Overcharge - switch how skillchecks work leaving a gen

Currently you can tap a gen that has overcharge applied to it and still hit the skillcheck while running away from it, which doesn't happen with regular skillchecks.

If this were switched around, players repairing a gen wouldn't get screwed over just by repositioning themselves to make room for another survivor and getting a badly timed skillcheck.

Overcharge would also require you to stay on the gen until after getting the skillcheck to not explode it, giving it a more interesting use as an anti-gentapping perk instead of just being an anti-noob perk.

Comments

  • SkeletalElite
    SkeletalElite Member Posts: 2,723

    I agree with everything about this. Can't believe I've never thought of this before

  • Raptorrotas
    Raptorrotas Member Posts: 3,267

    Theres no need to make default skillchecks more lenient.

    Just make overcharge a normal check and be donecwith it.

  • White_Jesus
    White_Jesus Member Posts: 65

    This is a really interesting idea! I would love to see any thoughts from a dev/mod.