Reduction of Bloodpoint Grind - Idea
So I was thinking about this idea quite some time:
What if a player earns a x amount of Bloodpoints based on the number of perks that they bring into the match?
It works like BBQ and Chili and is not a perk.
If you play survivor/Killer and use all four perk slots, you get 0% Extra Bloodpoints in the end (=0 stacks BBQ)
If you use only 3 perk slots, you get 25-50% Extra Bloodpoints in the end (=1 stack BBQ)
If you use only 2 perk slots, you get 50-75% Extra Bloodpoints in the end (= 2 stacks)
If you only use 1 perk slot, you get 75-100% Extra Bloodpoints in the end (= 3 stacks)
If you use not perk at all, you get 100-150% Extra Bloodpoints in the end (= 4 stacks)
What do you think about a game mechanic like this to give an incentive of:
a) Gaining more Bloodpoints
b) Giving a new challenge without introducing a second game mode and seperate waiting lines even more
c) It's also useful for veteran players that need new objectives, as it is for new players that usually have less perk slots available when they start playing a role
Comments
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I'd be against this, mainly when playing survivor. Having people play worst just to get bp would make me annoyed.
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It's okay to be against the idea.
However how do you get the idea that people would play worse?
Like BBQ and/or We're gonna Live ..., they're only really useful if you have a high amount of Bloodpoints to get faster through your own goals.
If a survivor goes into the match without any perk, just to purposefully die on first hook, they only get around 2k Bloodpoints and they would have been better off playing with perks.
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Agreed, this gives incentive to play worse at the expense of your teammates.
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The problem is that plenty of survivors would attempt this before they were good enough to warrant it. Furthermore, if a player is a veteran then they likely wouldn't care about blood points.
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Ok, them missing one perk, I'm fine with that. It's like running DS and it never coming into play, however not using 2,3 or 4 perk slots means that they could've been using an information perk or an exhaustion perk, or a perk that would save them which in this scenario they wouldn't have.
Many would be able to do without any perks, but so much people would play poor while doing so.
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