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LF Iridescents: Keep It, as It Is Now.
Title says it all.
"BuT ThEy'Re oP!!111!1!!" - you might say.
Well, here's an easy counter: drop a pallet, so his sweep breaks it and automatically ends.
Or... just jump in the locker.
The only change i would make, is put a cap onto how long it can extend: 30 Seconds should be the maximum.
@Peanits @PatBrutal @MandyTalk if you're reading this, please respond. It has no balance issue.
I played as and against this build. Just add that cap.
Comments
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Okay, maybe lower the cap to 25 or 20 Seconds then.
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I play a lot of Leatherface and while I think it's strong the counterplay is definitely there. If you drop a safe pallet, Bubba's forced to end his power right there. If you get in a locker, he has to wait out his entire power meter and then either M1 you or wait for his chainsaw to come back.
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To be fair, vaults destroy LF with that add-on! 😅
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It's double iridescent, it should be pretty op tbh. I think it's fine.
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