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Pls change Ds just a littel bit :(
I think Ds is on a good spot but however it fells like it need some changes...
Number one: reduce the time it's active to 45 sec.
Number two: Ds is active EVERYTIME you been unhooked, so the killer stops to tunneling everyone.
Number three: The Ds Timer must stop when the killer down you and continue If you not longer on the ground. Because he was still tunneling you.
What are you guys thinking? Too strong or necessary?
Comments
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i think its too strong
so basicly survivor gets unhooked killer downs him and his ds timer stops forever?
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It's not forever when you stand up the Timer is going down again
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Too strong.
Make it deactivate when someone else is hooked. Maybe only then it is balanced
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Holy God damn, thats even more broken than it is now. Basically a big buff to the ds and we dont need the immunity buff but the anti tunnel buff.
Try again.
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How many posts a day until the topic becomes spam?
I'm only curious because I think this is literally like...the 9th one created today.
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?
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Bit in this way it is a anti Tunnel perk because the killer gets punished for chaseing the Same surv. again or not?
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*But
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No thanks, DS is already way too strong
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Too strong? Why?
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Check my topic bingo post. Get involved
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I did, and I think I won.
LOL!
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9 discussions a day is ridiculous. Unless its discussions on what's the best chocolate bar..
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Which means that the topic is controversal and something should be done about it, don't you think?
DS is an easily abuse able perk that was always in the survivors meta since its disgusting release.
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60 second invincibility. This crutch is used by all survivors and it gets olds. I use it myself when I play survivor but I really neeeds a nerf. And false nerf like they did. A real nerf
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DS is a waste of a perk as you can only use it once per trial
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And so is adrenaline, corrupted intervention, deliverence, also medikit with syringes and styptics (especially old ones), Unbreakable, list goes on.
Guess what... They are freaking commonly used on reds, in SWF parties (deliverence not so much) and they are often considered meta.
DS needs to be nullified if someone else is hooked, they work on a gen or do any other active action or it is EGC, no ds should work there.
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I think you need to get over this. Some people like playing DS and just because you don't like it doesn't mean it NEEDS to be changed
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It does need to be changed. Just because you love it doesnt mean it is fine. Your or mine emotional status towards ds has nothing to do with objective point of view on it and how it is treated and abused by players who know whats going on.
Keep your feelings away from speaking about balance.
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At least people are actually suggesting changes they'd like to see, and not just spamming "nerf DS!"
Whether you agree with nerfing DS or not doesn't matter, I think these people should still be able to talk about it with their different changes to the perk.
Plus if it's talked about that much, there most likely is a problem with the perk. (Key: Most likely)
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Your idea wouldn't be that bad if the DS de-activated instantly as you touch the generator or get fully healed. / if you can do these you aren't being tunneled.
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Don't talk like you're new here. It's never gonna stop just like camping / gen rushing etc threads.
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Just let DS be, maybe make a change so the timer counts down double as fast when someone is in a locker.
Nothing else than the locker/DS combo needs to be adressed.
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