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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Question for devs about MMR backend.

How exactly does the MMR work from a technical standpoint?

The dev post you made sounds like it's some sort of neural network setup. Is this the case? Or is it a more traditional elo system?

And in either case, what does the game consider good play exactly? What is the typical outcome of a game assuming the matchmaking works perfectly (which it won't but that's inevitable so whatever).

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