Change Killer Bloodpoints System?
I'm just gonna say what I think quickly and let you all express your opinions here.
I don't see why killers are getting more bloodpoints on avarage than survivors, the bloodpoints should be splitted according to time and not to role, wether if you are a killer or a survivor, you're a human being behind a computer playing the same game, and it doesn't make sense to me that one player will make 23k bloodpoints and it would still count as a bad score(killer) and others would often finish a game with less than 10k points cause they got tunnled and proxy camped all game and had nothing to do about it... Point is.. The average bloodpoints per game should be around even for both killer and survivors, there is no reason for the killer to get more.. And I play mainly killer..
Another problem is how the campers and tunnlers get rewarded, the game is getting so frustrating to play at higher levels since basically 99 out of 100 killers got there by camping and assuring kills unfairly. And it rewards them with free pips.. Please help devs. listen out here.
Comments
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1V4, 4 Survivors can work up just as much BP working together than a Killer on there own.
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It's a 4v1 scenario, so role does matter. Killers have scoring events that are unique to them and survivors have completely different scoring events. The bloodpoints at the end signifies how much you actually did during the match. The more blood points you get means you did a lot of scoring events during the match.
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Never a point in nerfing bloodpoints. If one side is too much buff the other. Survivors need more, so buff em. Won’t hurt nobody
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@CoolAKn said:
It's a 4v1 scenario, so role does matter. Killers have scoring events that are unique to them and survivors have completely different scoring events. The bloodpoints at the end signifies how much you actually did during the match. The more blood points you get means you did a lot of scoring events during the match.Yes but it should be balanced, the 4 survivors play the same game and are running a higher risk of getting tunnled or camped which is out of their power to control. Games end up being with killers camping and tunnling survivors every single game and still pipping and getting a ######### ton of bloodpoints. It's rewarding them probably more than good killers who get 2-3 hooks per player without camping are rewarded, so the killers have no reason to stop playing dirty.
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@Killigma said:
1V4, 4 Survivors can work up just as much BP working together than a Killer on there own.Yet almost every single game the killer ends up with a lot more bloodpoints than the survivors without even deserving it most of the times.. Am I wrong?
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@TrueLegend said:
@Killigma said:
1V4, 4 Survivors can work up just as much BP working together than a Killer on there own.Yet almost every single game the killer ends up with a lot more bloodpoints than the survivors without even deserving it most of the times.. Am I wrong?
Sorry, yeah you are wrong. The Killer starts of at a disadvantage...1v4. A team of Survivors can easy beat those BP when they work together. If they do not work together, that is the Survivors issue. The Killer should not be penalised since they are already at a disadvantage. I mean think about it, it is 1v4 and even the end game result sucks, what is the point? Would you honestly still do it? I think not.
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@Jack11803 said:
Never a point in nerfing bloodpoints. If one side is too much buff the other. Survivors need more, so buff em. Won’t hurt nobodyAgreed, never suggested to nerf bloodpoints, just pointed out a problem
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Games are shorter for survivors. Only 1 person can play killer while 4 can play survivor. If points would be equal for both everyone would just play survivor to farm bp asap and there would be a lack of killers. Survivors have wglf just like a killer has bbq. I believe distressing and thrill of the hunt(which no one uses) are the only 2 other perks that give you extra bp, so they could buff no mither by giving it 50/75/100% more points in altruism.
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@TrueLegend said:
Point is.. The average bloodpoints per game should be around even for both killer and survivors, there is no reason for the killer to get more.. And I play mainly killer..That's your point? Whew, that's tough to agree with.
To me, there's absolutely reasons for a Killer to earn more than Survivors.
Like, being ######### good.
Or Survivors being ######### bad.
Equipping Bloodpoint Add-ons/Offerings/Perks.4 -
Legit reasons killers earn more BPs:
Killers spend more, we don't keep our add-ons, so we need to constantly use bloodwebs, even if we have all perks. Also to "Main killer" and keep a few, if not all Killers, because you know they are all unique and not just skins, equipped with decent items and perks, is an insane grind. All survivors need is to get everyone to lv 40 to get the teachables, and then just pump everything into the one survivor skin you want to use.
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@TrueLegend
killer have a more challenging objectives than survivors.
You have to slow down gens from being done
Hook a survivor 3x to get a sacrifice
complete a chase
vs
cleansing totems
doing gens
saving hooks
opening exit gates
run from killer if caught .... these are all easy task
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Can you killers give me a single good reason NOT to buff survivor gains? Like I hate the grind, why do you even care?
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@Killigma said:
1V4, 4 Survivors can work up just as much BP working together than a Killer on there own.When's the last time you played both? It's far easier to get BP as a killer. Especially since the emblem rework and WGLF nerf. Jeeze I really hate when people are so full of themselves.
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@Usui said:
@Killigma said:
1V4, 4 Survivors can work up just as much BP working together than a Killer on there own.When's the last time you played both? It's far easier to get BP as a killer. Especially since the emblem rework and WGLF nerf. Jeeze I really hate when people are so full of themselves.
Okay kiddo lets calm it down with the insults, "full of themseleves." I play around 80% Killer, granted that is a bias opinion. But before you jump on your high horse, read what I said. Killers, statistically are at a disadvantage, k? Making it easier for one person, aka Killer, to make BP, k? Now, the other part, that you avoided, I mentioned that IF Survivors WORKED together, they would make just as much BP based on a 1v4 system. Now, would you calm those delicate feelz and reply with a constructive counter, instead of picking one line and throwing a toy or two out of the pram because someone disagreed with you?
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@Killigma said:
@Usui said:
@Killigma said:
1V4, 4 Survivors can work up just as much BP working together than a Killer on there own.When's the last time you played both? It's far easier to get BP as a killer. Especially since the emblem rework and WGLF nerf. Jeeze I really hate when people are so full of themselves.
Okay kiddo lets calm it down with the insults, "full of themseleves." I play around 80% Killer, granted that is a bias opinion. But before you jump on your high horse, read what I said. Killers, statistically are at a disadvantage, k? Making it easier for one person, aka Killer, to make BP, k? Now, the other part, that you avoided, I mentioned that IF Survivors WORKED together, they would make just as much BP based on a 1v4 system. Now, would you calm those delicate feelz and reply with a constructive counter, instead of picking one line and throwing a toy or two out of the pram because someone disagreed with you?
It doesn’t effect you if we get a BP buff, why do you FREAKIN CARE!? Besides, as a solo only side, I really want it
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@Jack11803 said:
@Killigma said:
@Usui said:
@Killigma said:
1V4, 4 Survivors can work up just as much BP working together than a Killer on there own.When's the last time you played both? It's far easier to get BP as a killer. Especially since the emblem rework and WGLF nerf. Jeeze I really hate when people are so full of themselves.
Okay kiddo lets calm it down with the insults, "full of themseleves." I play around 80% Killer, granted that is a bias opinion. But before you jump on your high horse, read what I said. Killers, statistically are at a disadvantage, k? Making it easier for one person, aka Killer, to make BP, k? Now, the other part, that you avoided, I mentioned that IF Survivors WORKED together, they would make just as much BP based on a 1v4 system. Now, would you calm those delicate feelz and reply with a constructive counter, instead of picking one line and throwing a toy or two out of the pram because someone disagreed with you?
It doesn’t effect you if we get a BP buff, why do you FREAKIN CARE!? Besides, as a solo only side, I really want it
FS, another person that cannot read. I never said it effected me. The question was about changing KILLER BP...I stated an argument defending the Killer side of it...I could honestly care less if Survivors get more or even BP bud .
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@Jack11803 said:
It doesn’t effect you if we get a BP buff, why do you FREAKIN CARE!? Besides, as a solo only side, I really want it
it will effect killers , if you think about it . Killers are 1v4 to start , then factor in the crap they have to deal with from stuff like flashlight exploit , swf , and so on . If you take the one of the biggest advantages from them they have over survivors then why would they play killer ? there has either been a huge influx of survivors or the game is already loosing killers (maybe not this weekend but in general) . f they keep boosting the survivors the way they have been then the killers will continue to switch sides or stop playing and then you will be upset because it takes too long to get a game started (wait wasn't that just one of the major complaints with swf groups?)
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@Grimbergoth said:
@Jack11803 said:
It doesn’t effect you if we get a BP buff, why do you FREAKIN CARE!? Besides, as a solo only side, I really want it
it will effect killers , if you think about it . Killers are 1v4 to start , then factor in the crap they have to deal with from stuff like flashlight exploit , swf , and so on . If you take the one of the biggest advantages from them they have over survivors then why would they play killer ? there has either been a huge influx of survivors or the game is already loosing killers (maybe not this weekend but in general) . f they keep boosting the survivors the way they have been then the killers will continue to switch sides or stop playing and then you will be upset because it takes too long to get a game started (wait wasn't that just one of the major complaints with swf groups?)
There is consistently WAY too many killers on ps4
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@Jack11803 said:
@Grimbergoth said:
@Jack11803 said:
It doesn’t effect you if we get a BP buff, why do you FREAKIN CARE!? Besides, as a solo only side, I really want it
it will effect killers , if you think about it . Killers are 1v4 to start , then factor in the crap they have to deal with from stuff like flashlight exploit , swf , and so on . If you take the one of the biggest advantages from them they have over survivors then why would they play killer ? there has either been a huge influx of survivors or the game is already loosing killers (maybe not this weekend but in general) . f they keep boosting the survivors the way they have been then the killers will continue to switch sides or stop playing and then you will be upset because it takes too long to get a game started (wait wasn't that just one of the major complaints with swf groups?)
There is consistently WAY too many killers on ps4
And if it becomes a problem, just buff killers too. Why is this so hard!?
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I don't play PS im a PC gamer , but I have heard that PS community is a heavy killer community , PC is survivor heavy and I think but not positive about it that xbox is as well . Problem seems is finding the balance without screwing over one community or the other . Because they tend to make the changed based on the game as a core not the community its running on .
I can see if its killer heavy then boosting the survivors some to make it more attractive for people to play a survivor . trouble is they have 3 different communities under their title and trying to balance them as a whole .
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If a survivor escapes, they keep their items, even if they didn't bring anything they can take other's items or find them in chests. Killers are forced to buy addons, so it makes sense that they receive more, they aren't getting free addons.
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If anything, Killers should get a buff to Bloodpoints. I'm not talking a bonus for playing against SWF, but an across the board boost with an increase in the maximums. You have 1 person going against 4 others in an asymmetrical game. There should be an increase to the maximum a Killer can get, say up to 10k per category. With possibly an increase in various aspects of the game.
Hooking scores should be increased (doubled imo) but leave the transition point value the same. Would be another tool to alleviate some Camping since you get more BP for leaving and rehooking than just a transition as you toast some marshmallows.
Chase scores should be increased, a 50% bonus to the time in chase + a separate scoring event for a "Chase Hit" or a "Chase Down" keeping them separate.
Status Effect application should provide more BP than a normal hit, with multiple effect application being extra BP.
Devious scores by using your power should be increased 50%.Probably some other places you could add in more BP, but this would be a good place to start imo. Would need balancing and all that, my percentages are pretty generous, but I would think Killers should be able to earn 1.25 times more than the Survivor maximum since they are playing at a disadvantage. A lot of people play Killer because it is much easier to earn BP, but it still seems low considering the amount of effort you need to put forth to obtain it.
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Killigma said:
@TrueLegend said:
@Killigma said:
1V4, 4 Survivors can work up just as much BP working together than a Killer on there own.Yet almost every single game the killer ends up with a lot more bloodpoints than the survivors without even deserving it most of the times.. Am I wrong?
Sorry, yeah you are wrong. The Killer starts of at a disadvantage...1v4. A team of Survivors can easy beat those BP when they work together. If they do not work together, that is the Survivors issue. The Killer should not be penalised since they are already at a disadvantage. I mean think about it, it is 1v4 and even the end game result sucks, what is the point? Would you honestly still do it? I think not.
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@Killigma said:
@Usui said:
@Killigma said:
1V4, 4 Survivors can work up just as much BP working together than a Killer on there own.When's the last time you played both? It's far easier to get BP as a killer. Especially since the emblem rework and WGLF nerf. Jeeze I really hate when people are so full of themselves.
Okay kiddo lets calm it down with the insults, "full of themseleves." I play around 80% Killer, granted that is a bias opinion. But before you jump on your high horse, read what I said. Killers, statistically are at a disadvantage, k? Making it easier for one person, aka Killer, to make BP, k? Now, the other part, that you avoided, I mentioned that IF Survivors WORKED together, they would make just as much BP based on a 1v4 system. Now, would you calm those delicate feelz and reply with a constructive counter, instead of picking one line and throwing a toy or two out of the pram because someone disagreed with you?
Ok kiddo. How do you suppose 4 random survivors come up with a plan to work together? That sentence alone tells me you only play killer, be gone... can't be bothered with your biased opinion
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Survivors can "leave early" (die), whereas Killers have to remain until the end of each and every trial. That's why Killers get more BP. However, taking into account BP per time interval, it is (or should be) more or less the same.
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@Usui said:
@Killigma said:
@Usui said:
@Killigma said:
1V4, 4 Survivors can work up just as much BP working together than a Killer on there own.When's the last time you played both? It's far easier to get BP as a killer. Especially since the emblem rework and WGLF nerf. Jeeze I really hate when people are so full of themselves.
Okay kiddo lets calm it down with the insults, "full of themseleves." I play around 80% Killer, granted that is a bias opinion. But before you jump on your high horse, read what I said. Killers, statistically are at a disadvantage, k? Making it easier for one person, aka Killer, to make BP, k? Now, the other part, that you avoided, I mentioned that IF Survivors WORKED together, they would make just as much BP based on a 1v4 system. Now, would you calm those delicate feelz and reply with a constructive counter, instead of picking one line and throwing a toy or two out of the pram because someone disagreed with you?
Ok kiddo. How do you suppose 4 random survivors come up with a plan to work together? That sentence alone tells me you only play killer, be gone... can't be bothered with your biased opinion
Goods job repeating.
As for the work together, I dunno, how about you all have the same objective. Are you really going to sit there and tell me that 4 random Survivors do not have the same objective? Or that 4 random Survivors cannot beat a Killer? Come on bud, I know you are trying to stand by your point but stop being pissy and try and understand my point here. You asked a question then get defensive when someone gives an answer...if that is your approach, maybe forums are not for you .2 -
@Usui said:
@Killigma said:
@Usui said:
@Killigma said:
1V4, 4 Survivors can work up just as much BP working together than a Killer on there own.When's the last time you played both? It's far easier to get BP as a killer. Especially since the emblem rework and WGLF nerf. Jeeze I really hate when people are so full of themselves.
Okay kiddo lets calm it down with the insults, "full of themseleves." I play around 80% Killer, granted that is a bias opinion. But before you jump on your high horse, read what I said. Killers, statistically are at a disadvantage, k? Making it easier for one person, aka Killer, to make BP, k? Now, the other part, that you avoided, I mentioned that IF Survivors WORKED together, they would make just as much BP based on a 1v4 system. Now, would you calm those delicate feelz and reply with a constructive counter, instead of picking one line and throwing a toy or two out of the pram because someone disagreed with you?
Ok kiddo. How do you suppose 4 random survivors come up with a plan to work together? That sentence alone tells me you only play killer, be gone... can't be bothered with your biased opinion
"Loop when you're being chased and do gens when you're not" isn't exactly a difficult plan to follow yet it wins games
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@TrueLegend said:
I'm just gonna say what I think quickly and let you all express your opinions here.
I don't see why killers are getting more bloodpoints on avarage than survivors, the bloodpoints should be splitted according to time and not to role, wether if you are a killer or a survivor, you're a human being behind a computer playing the same game, and it doesn't make sense to me that one player will make 23k bloodpoints and it would still count as a bad score(killer) and others would often finish a game with less than 10k points cause they got tunnled and proxy camped all game and had nothing to do about it... Point is.. The average bloodpoints per game should be around even for both killer and survivors, there is no reason for the killer to get more.. And I play mainly killer..
Another problem is how the campers and tunnlers get rewarded, the game is getting so frustrating to play at higher levels since basically 99 out of 100 killers got there by camping and assuring kills unfairly. And it rewards them with free pips.. Please help devs. listen out here.The problem is not killers getting too much BPs.
The problem is that as a survivor, it is not in your hands to get BPs. You depend on others generally. How?
Chase points --> depends on the killer. If he is after an injured person, he is not gonna follow you. You can cleanse totems but it is not gonna give you much.
Alturism points --> depends on the killer and the survivor he is chasing. In addition to that, one of your other teammates can save the person as well.
Escape --> You can get camped and tunneled. When it happens, your best bet is your survivor friends. Most probably, you are not gonna survive.
Objectives --> When somebody is being chased, other 3 survivors generally repair different generators. If you complete a generator all by yourself, it gives you 1250 bps which is very low.
This is why it is very difficult to get BPs as a survivor. Killer is all alone while survivors fight with each other to gain BPs.
IMO, survivors should be considered as a team.
You complete a generator? Give 625 bps to everybody. In that way, the survivor who is being chased will be rewarded since he wastes the killer's time and contributes to the team.
You are doing gen while somebody else loops the killer? gain half of what he earns from evader.
Somebody is on the hook and there is a meg crouching near the hook to save the person. Take the agro and start to loop the killer to give Meg the opportunity to save.
Both sides struggle to gain BPs. Lowering one side is not a solution. Make it so the other side also earns more BPs.
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cause the killer always has the action?
like, survivors do gain tons of points during a chase, and so does the killer. the difference is, that the killer is in every chase the game had, while the survivors are not. its always someone else, so the points get split up by 4. in a chase, the killer and survivor are comparing their skill, they try to outplay each other and they get heavily rewarded if the do so. so a good killer will score a ton of points, while completing their objective, while a bad killer wont (they usually leave the match with ~10 - 17k points).
also, lets not forget about the objective itself: the killer always has action while completing his objective, since his objective literally is the chase, ehile survivors merely have this holding m1 simulator with sometimes pressing space bar. its only natural, that the killer gains waay more points.2 -
@IAmTheRedd said:
If a survivor escapes, they keep their items, even if they didn't bring anything they can take other's items or find them in chests. Killers are forced to buy addons, so it makes sense that they receive more, they aren't getting free addons.@IAmTheRedd said:
If a survivor escapes, they keep their items, even if they didn't bring anything they can take other's items or find them in chests. Killers are forced to buy addons, so it makes sense that they receive more, they aren't getting free addons.Then buff killers too. Your refute is butt.
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@Killigma said:
1V4, 4 Survivors can work up just as much BP working together than a Killer on there own.Maybe on comms playing SWF, as randoms not so much.> @CoolAKn said:
It's a 4v1 scenario, so role does matter. Killers have scoring events that are unique to them and survivors have completely different scoring events. The bloodpoints at the end signifies how much you actually did during the match. The more blood points you get means you did a lot of scoring events during the match.
The issue is the bulk of points is geared to the end game for survivors. 5K for escaping, or more for escaping. The killers BP is earned during the match, with more end game mechanics for killers to kill at the end, the end game for survivor is harder. The curve for how survivors earn points needs to be spread out during the match and not focused at the end.
@Killigma said:
Sorry, yeah you are wrong. The Killer starts of at a disadvantage...1v4. A team of Survivors can easy beat those BP when they work together. If they do not work together, that is the Survivors issue. The Killer should not be penalised since they are already at a disadvantage. I mean think about it, it is 1v4 and even the end game result sucks, what is the point? Would you honestly still do it? I think not.Killers are more powerful to survivors, it isn't a 1 to 1 ratio of balance in that reguards. Random survivors have a harder time working together in a more coordinated fashion unless they are on VOIP. Killers are not at a disadvantage BP wise to survivors at any point of the game. The end game is evolving and will be even more powerful with more patches. It is way different now then it was a year ago.
@ToastfaceKilla said:
Killers spend more, we don't keep our add-ons, so we need to constantly use bloodwebs, even if we have all perks. Also to "Main killer" and keep a few, if not all Killers, because you know they are all unique and not just skins, equipped with decent items and perks, is an insane grind. All survivors need is to get everyone to lv 40 to get the teachables, and then just pump everything into the one survivor skin you want to use.It is funny when I see killers using this argument. I have way more addons for my killers then I have for survivors. Survivors aren't ment to escape every match, they lose 3 items to your two if they die. Every survivor player isn't supposed to make it out. If you go based on the average of 2 kills, and everyone brought in items for the match with addons. That would be 6 items lost on survivors compared to 2 for killer.
Killers aren't peppered down with items and addons, but just addons in the web.
Killers do need to do more work in the match, however it isn't as difficult for killers as it was in the past. The curve for survivors earning points needs to be increased during the match and not focused on escaping to get the bulk of their points.
It isn't just as simple as increasing the amount of BP, but maybe decreasing the escaping points and spreading some of that over the middle of the match.
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Gonna sound off here and say the killer would make a lot less points if survivors actually stopped feeding them.... just sayin....
That being said, I've thrown a suggestion in the wishlist forums asking the devs to give a bonus BP to whichever side needs numbers to fix the matchmaker. I'm of the opinion that would do more to fix things BP-wise in this game than arbitrarily doing this us versus them bullshit.
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I don't see much issue with buffing survivor bloodpoint numbers. Since it does seem to be the case that not enough people are playing survivor at the moment, I think it's reasonable. I also agree that it would encourage survivors to use another perk slot for BP. This wouldn't hurt killers mechanicly, so I don't see much of an issue.
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@Usui said:
@yeet said:
@Usui said:
@Killigma said:
@Usui said:
@Killigma said:
1V4, 4 Survivors can work up just as much BP working together than a Killer on there own.When's the last time you played both? It's far easier to get BP as a killer. Especially since the emblem rework and WGLF nerf. Jeeze I really hate when people are so full of themselves.
Okay kiddo lets calm it down with the insults, "full of themseleves." I play around 80% Killer, granted that is a bias opinion. But before you jump on your high horse, read what I said. Killers, statistically are at a disadvantage, k? Making it easier for one person, aka Killer, to make BP, k? Now, the other part, that you avoided, I mentioned that IF Survivors WORKED together, they would make just as much BP based on a 1v4 system. Now, would you calm those delicate feelz and reply with a constructive counter, instead of picking one line and throwing a toy or two out of the pram because someone disagreed with you?
Ok kiddo. How do you suppose 4 random survivors come up with a plan to work together? That sentence alone tells me you only play killer, be gone... can't be bothered with your biased opinion
"Loop when you're being chased and do gens when you're not" isn't exactly a difficult plan to follow yet it wins games
Still doesn't earn me 30k+ BP for hooking a few surivors. Try again loser.
Chill, man. No need to jump to insults.
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@Usui said:
@yeet said:
@Usui said:
@Killigma said:
@Usui said:
@Killigma said:
1V4, 4 Survivors can work up just as much BP working together than a Killer on there own.When's the last time you played both? It's far easier to get BP as a killer. Especially since the emblem rework and WGLF nerf. Jeeze I really hate when people are so full of themselves.
Okay kiddo lets calm it down with the insults, "full of themseleves." I play around 80% Killer, granted that is a bias opinion. But before you jump on your high horse, read what I said. Killers, statistically are at a disadvantage, k? Making it easier for one person, aka Killer, to make BP, k? Now, the other part, that you avoided, I mentioned that IF Survivors WORKED together, they would make just as much BP based on a 1v4 system. Now, would you calm those delicate feelz and reply with a constructive counter, instead of picking one line and throwing a toy or two out of the pram because someone disagreed with you?
Ok kiddo. How do you suppose 4 random survivors come up with a plan to work together? That sentence alone tells me you only play killer, be gone... can't be bothered with your biased opinion
"Loop when you're being chased and do gens when you're not" isn't exactly a difficult plan to follow yet it wins games
Still doesn't earn me 30k+ BP for hooking a few surivors. Try again loser.
survivors actually earn more BP over longer sessions as its quicker between games
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@yeet said:
@Usui said:
@yeet said:
@Usui said:
@Killigma said:
@Usui said:
@Killigma said:
1V4, 4 Survivors can work up just as much BP working together than a Killer on there own.When's the last time you played both? It's far easier to get BP as a killer. Especially since the emblem rework and WGLF nerf. Jeeze I really hate when people are so full of themselves.
Okay kiddo lets calm it down with the insults, "full of themseleves." I play around 80% Killer, granted that is a bias opinion. But before you jump on your high horse, read what I said. Killers, statistically are at a disadvantage, k? Making it easier for one person, aka Killer, to make BP, k? Now, the other part, that you avoided, I mentioned that IF Survivors WORKED together, they would make just as much BP based on a 1v4 system. Now, would you calm those delicate feelz and reply with a constructive counter, instead of picking one line and throwing a toy or two out of the pram because someone disagreed with you?
Ok kiddo. How do you suppose 4 random survivors come up with a plan to work together? That sentence alone tells me you only play killer, be gone... can't be bothered with your biased opinion
"Loop when you're being chased and do gens when you're not" isn't exactly a difficult plan to follow yet it wins games
Still doesn't earn me 30k+ BP for hooking a few surivors. Try again loser.
survivors actually earn more BP over longer sessions as its quicker between games
Survival category is stupid, it needs more ways to get points.
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@Jack11803 said:
@yeet said:
@Usui said:
@yeet said:
@Usui said:
@Killigma said:
@Usui said:
@Killigma said:
1V4, 4 Survivors can work up just as much BP working together than a Killer on there own.When's the last time you played both? It's far easier to get BP as a killer. Especially since the emblem rework and WGLF nerf. Jeeze I really hate when people are so full of themselves.
Okay kiddo lets calm it down with the insults, "full of themseleves." I play around 80% Killer, granted that is a bias opinion. But before you jump on your high horse, read what I said. Killers, statistically are at a disadvantage, k? Making it easier for one person, aka Killer, to make BP, k? Now, the other part, that you avoided, I mentioned that IF Survivors WORKED together, they would make just as much BP based on a 1v4 system. Now, would you calm those delicate feelz and reply with a constructive counter, instead of picking one line and throwing a toy or two out of the pram because someone disagreed with you?
Ok kiddo. How do you suppose 4 random survivors come up with a plan to work together? That sentence alone tells me you only play killer, be gone... can't be bothered with your biased opinion
"Loop when you're being chased and do gens when you're not" isn't exactly a difficult plan to follow yet it wins games
Still doesn't earn me 30k+ BP for hooking a few surivors. Try again loser.
survivors actually earn more BP over longer sessions as its quicker between games
Survival category is stupid, it needs more ways to get points.
Yeah at least they can give 8k for an escape.
I wonder whose idea was giving 5k for an escape.
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Usui said:
@yeet said:
@Usui said:
@Killigma said:
@Usui said:
@Killigma said:
1V4, 4 Survivors can work up just as much BP working together than a Killer on there own.When's the last time you played both? It's far easier to get BP as a killer. Especially since the emblem rework and WGLF nerf. Jeeze I really hate when people are so full of themselves.
Okay kiddo lets calm it down with the insults, "full of themseleves." I play around 80% Killer, granted that is a bias opinion. But before you jump on your high horse, read what I said. Killers, statistically are at a disadvantage, k? Making it easier for one person, aka Killer, to make BP, k? Now, the other part, that you avoided, I mentioned that IF Survivors WORKED together, they would make just as much BP based on a 1v4 system. Now, would you calm those delicate feelz and reply with a constructive counter, instead of picking one line and throwing a toy or two out of the pram because someone disagreed with you?
Ok kiddo. How do you suppose 4 random survivors come up with a plan to work together? That sentence alone tells me you only play killer, be gone... can't be bothered with your biased opinion
"Loop when you're being chased and do gens when you're not" isn't exactly a difficult plan to follow yet it wins games
Still doesn't earn me 30k+ BP for hooking a few surivors. Try again loser.
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Just change the way the bonus bloodpoints are awarded. WGLF and BBQ award the points after the match. No one left behind, Distressing, ToTH and the new killer addons give the bonus during the match. While it should be after the match.
Survivors just need a new perk that gimps their game while using it, but in return awards more points. Maybe something that reduces the terror radius of the killer for every survivor who uses the perk.
Additionally I would introduce a special item that slows gen repair speed by 50% but gives 100% bonus points for gen repairs.1 -
@TrueLegend said:
I'm just gonna say what I think quickly and let you all express your opinions here.
I don't see why killers are getting more bloodpoints on avarage than survivors, the bloodpoints should be splitted according to time and not to role, wether if you are a killer or a survivor, you're a human being behind a computer playing the same game, and it doesn't make sense to me that one player will make 23k bloodpoints and it would still count as a bad score(killer) and others would often finish a game with less than 10k points cause they got tunnled and proxy camped all game and had nothing to do about it... Point is.. The average bloodpoints per game should be around even for both killer and survivors, there is no reason for the killer to get more.. And I play mainly killer..
Another problem is how the campers and tunnlers get rewarded, the game is getting so frustrating to play at higher levels since basically 99 out of 100 killers got there by camping and assuring kills unfairly. And it rewards them with free pips.. Please help devs. listen out here.Camping will result in low BP and low emblem poits.
Tunneling is just using your brain and common sense.If you consider being killed unfair, then DBD might be the wrong game for you
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Tsulan said:Just change the way the bonus bloodpoints are awarded. WGLF and BBQ award the points after the match. No one left behind, Distressing, ToTH and the new killer addons give the bonus during the match. While it should be after the match.
Survivors just need a new perk that gimps their game while using it, but in return awards more points. Maybe something that reduces the terror radius of the killer for every survivor who uses the perk.
Additionally I would introduce a special item that slows gen repair speed by 50% but gives 100% bonus points for gen repairs.1 -
@fcc2014 said:
Tsulan said:Just change the way the bonus bloodpoints are awarded. WGLF and BBQ award the points after the match. No one left behind, Distressing, ToTH and the new killer addons give the bonus during the match. While it should be after the match.
Survivors just need a new perk that gimps their game while using it, but in return awards more points. Maybe something that reduces the terror radius of the killer for every survivor who uses the perk.
Additionally I would introduce a special item that slows gen repair speed by 50% but gives 100% bonus points for gen repairs.I like that idea. Using a perk to gain more bloodpoints(survivor side) while auto reducing or eliminating the killers terror radius.
I don’t. Notice he said for everyone one running it, makes it stronger for everyone. Basically one Guy effects the whole team. I don’t want to lose my ears because some turd put in that perk
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TrueLegend said:
I'm just gonna say what I think quickly and let you all express your opinions here.
I don't see why killers are getting more bloodpoints on avarage than survivors, the bloodpoints should be splitted according to time and not to role, wether if you are a killer or a survivor, you're a human being behind a computer playing the same game, and it doesn't make sense to me that one player will make 23k bloodpoints and it would still count as a bad score(killer) and others would often finish a game with less than 10k points cause they got tunnled and proxy camped all game and had nothing to do about it... Point is.. The average bloodpoints per game should be around even for both killer and survivors, there is no reason for the killer to get more.. And I play mainly killer..
Another problem is how the campers and tunnlers get rewarded, the game is getting so frustrating to play at higher levels since basically 99 out of 100 killers got there by camping and assuring kills unfairly. And it rewards them with free pips.. Please help devs. listen out here.1 -
@Jack11803 said:
@fcc2014 said:
Tsulan said:Just change the way the bonus bloodpoints are awarded. WGLF and BBQ award the points after the match. No one left behind, Distressing, ToTH and the new killer addons give the bonus during the match. While it should be after the match.
Survivors just need a new perk that gimps their game while using it, but in return awards more points. Maybe something that reduces the terror radius of the killer for every survivor who uses the perk.
Additionally I would introduce a special item that slows gen repair speed by 50% but gives 100% bonus points for gen repairs.I like that idea. Using a perk to gain more bloodpoints(survivor side) while auto reducing or eliminating the killers terror radius.
I don’t. Notice he said for everyone one running it, makes it stronger for everyone. Basically one Guy effects the whole team. I don’t want to lose my ears because some turd put in that perk
He also said for every survivor who uses the perk.
I mean English is not my native but I think it means survivors who do not use the perk will not be affected.
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Delfador said:
@Jack11803 said:
@fcc2014 said:
Tsulan said:Just change the way the bonus bloodpoints are awarded. WGLF and BBQ award the points after the match. No one left behind, Distressing, ToTH and the new killer addons give the bonus during the match. While it should be after the match.
Survivors just need a new perk that gimps their game while using it, but in return awards more points. Maybe something that reduces the terror radius of the killer for every survivor who uses the perk.
Additionally I would introduce a special item that slows gen repair speed by 50% but gives 100% bonus points for gen repairs.I like that idea. Using a perk to gain more bloodpoints(survivor side) while auto reducing or eliminating the killers terror radius.
I don’t. Notice he said for everyone one running it, makes it stronger for everyone. Basically one Guy effects the whole team. I don’t want to lose my ears because some turd put in that perk
He also said for every survivor who uses the perk.
I mean English is not my native but I think it means survivors who do not use the perk will not be affected.
It's basically a reversed distressing. But only affects the user. No one else would be affected.
Bonus effect =more jump scares0 -
@Delfador said:
@Jack11803 said:
@fcc2014 said:
Tsulan said:Just change the way the bonus bloodpoints are awarded. WGLF and BBQ award the points after the match. No one left behind, Distressing, ToTH and the new killer addons give the bonus during the match. While it should be after the match.
Survivors just need a new perk that gimps their game while using it, but in return awards more points. Maybe something that reduces the terror radius of the killer for every survivor who uses the perk.
Additionally I would introduce a special item that slows gen repair speed by 50% but gives 100% bonus points for gen repairs.I like that idea. Using a perk to gain more bloodpoints(survivor side) while auto reducing or eliminating the killers terror radius.
I don’t. Notice he said for everyone one running it, makes it stronger for everyone. Basically one Guy effects the whole team. I don’t want to lose my ears because some turd put in that perk
He also said for every survivor who uses the perk.
I mean English is not my native but I think it means survivors who do not use the perk will not be affected.
You’re right. No comma screwed me up
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@TrueLegend said:
I'm just gonna say what I think quickly and let you all express your opinions here.
I don't see why killers are getting more bloodpoints on avarage than survivors, the bloodpoints should be splitted according to time and not to role, wether if you are a killer or a survivor, you're a human being behind a computer playing the same game, and it doesn't make sense to me that one player will make 23k bloodpoints and it would still count as a bad score(killer) and others would often finish a game with less than 10k points cause they got tunnled and proxy camped all game and had nothing to do about it... Point is.. The average bloodpoints per game should be around even for both killer and survivors, there is no reason for the killer to get more.. And I play mainly killer..
Another problem is how the campers and tunnlers get rewarded, the game is getting so frustrating to play at higher levels since basically 99 out of 100 killers got there by camping and assuring kills unfairly. And it rewards them with free pips.. Please help devs. listen out here.The main reason Killers get more BP on average than a single survivor is because killers have no way to keep items and add-ons unlike survivors who have perks to farm both. Because of this Killers have to continual spend BP in their web to maintain a supply of add-ons, thus resulting in more BP needed to maintain a somewhat "balanced" economy.
0