Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
So why DONT survivors respawn?
All this talk of tunneling got me thinkin. Why don't survivors respawn?
The entity is displeased if you murder everyone off the bat, so why doesn't it do something about it like the end game collapse which is the only time it personally interferes in the trial?
Now I know what you're thinking. I can barely get one person deaded, so why you heaping this mess on me now?
Well, there'd be conditions like all other games do. One condition could be point gains or emblems. If you were so unfortunate enough to be taken out early, you could qualify for ressurection. Then a second condition would be to sacrifice a gen you finished at random to bring them back.
Or maybe it's timed, but adds an extra gen to the counter, meaning you'd need to finish more gens. There's already two you never need to finish. It would dynamically shift the landscape. And would put more importance on juggling survivors rather than taking one out early.
There could also be a hard limit on revives. If the killer reaches 4 kills, an end game collapse situation happens where everyone needs to gtfo quickly.
Thoughts?
Comments
-
They don't respawn because that's not the kind of game Dead by Daylight is.
3 -
You mean a sprawling mess of bugs and angry people that's barely being held together by a single game mode?
1 -
I see the realm as really unforgiving. It’s meant to wear down survivors and steal away all their hope. Revival would go against that.
When I’m dead, I’m dead. I’ll try again in the next trial :)
0 -
Steals away their hope, but it always revives them according to the lore. They just have no memory of it.
Doesn't seem too far fetched to do it in a trial.
And I honestly want something to be done about my friend being immediately killed because they picked a character the killer hates. Or they had "girl" in their gamertag.
It's absolutely a second chance. But I'm also asking for a tradeoff to make it fair.
1 -
I think that would be a great idea in a different game mode. The people who take this game too seriously are worried about new game modes, because that means less people to get sweaty with
0 -
Because survivor will escape every trial and killer will lose every single trial. And lets say you go with a global life system just like monster hunter does i could kill the same survivor 4 time in a row and the guy will have a bad experience. Dont forget with respawn you have the potentiel to always have 4 or 3 survivor at all time on gen that mean the 5 gen are not enough anymore
0 -
Deadgarden went that route. didnt work well and was probably one of the reasons it went down so badly.
0 -
If we go with the add 1 generator per revive idea, only 2 people can get revived. There's only 7 gens in a match. And besides that, the remaining survivors would more likely be on their last hooks. So even if they are revived, the killer hits 4, and the game collapses.
0 -
Because thats why I play DBD, not Last year.
0 -
You play DBD to get Mori'd off the hook or facecamped out of the game? Do tell me more of what you look up on your phone while "playing" the game.
0 -
I start playing as Survivor main, for 8-9 months. Time being a survivor main, I barely get face camp. However, tunneling happened more. But not that much to make a complaint. Still facecamp & tunneling should not exist.
Now Im a Killer main, able to control my fun more (except facing toxic squad). I play to give people the fun as I want the fun as survivor.
Beside, Last year looks like a FPS game for me
0 -
As a killer, I wouldn't mind the respawn system if they increased the 32k bloodpoint cap.
0 -
People already have this game figured out. Only 3 survivors, and the killer has much higher chance of winning than 4. Gens need to be done before killer is done with 3rd survivor. Tunneling is a viable strategy. Mori'ing off the hook is a huge advantage. There can't be a guaranteed way to win every time especially in a game where the advantage needs to drastically shift from game to game.
Playing how you want is cool, but most players will do what is most efficient or safe. Games that are down to two people are typically games of attrition. If there's a possibility of another player going back into the game, the ball could get rolling rather than waiting for the other guy to die.
0 -
So, if i play good as a killer the game punishs me by giving all survs a chance for a free escape? Or are they completely messed up because they didnt manage to do enough gens and cant open the doors? What about hatch? Does it despawn when a gen is sacrficed?
Also, as a killer i could just completely tunnel the same guy over and over and over again, i pick the weakest surv and always if he dies, the whole team gets punished for it, because they have to do more and more gens. Which kinda forces them to protect him and take hits for him that i otherwise would have never gotten, or they just ignore him what leads to more m1 holding. And that guy has less fun, because instead of getting camped and tunneld to death once it happens 4 times and after that everyone else gets a free escape? And 3 survs had to hold m1 for twice the time because there was always one gen added and the game sucked for everyone for about 20-30 minutes?
Sounds nice.
Ok no joking, they would have to either change half of the mechanics or implement a whole new mode with new mechanics to make that work, because as the game is right now with respawns, it would be a pain in the ass for at least one side.
2 -
Hey you can pick it apart however you like. People already tell you if you do good with a low tier killer that they were all potatoes and you're still terrible.
That bottom line is either longer more invested games, or getting a short game then abandoning everyone.
I can easily see it backfiring on the killer ends. Especially with the genrush meta. They made gradual map changes to loops, so that survivors will go down more often. But they can still circle around you to finish off that gen you thought you protected.
Dunno, what would be the next thing that would need to change to make this sound appealing? Extra side quests for survivors to finish gens?
0 -
I wouldn't like that.
It'd make death feel pointless to me.
0 -
You can word this type of thread however you like, but in the end it boils down to: "why do survivors die?"
Sorry kids, you died. Move on to the next match.
0 -
Because that's not how the game was made?
If they were to implement that they would have to Buff killers an insane amount, remove and rework almost every perk and increase gen times, It'd need a complete balance rework of every aspect to the game. but even then it'd be a very dull experience for everyone all around.
As a survivor there would be no fear of death anymore and for killers they'd have no choice but to tunnel, sounds terrible.
1 -
I dont really understand what you want to tell with your answer, im gonna break it into the 4 paragraphs and answer to them
1. I picked it apart how i think it could get abused, dont know what you wanted to tell with the low tier potato stuff.
2. ???
3. The devs nerfed some infinites and pretty strong loops. Protecting one gen alone is a dumb strat and almost impossible if you want a down, except you are playing a stealth killer or run insidious. Smart survs will go back to the gen right after you kicked it or when you commit to a chase if multiple survs have been working on that gen.
4. Well, i cant think about respawning suvivors in this game at all. As killer it can get very very frustrating, because a gen needs 80 seconds for one survivor, but for a killer to take out one surv, even if you straight camp him after the hook, takes at least ~30 seconds for chase, pick up and hook. Then 2 minutes till he dies on hook. Against good teams, the killer would have nearly zero chance for a 4k or even a 2-3k.
As survivor, it would be very easy for me and my swf, since if someone gets hooked you can just ignore it and push gens, 3 survs at each gen, is 3 gens after 80 seconds. So we could let someone hang there until 2. Hook phase, then try to rescue that surv and well, only at max 2 gens would be left. Even if the killer would tunnel that surv, in the time he gets him we would probably have all gens done, maybe even a 6. On 99%. So we would trade one gen, let the died surv spawn, immidiately finish the 6. Gen and walk all out in happiness and freedom.
It would be so exploitable.
0 -
They could add a perk that lets you resurrect someone but the perk costs like 3 perk slots or something
0 -
The only situation I see survivors able to resurrect is when killer brings an Ebony Memento mori offering.
Kill survivors without having to hook him, however they get resurrected after a while up to 2 times and leaves the trial once killed for the 3rd time.
Adding such mechanic to counter very specific circumstances that are already not much in killer's favour is a bad idea
0 -
survivors "respawn" back at the campfire.
0 -
Because it would cheapen gameplay value of death.
Imagine toxic/sweaty players gets to revive, it won't be fun for the killer let me tell ya.
0