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Let's talk things that are UnFuN for killers.
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Probably weasel builds. Like, the kind of builds that survivors design to give them as many shots at completely nullifying good killer play. I'm not particularly bothered by any second chance perks on their own, I just don't like when they're used in tandem with each other to make the killer feel like they're being punished for doing their job. It's just demoralizing for me, honestly.
As an example, I won't talk about all builds that I dislike in this way but I'll mention this one:
DS and Unbreakable combined is, in my opinion, the ultimate fun sponge against killers, because either you slug and see them walk away scot free or pick them up to eat a DS that will give them enough distance to do another chase. Almost always a catch 22 in that situation with no good answers for the killer and a free second chance for survivors. I'm fine with second chances existing, but not free second chances. If I wanted that I would be playing Monopoly.
All this being said, it's not really like I can shame these people for using these builds. They're good builds, I just think that they wash out the fun a bit. And hey, if the survivor doesn't care about fun games, I won't stop them because I'm not their mother. Doesn't mean I have to enjoy the game though.
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Haddonfield, Midwich, and Ormond just need to be completely disabled until somethings done about them. Haddonfield negates 75% of the rosters power. Midwich is nearly impossible to apply gen pressure without breaking in 42 walls in advance or you have to walk a mile to get to that gen you hear. Last of all Ormond is just completely busted. Like if you die on Ormond you're pretty terrible. 5 jungle gyms can spawn next to each other, all with """"filler""""" pallets, that aren't little pussy pallets either. You can still get about 3 loops on most of them. You can literally loop the killer for 10 minutes with just even moderate skill on that map. I normally try to be a good sport about things, even when people are being asses, but if I ever get any of these maps I just straight up DC. Midwich is probably the least frustrating out of all of them, but that doesn't say a lot nor does it make it enjoyable.
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Obvious Hex totem spawns next to generators/survivors. This really shouldn't exist. A least make it so that the survivors have to actually hunt around for a totem instead of gift wrapping it for them in the first 20 seconds of a match.
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Rotten Fields for me. It's just the most boring map to play on with no discerning features or character. It simply "exists". That was probably a day The Entity couldn't be bothered to do much with the time it had on its hands.
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In the case of the Nurse: Going to an area where her power doesn't work does in fact break the game sense she should never be able to hit you because she is slower then you without her power.
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I've had 3 survivor with friends matches in a row today,This one being the most annoying one though, assuming because of rank reset. So i'll just list the things that pissed me off in that one match.
- Nearly everyone is a 360 spin god, which on console is rather impressive but incredibly annoying. Not sure if they turn up sensitivity or not but i certainly can't do it reliably every time, even with fiddling with sensitivity on ps4 settings.
- Flashlight clicking and doing emotes while following me around while i'm chasing someone else who is injured.
- Flashlight saves at every angle, majority i was facing the wall and they still got most.
- At this point i'm super pissed, so i aimed to just slug and let the timer's run out as much as i can, since they body block on way to and on the hook, flashlighted if i picked up, or straight up sabo.
- So i slugged one after the other with save the best till last and infectious, after one fell i chased the other, not letting them pick up the downed survivor, Was a long match of back and fourth, but i ran all their timer's out in the end. They only did 3 gen's, which tbh i think they were just screwing around with me majority of time.
- After game, i got a message saying i was toxic and an unfun killer... Everyone loves to bully the clown :(
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See, your kind of feedback is exactly what I like to see. Well thought out, not aggressive/childish even though you have a different way of thinking... kudos.
I totally agree that it’s a huge advantage to be on comms. My biggest solution is to give survivors Kindred (without killer aura reading) as base and THEN buff killers in some way to compensate. Maybe after hooking a survivor, killers get a brief killer instinct effect on the furthest survivor for 2 seconds to start... maybe making it so gen progress is 15% slower for the first 30 seconds of a match.
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121) Survivors having access to a perk that makes them virtually non-exsistent. Sound is kind of very important, kind of unfun when I know I’m standing next to you but so gotta waste time checking under every stone because you forgot how to breathe magically.
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Playing indoor maps with the nurse when I'm learning her!
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The terrible, terrible optimization of console. This makes Killer at least twice as hard to play. Did you think you were going to down that Survivor? Too soon, have fun being trying to figure out what the hell is going on. 360s are pretty much uncounterable with this. It’s not fun having to fight the game itself.
Add in dedicated servers and you’ve got yourself an amazing experience. Did you time your shock correctly as Doc? Cool, now watch as the Survivor completely ignores the stun (I’ve had Survivors drop the pallet after the shock hit and they finished screaming or vault twice during the stun’s duration) and then deal with some crappy FPS. Doc’s not the only Killer this happens to, I just used him for my example.
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Multiple second chance perks on each survivor.
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Dead hard after clearly getting outplayed and Ormond.
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Survivors that sneak everywhere, spread out, and only do generators, then have the gall to act offended when you call it out.
That is not fun to play against on literally all killers.
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Whatever number was last.) The fact that majority of the killer roaster has to rely on the same tactic to deal with looping
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The range of pallets. Also the he frequency of pallets on some maps.
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Survivors completely ignoring gens for the duration of corrupt intervention.
Maps where gens are just too spread out.
Survivors getting to 'touch' repair gens while in a chase.
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But also makes killer hit through them when they shouldn't.
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122) No more hatch grabs
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76) Survivors get unhooked in the last second of a hook stage
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Loop for me running in circle is not fun i feel like im playing mario kart double dash and im on the baby mario map
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Honestly, I've never experienced that. Unless you're talking about landing a hit before a pallet stun, which is actually an intended feature.
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Probably the most "unfun" thing is constantly being told by my opponents that I need to be nicer to them, go easier on them, care more about their feelings, make the game more fun for them, give them more points, give them hatch, and so on....
...but only AFTER they've already lost.
Before that point, you can be damn sure that they're trying their ass off, doing everything they can do get gens done and escape in 30 seconds flat while dancing in the exit gates if they could.
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Adrenaline and Prove Thyself.
I don't mind most of the 2nd chance perks because if I get hit by them that usually means that I was purposefully doing something a bit scummy. One notable exception is Borrowed Time... Occasionally the person with the BT endurance decides to be obnoxious. However after that they need to mend for a while, so I don't usually mind that one too much.
Adrenaline though... literally all you have to be doing to get crazy punished by it is be halfway through a chase when the last generator pops as a killer without an insta down. The worst I ever had was when Adrenaline popped literally the second I downed somebody. So he's running off at 150% speed for 5 seconds and I'm stuck wiping my weapon when he should have a 1 way ticket to the nearest hook.
Then Prove Thyself... it allows the survivor team to confirm their gen progress way faster than they should be able to by gen stacking. The worst part is that the Killer doesn't even know it is in play. All they have is this vague sense that the generators are going faster than they should with zero indication of why or who's causing it.
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Survivors who refuse to leave the exit gates after they're opened and everyone is 100% safe. Like, please just stop.
Also survivors who fast vault everything they see just to get the killer's attention, it's so obnoxious.
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I dont understand, If you see a team playing a tactic, just change how youre playing. If you know they keep stunning you, stop running past lockers? Youre faster than survivors so you have the time. stop having tunnel vision and look at your options. Most killers have a lot of them.
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I would add gen rush to the list, but people have been complaining about that for years.
While I do kinda agree that it is a bit dumb to literally demand and expect a killer to be nerfed just because one doesn't like going against them, if this post is about ridiculing the complaints survivor mains have towards killers, you should really pay more attention to all the killer main complaints that can be seen on these forums every day.
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Recovery Tech:
This is when a survivor is down, typically near an open gate, and 1 if not all of the rest of the team jump on them and start the healing animation to help them recover, and in turn, prevent the killer from being able to pick them up. The killer can smack the teammates around, but with slow weapon wipe/strike recovery, there's no way to either down another survivor, or prevent the already downed survivor from fully recovering. This "Strategy/tech" completely prevents killers from picking up the survivor and getting a hook, often resulting in the downed survivor and his teammates escaping, and again, there's little to nothing the killer can do to prevent it. The only killer who can disrupt this tactic is Doctor, since every time he shocks the survivors, they spend 2.5 seconds unable to interact with the downed survivor, and if the Doc manages to get them to Madness 3, they won't be able to heal the downed survivor at all. All other killers however... they don't stand a chance against this, yes, not even PH since the other survivors just dodge the ranged attack all at once.
The devs used to allow the killers to interrupt and grab survivors who are healing another survivor... If that were still in the game, it would completely prevent this kind of abused "no win scenario" tactic.
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Uhhhhh ~ this one highlights a lot of actual issues.
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W KEY SURVIVORS
im talking about the type that literally hold w for 20 seconds and when you finally catch up they instathrow shack pallet and keep holding w.
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This is pretty un-fun. Nothing like getting matched from polar opposites of the matchmaking spectrum. This shouldn't have happened in any way shape or form.
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