Just another perk buff thread~ add your beloved perks below that you feel could use a small buff!
I wanna see off-meta perks buffed. i think everybody does, everyone loves variety right? its the spice of life!
Fixated : no longer requires being injured for the 20% walk speed bonus. blood trails are left more frequently due to overexertion. (hemmorage status effect when injured)
iron maiden : turns on like whispers when a survivor is in a locker within 32m
Wglf : briefly reveals the killers aura upon an unhook to the unhooked survivor
Predator : scratch marks are seen through walls within a 16m radius in a different color and last longer, old effect removed.
premonition : reveals the killers aura for 1s. could lengthen cooldown.
bloodhound : blood is revealed to you through walls, within a 16m radius in a different shade of red.
Slippery meat : upon being hit, the survivor is granted a greater speed boost temporarily and gains the exhaustion status effect for 40s.
sole survivor : when 60-40-30m (not exact values) away from another survivor, your aura is completely hidden from the killer. does not hide your aura when using object of obsession.
Spies from the shadows : reveals survivor auras instead of a noise notification. has a 5s cooldown for individual survivors. gives no notification its active. works in a 40m range. (bigger radius, aura reading, no reveal your using perk, makes people scared of crows.)
dying light : all survivors give stacks, and they are halved everytime a survivor dies. all survivors have a 10% altruism bonus to make sure they can all still heal somewhat easily in light of having the potential for large amounts of stacks.
Blood echo : remove the injured requirement.
Cruel limits : injured survivors trigger window blockage within 32m of themselves for 15s everytime a generator pops alongside current effect. gives a limited form of tracking, and may allow easier downs.
All altruisim perks that work on another survivor : now show icon when within 8m so survivors know you have eg botany knowledge/autodidact etc.
No mither : start the trial healthy until injured. Causes you to become the obsession upon becoming injured for the first time and makes you broken and applies the no mither effects.
Camaradrie : makes the second hook state act as the first. your still in second state and your status bar reflects that, but you can attempt self unhooks. retains current effect. Gives synergy with deliverence and extra pressure through having the ability to 4%. also greater synergy with luck builds?
Boil over : increases wiggle rate by 12%. recovery percentage is reset upon being dropped. wiggle percentage has less of a downside to dropping on the killers side. (reverse iron grasp, but if the killer sees you have it and can't make it too the hook they aren't penalized as heavily for dropping you.)
Huntress lullaby : retains the skillcheck fail penalty upon the hex totem being destroyed (6% extra regression on failed skillchecks)
overcharge : Lets you m1 hit gens to regress them. kicking a generator will cause 2x regression (ruin effect)
Comments
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Make NOED last the whole game.
Also remove survivors.
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Diversion: Renamed to Pebble, added effect of the Killer is stunned for 0.5 seconds if hit by the pebble
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all terror radius perks make it so when your not in the killers terror radius the effect of the perk lingers on you for 15 secs
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Joking aside, Iron Maiden would still be picked over whispers because whispers doesn't need survivors in a locker, would be better if there was an aura in a smaller radius. Camaradrie would be too op with the 4 hooks. But the altruism perks is a good idea.
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make it 10s and i feel thats very fair.
true, 20m could be a fair radius. but considering if it was paired with whispers and how it could reveal people, being too precise could make for the two perks being the ultimate anti stealth combo which would not be good (as lockers/other survivors are the only counter to whispers)
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oh also the point of the camaradrie buff isin't for 4 hook states. you have 3 technically as normal. but if your hooked for the second time before going into the second state, instead of struggle, its as if you were on your first hook, meaning you can attempt escape/not have to struggle. the hook state status will reflect that through it being halved in the bottom left corner.
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That makes sense
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