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Overcharge - switch how skillchecks work leaving a gen
Currently you can tap a gen that has overcharge applied to it and still hit the skillcheck while running away from it, which doesn't happen with regular skillchecks.
If this were switched around, players repairing a gen wouldn't get screwed over just by repositioning themselves to make room for another survivor and getting a badly timed skillcheck.
Overcharge would also require you to stay on the gen until after getting the skillcheck to not explode it, giving it a more interesting use as an anti-gentapping perk instead of just being an anti-noob perk.
Comments
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I agree with everything about this. Can't believe I've never thought of this before
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Theres no need to make default skillchecks more lenient.
Just make overcharge a normal check and be donecwith it.
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This is a really interesting idea! I would love to see any thoughts from a dev/mod.
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