Deathslinger changes

Here’s some changes that would make deathslinger viable

-increase chain range from 18m to 24m

-if a injured survivor breaks the chain they go into the dying state(if they have deep wounds they will not go into the dying state)

-make reload speed 2.00s

-make cooldown for missed shots 1.25s For his ultra rare’s here’s how they could be

-iridescent coin reduced the requirement to instadown from 15m to 12m

-hellshire iron=chain has infinite range and it tremendously increases the charges to break it. Or the Redeemer starts with 2 bullets, considerably increases reload time

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