The Spirit sounds are growing on me.
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I think they were going for the demons from the original Evil Dead. And they succeeded. But as much as I love that movie, there's a difference between hearing the demon voices for 2 hours vs the many, many hours spent playing the game.1
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Tbh, I would rather have these sounds then something that sounds too much like the Hag or Nurse.1
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Ha haAaaaaAAA!
I think they're too frequent, and too comical sounding. The voice effects should've been more subtle, with a few excited/angry sounds. Or at least have it corresponding to her current visual state (angry, neutral, sad).
There needs to be a brush up. Conceptually and voice wise.
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ProfoundEnding said:Okay, I hated the Spirit's grunts as much as everyone else when she was first released but now they're kind of growing on me. Anyone else think the same?1
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They are too frequent and too low pitched. I know they want to avoid her sounding too much like Nurse screeching, but it’s just really too low pitched.0
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I love them - except for that cartoon "flying" sound when she uses her ability.
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I told everyone! I told ya!
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I love her mori scream.0
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She's fine but the "HA" that she does every other second gets really annoying because of it's frequency and just how ridiculous it sounds on the way she looks.
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I liked the PTB version more.0
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Don't know what you guys are talking about. I'm really annoyed by just how much noise The Shape makes in the lobby. I mean have you heard him? Very loud and annoying.1
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Its ok to me, but the PTB version was more chilling and spooky. We have lots of killers that make grunts and growling so hearing a high-pitched shrill sound was more unique.
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You can get used to pretty much anything if you experience it enough.
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Back when the PTB was in existence, I assumed she sounded consistently like she did on the wiki page which had sound clips back then:
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I love her sounds, they're unique ^.^
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@Doomsaki said:
Back when the PTB was in existence, I assumed she sounded consistently like she did on the wiki page which had sound clips back then:
Wow thank you for sharing that. That's better then what we got in game now.
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I get they were trying to avoid her sounding too similar to Nurse, but the Nurse has pained screeches, Spirit should have had ghostly wails. I will say I'm not as annoyed with her sounds now, but it could sound so much better if they just did more of the ghostly wailing survivors hear.1
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Visionmaker said:
Ha haAaaaaAAA!
I think they're too frequent, and too comical sounding. The voice effects should've been more subtle, with a few excited/angry sounds. Or at least have it corresponding to her current visual state (angry, neutral, sad).
There needs to be a brush up. Conceptually and voice wise.
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She should have that voice, which we can hear in her "background". A tormented voice, not this "HAAAAAAAA XDXDDDDDDXDXD"
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Her stun noises don't make sense to me. She normally sounds like a spirit (whispers and a soft creepy voice) but when she gets stunned she sounds a garbage disposal trying to crunch up metal.
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brokedownpalace said:I think they were going for the demons from the original Evil Dead. And they succeeded. But as much as I love that movie, there's a difference between hearing the demon voices for 2 hours vs the many, many hours spent playing the game.0
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ProfoundEnding said:Okay, I hated the Spirit's grunts as much as everyone else when she was first released but now they're kind of growing on me. Anyone else think the same?0
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@ProfoundEnding said:
Okay, I hated the Spirit's grunts as much as everyone else when she was first released but now they're kind of growing on me. Anyone else think the same?I could deal with that if she would be more useful as a killer
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I love her grunts
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