's why you add the mute functions.
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You legit just mentioned Unreal tournament.....when I said "asymmetrical". Its not a 4v4. Its 1v4...... You cant balance the game around mics. It wont do #########. It will actually just make it worse. The game isnt balanced around communcation. On the contrary. Which is why I said give a direct nerf to those who are premades.
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Yes, because unreal tournament was one of the first games to use in game voice chat. I know this game isn't balanced around voice chat, which is why it's so OP for more than half of the survivor base to have it. Punishing swf won't work, because unless it's a 4 man, you will be punishing a solo too. Better to level the playing field, then buff killer.
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I don't think that killers should be buffed if i'm honest. When i play killer, i don't feel terrible in chase with any killer (Unless i'm playing spirit and since that i'm half deaf i'm literally a bonobo ######### with her) Killers in general are pretty balanced in their moves and stuff, but for ds that i think to be unfair on point blank shots. The balance is missing in generators and RNG like tiles or totem spawn or gen position and stuff like that. It's obvious that if you are premade with someone you are collecting and instantly giving precius informations that otherwise that guy wouldn't have had, but this is why a "team game" works.
I believe that this game should not be a team-based game, instead it should be a "run for your life" game since you are trying to survive and stuff. This is why i'm not mad when someone leaves me behind and goes out of the trial, we are there for that reason (even tho i always suicide for people and never go out of the trial without trying) but i don't think that bhvr thinks the same.
I believe that they want this sort of cooperation between survivors and this is why i believe that the game will be always survivor broken somehow (and i also believe they are survivor sided for the most part, see the quote: "dayLIGHT") So i'm just gonna play the game and enjoy it whatsoever
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Even if you throw the pallet early, most loops are still unsafe vs a Deathslinger. He can just spear and reel you in from the other side of a low wall if you're not careful.
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Please explain how you would be punishing the solo? I said that the premades are limited in their gen repair speed, or limited in perks/items/add-ons. I might be able to understand the first one being harmful to the solo. But how would the other changes harm the solos.
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I'm just gonna suicide on hook from now on when i play against this trash character. 0 reasons to play against it
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Still on the suicide line here, 0 reasons to play a game against this trash unbalanced killer
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