Decisive Strike Rework

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Veeramid
Veeramid Member Posts: 113

I know that ds has been reworked in the past but it still doesn't feel like it's in the role its supposed to be. Its practically a get out of jail free card and current killers have to slug a survivor for 2 minutes of a match if they want to avoid ds both times. The perk isn't even an anti-tunnel perk like most survivor players claim because of a 60 second timer on it. This timer allows you to go into at least 1 other chase and complete it then accidentally take out the first survivor and eat a ds by complete accident.

The rework would be as follows

After being unhooked decisive strike activates for 10/15/20 seconds and during that time if you enter a chase the timer is paused and if downed the timer is paused until either left by the killer not finishing the chase allowing the survivor to heal or until picked up forcing the killer to take the ds instead.

This rework would make it an actual anti-tunnel perk forcing a killer away because ds could be active on you for a very long time. If a killer instantly started chasing you off hook ds could be active for a long time even staying paused when downed for your team to heal you or the killer just taking the ds.

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