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Gen speeds are busted
I just finished a game with no toolboxes in under 5 minutes and I was playing very well making only a handful of mistakes.
The game seriously needs something to slow it down, I could not do ######### at my best against a team that just sits on gens for 5 minutes and leaves. I've rarely encountered a scenario where the game was just over before it even began. I have rarely felt so powerless as Nurse in this game.
just wow.... I can't with this game sometimes. Calling it a game is generous.
Comments
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Go check out tru3talents "bubba is underrated #5" buuusted
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I had a similar match last night. I'm not positive, but I believe it was a SWF and they were able to do gens very quickly preventing me from being able to put any pressure on them.
Add in the common bodyblocking, flashlight saves, holding w, and dropping pallets with some clicky clicky teabagging at the end and you have a gameplay experience that is clearly unbalanced.
Winning as a SWF swat team isn't hard and many of these groups of players feel like they accomplished something difficult lol.
I wonder when the devs will do something about the imbalance.
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I doubt they will ever address it directly. They're starting to do it with perks like the newest ones where they can't abuse it x4 but I don't expect much else ever tbh.
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Dude, if 5 gens got done in 5 minutes I seriously doubt you were playing good.
But anyways, the devs have already said they are implementing an early game mechanic to slow down gens so hopefully that will help.
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Survivors should be rewarded for making the smart decision and splitting up on gens. Also, I would suggest using Corrupt Intervention if this is a frequent problem. Surveillance, Discordance, Thrilling Tremors, Surge, also really good too.
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yes, at high ranks you need to understand that you will lose some games, no matter what.
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Oh you dont know yet. Wait till you run into the groups running soul guard + for the people. Thats fun. Thats a fun experience.
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except we have tons of videos showing online of several different streamers showing strong play and the survivors still pushing through gens very quickly. got mentioned in this thread but tru3ta1ents newest bubba vid shows him getting 6 hooks in 6 minutes and all 5 gens are done in that time. he never tunneled, he hooked every single surivivor at least once, he got a hook every single minute and still gens flew. Doesnt really matter how good you play, a good team has a numbers advantage on you.
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I don't care if you have the worst start ever, the game shouldn't be over in 5 minutes. Not when the maps spawn with enough resources to keep the killer busy for an entire match.
If you want 5 minute games, you shouldn't be able to chain multiple tiles together. This game is about mindgaming people at tiles, which you need time to do, but they don't give you time. Hence the total frustration and scummy play that survivors hate so much.
Why should I bother pressuring gens when I know someone is coming to unhook?
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This is a given, but the topic isn't winning or losing. It's having a chance to win that is important. Why play a game where you will lose no matter what?
This is the important aspect of this conversation and should be the focus of discussion.
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Dude I would love to pick your brain about game health in a discord chat some time.
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There's sadly are a lot of games where no matter who I am playing as i have to give up 4 gens and just try to force a 3 gen dead lock that tends to drag games out to 15+ mins simply because if I don't I will automatically lose within 4 mins.
Its not very fun for me or the survivors but if I am forced to make a forced 3 gen situation then my hands are tied in those games.
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people can play a game for a variety of reasons, and if they play killer because they want to win, then there's something wrong in their motivation. Killer most of the times do not have any chance of winning, if they have a small window of winning is usually achieved after a lot of high pressuring actions and most importantly all of their efforts can instantly be vanished by any little, insignificant error/bug/survivor perk.
Hence, I don't even know why people still play killer nowadays.
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Started up a match as Doctor last night. Gen popped in about 35 or so seconds flat as I started my first chase. I don't care what anyone says, I just afked the rest of the match to let the survs have their fun. Even when I'm playing surv I never pop a gen that fast.
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The debuff for having multiple survivors on a gen seems to have not been enough... How about greater chance for smaller skillchecks when 2 or more survivors are on a gen, failing a skillcheck regresses the gen by 10% and all survivors working on it flinch
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We need to stop focusing on band-aid fixes, and let the devs implement this new "early game objective" thing.
Edit: also, skillchecks aren't hard. At all. Any survivor with some experience will just hit all of them.
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As I said in another discussion, survivors need to do gens, unhook and heal (for the core mechanics) and, if they're smart and not filthy gen rushers, they'll do some totems (or just runt about NOED in this forum, go figure...)
Killers need to micromanage the entire ######### game, to a point that's stressfull just to join a match. You really need to plan on what to do before the match starts to TRY to get 1 gen popping in the first minute instead of two or three.
Survivors need a second mandatory task on the game. Messing with gen speed won't change a thing, It'll just create another problem.
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That was pretty much my game. I got a fair amount of hooks and never tunneled and because of it I lost. But that's the game, hopefully the slowdown thing they're working on will be effective.
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That might be fun. The link to the discord is in the description of my more recent videos :)
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Oh when will posts with this topic end? It's like there's a new one every day.
There are SO many perks that slow down the gens. Ruin, Lullaby, Thanataphobia, etc. Use them.
Also, put pressure on gens and use map offerings to help enable you to do that.
The gen speeds are fine. I've seen plenty of wins and losses with them just the way they are. Use the above tips and things will improve for you.
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Because many people don't wanna play those perks, apparently.
They want an auto-slow down but won't be happy until it is Forever Freddy slow, kinda slow.
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The day that happens is the day survivors quit en masse. That would be tantamount to saying "You suck as killer so we're going to nerf everything to make it easy for every killer to 4k."
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i was literally back to back downing people and they still powered through the gens like I wasn't even playing the game man. I run gen protection perks and I still couldn't do jack ######### against a coordinated team. Which the entire premise of this game falls apart if you play as.
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I think you need to reread your first sentence and then smack yourself 😂
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Slug.
Literally a built-in tool that can pressure survivors off gens immediately. Just got out of a match as Plague against a coordinated swf in Midwich (mostly red ranks) who were powering through gens while remaining 'hidden' and immersing pretty well.
Once I started slugging they started cleansing. Then I took advantage of that because (as you know) that map is pretty painful depending on the team. I got a 3k out of it and 1 got out because they had a key.
Only slow down perk I had was Corrupt btw. They were hiding until it was gone. It was pretty insane.
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Holy sht right there with you like I play oni I was doing amazing three hooks 1 gen done and it should have been an easy win all of a sudden gens begin to pop left right and we are down to one with 3 still alive I am rank one but this is fcking ridiculous like are you shting me I have never in my life had to ask myself how bias is this how tf did they think this was fair
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I think he was playing decently. Gen speeds are so broken that on some maps you can get a generator done before the killer even makes it to it.
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I think that also shows you how inefficient "fair" killer gameplay currently is. Most likely it takes you about 7 to 9 hooks until the first survivor dies. And until then there will always will be at least one survivor doing gens. And that one survivor can technically push 5 gens within 7 minutes plus decent walking/running times.
I haven't seen the video, but I'm not surprised reading that.
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Obviously some case of "I think I did a pretty good job so far", but not really good.
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Obviously.
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Lullaby lmao.
Also ruin does nothing if you don't get off the gen.
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Had a match recently with what I think was a SWF. They got three gens done before I could hook one person. The match had been going for maybe two or three minutes? I thought they were hacking at first because it shouldn't be possible to get that many generators done that quickly.
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3 different survivors on 3 different gens can have those 3 gens done in about 100 seconds if theyre doing everything perfectly. Gen is only 80
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None of the perks work if you suck as a killer. Learn how to use them to your advantage. Combine Ruin with Surveillance. Combine Lullaby with Thanataphobia and get those hits and hooks. Watch any video of a good killer and you'll see a ton of ways to get the job done. Claiming "gen rush" is just like screaming "I suck as a killer."
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I want you to go against a sweaty SWF for 10 games in a row. We'll see your tune when the games most busted aspects are being repeated all over you.
Normally I agree that gens are too easy/need improvement, but I don't normally claim they are so atrociously balanced that I can be actively hooking and chasing the team and the game is still over in 5 minutes. I ended up with around 7 or 8 hooks, everyone once or twice, and I still could not stop them from pounding gen after gen after gen even with TWO GEN DEFENSE PERKS.
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3 minutes and 1 gen done, definately a good game to judge by. It's not like true doesn't upload totally bullshit games even with ppl DCing and calls them "VIABLE BUILD" and other clickbaity garbage but that is to be expected from somebody doing up to 5 ads in a 10 minute video.
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depip squad already proved that even with all the nerfs, if survivors want to just play to get out they'll get out.
As the devs said tho, this is not how people play so it's not taken into consideration, same with "good" killers sweating their ass off against teams trying to not play m1 simulator and then claiming they wiped the floor with them.
Anyways since their fogwhisperers are even agreeing on genspeeds being too fast after the (needed) ruin nerf they will adress this issue. Currently even if you down survivors in less than 20 seconds each you will still not win if they focus on gens.
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If you managed to get a 1-2k then all is fine. We don’t need gens to take longer to fix so that you can get a 4K every game.
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I probably could've gotten a 2k if I tunneled and they all didn't have DS + DH. But I didn't try to tunnel and the game is half bug, so it was just a miserable 5 minutes.
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Solution: Every killer just needs to get the switch. Survivors there rarely get gens done before 7 minutes. My games usually last 10 minutes or so. Every now and then I'll have a short game where I felt like there was nothing I could do. But I'm also not the greatest killer. Want easy games? Get the Switch version! At least until they implement crossplay.
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lol
That's a hole other argument
The problem here is the start of the game
Devs aknowledged that and they're going to implement the new feature
Accept it
The problem is real and exists
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Funny isn't it?! ahahaha
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Thank god they finally admitted and are working on something for it. I hope it will be sufficient to breath new life into the game for both roles.
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I hope bro, i hope
I just can't figure out what they're planning to do..really, can't think of a single thing to implement at the start of the game
I guess we'll see..
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Gen rushing is not a thing. The goal is to escape. You can't escape without doing gens (unless you go for hatch which is not an every match goal).
The devs are bringing something to the start of the match (since they listen to the constant whining of killer mains). You better hope it's not aggregious, because if it is, there won't be any survivors left to kill.
Survivors already have all of their items nerfed, the killer-sided end-game collapse, and killers with 400 different abilities because people suck without them being OP.
Good killers can get the job done in the current state. Keep whining if you're not good and see what happens to the player base.
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Hey if the changes drive away people like you that'll be for the better.
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Gotta agree
Gen rush is a thing, cmon @Splinterverse
You clearly are a surv main
Gotta play both sides at rank 1 for months to understand that the situation is not like u described
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LOL
I have played both sides.
If people are complaining of gen rush it's because they are facing a good team and perhaps aren't as good at the game as they should be as a killer.
The speeds are the slowest they've ever been (not accounting for busted original Ruin). You don't have toolboxes now. You have gens running slower when stacked. You've got plenty of perks. Literally watch killer videos or play as either role and you'll experience people defeating good and bad teams of survivors.
I'm a rank 1 survivor and I regularly see 4Ks and lower as well as escapes. The only time it is not really even is when the matchmaking is jacked up (which is very frequent these days).
Asking to nerf the gen speeds means you need to get better at the game. BHVR is going to add something to further slow down the beginning of the match because so many of you have been crying like babies about this. Like I said, it better be reasonable, or there won't be any survivors left to kill.
You can wish me out of this game all you want, but I'm speaking the truth.
Survivors have had their items and perks nerfed repeatedly. They've also had map nerfs. And each new killer is more and more OP. Tunnelhead can tunnel without penalty. Deathslinger's terror radius is busted. Ghostface can one-shot you without having a terror radius. Doctor was supposed to be less annoying and is now more so. Freddy is as obnoxius AF with his 500 powers. If your favorite killer can't cut it, switch to one that can until they fix it.
Again, keep being a whiny killer main (which BHVR caters to), and you'll see the survivors leave in droves. I've seen tons of people quit with each patch. Maybe they're going with cross play because they can see it coming.
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I have to point this out since you apparently haven't noticed it: It took years of straight up nerfs for survivors to be brought in line and not be the power role. Even now, with ALL OF THESE NERFS, SWF groups are still the power role.
Tell me what is balanced when you can have squads of people whose main objective is to bully the killer.
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We all have to accept that this game cannot be balanced. There are too many groups to balance for that have entirely different needs: new players, veteran players, solo queue, SWF, red ranks, green ranks, etc.
BHVR can't possibly balance for one of those groups without screwing over another group.
They can't get rid of one of those groups because they've been around so long and people would riot.
So, we're stuck with a game that is balanced around 2 escapes and 2 kills (or so they say).
I play a ton of games and other than when matchmaking is off (which is often at present), there is a good mix of 4k, 3k, 2k, 1k, 0k. I don't feel like it's heavy in one direction or not. I play with different teams every day (SWF and solo). I also play killer sometimes. I really don't see any situation where it's consistently a 4k or a 0k unless the matchmaking is broken for that match (or series of matches).
I also watch a TON of Youtube and Twitch content. In that content, I'm not seeing it always being a #k. It varies from match to match. There's not one consistent #k.
Add to the above that you get AFK killers or farmers in the mix as well.
I wish it would be easy to balance or we had different queues for different groups (but I have yet to hear any good idea on how to implement that that either won't be exploited or drive away a good portion of the player base).
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