Lobby Lock for Survivors too?
I think locking the killer role to lead the way towards balanced matches based on individual killers is a very good thing and I'm really excited about it!
Hopefully this can lead the way to individual stats and leaderboards within the game which I'm personally interested in. As well as the potential for more accurate location of balance issues that can be pointed out through these matches.
I do want to ask though, is it possible to add this lobby lock for survivor items as well in order to prevent teams and individuals from performing the last second swap preventing a killer from being able to prepare for the match ahead of time as is currently possible?
This is especially poignant with the upcoming change to Franklin's Demise.
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Yep, if you're gonna force the killer to be decided before the match starts, the conditions of the game shouldn't change after they're in the lobby.
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You can change loadout at any time.
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did u even read he said the 5 secobmnd switch u will not have time to change it to react to survivors suddenly from kate to nea with a flashlight for example
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I think lobby lock for survivors would be fair, especially since Survivors on PC have ability to see who the killer is before the match.
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no, why should they add this? we're talking about survivors.
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Survivors that still have cheats at their disposal to tell you who the hell in the lobby is. Undetectable ones to boot.
It would also solve last second switching.
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You can't change your killer while searching for a match or in a lobby. You can still change your loadout in the lobby.
The point is each killer will have their own MMR. If you're really good with Freddy but mediocre with Huntress, search for a game as Huntress the system will try and find mediocre survivors for you since you're only mediocre with Huntress. It would be unfair for a killer to change to Freddy if they are a pro with him as you will crush the survivors, also in order to track your MMR it needs you to play Huntress and see if the outcome is as predicted and record your performance. That's why killers are locked.
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My only issue with this is, like I said in another thread, what if you're really good with Wraith or Ghostface (stealth killers in general, I suppose)...obviously the ones best equipped to go against those killers will be rocking spine chill. Does this mean you'll constantly be matched with spine chill users?
It's concerning.
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Hard to tell until we know exactly what MMR is based on. Objectives? points? time in chases?
I don't think survivors will have it easy either. If you're good as survivor and have a high MMR, expect to be matched with the high MMR killers which will no doubt lead to more Spirit/Freddy/Billy/Doc combos.
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There should be no second lobby screen, if you are ready for the game, you are ready. It is already known that the balance of the game is affected if someone leaves the lobby, because the game needs to find someone to fill it again as soon as possible.
No one should see each other, first because the survivors cannot see the killer and, after the rest of the items are reworked, they will hopefully not be a problem.
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But like...thats another flaw. Does "time in chase" really mean a lot in terms of skill? You can do a 2-3 gen run by looping each pallet once (instead of anywhere from 3-8 times or so like a good survivor would do) and dropping it after one loop. Does that make you good, even though you've essentially screwed over your team by using every pallet?
Are you a good survivor because you got a ton of points simply by spending time in the basement (I've seen it done, I'm not even kidding). Are you a good killer because you got a ton of points, but didn't kill anyone because you're playing as Legion? lol It's all so ass backwards.
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A good insight the way you put it. A lot of games are like that when you get into the match lobby.
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Wait, what? They do?
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One of the most flavourful and delicious parts about the game is that in the lobby the killer watches the survivors prepare and they get that little bit of bonus to do some prepping themselves. Taking that away would seriously hurt my enjoyment of the game.
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I don't like locking survivors, but I do think that when they switch, all items and offerings are reset on the new survivor. So if they try that last second switch, they enter with nothing.
I don't mind them switching skins, but seeing empty hands turn into 3 flashlights and a key at the last second could seriously change my perk layout.
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well #########. This sounds rather crap. Yet more abuse coming our way fellow killers. Time to quit for a while I think, or maybe its not the best time to make that decision as its been a particularly toxic evening tonight.
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That is a self-correcting situation. If you start doing worse with Wraith or Ghostface, regardless of the reason, then the system will start putting you against lower rated opponents. If you keep doing well with them despite your opponents have Spine Chill then there's no reason for your rating to go down.
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It's a bannable exploit. There are some unencrypted games files survivors can read to see what killer is in the lobby. Hopefully Behavior will encrypt those files to patch that exploit before the new matchmaking goes live on PC.
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But if you're a Wraith/Ghostface, and you're being "outplayed" by a perk that basically negates your power completely, are you actually "doing worse"? Or are you just stripped of your only ability and regulated to being an M1 killer, which aren't strong regardless?
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Imagine people complaining for ages for different matchmaking and then instantly complaining about new matchmaking before they've even tried it.
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It doesn't matter why you're losing, if you're losing it should put you against easier opponents to make the game closer for you regardless of whether the loss is because of perk selection or being outplayed.
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It absolutely DOES matter why you're losing. This is literally why killers have unique powers, and why most killers are completely useless without their power.
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It really doesn't matter why you're losing. The goal of matchmaking is to make the matches feel close. If you are losing it puts you against easier opponents, if you're winning it puts you against tougher opponents. It honestly doesn't matter at all if you're losing with Wraith because they're bringing Spine Chill or because you're playing Wraith badly because in both cases putting you against easier opponents if you're losing makes your matches closer.
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To go further into this - are you going to tell me that if I get Blood Lodge (RNG!), one of the most WIDE OPEN and HIGH VISIBILITY maps in the game, with probably one of the highest safe-pallet counts of all the maps to boot, as a Wraith, or Ghostface (both of which require stealth and shielded movement to perform optimally), that if I lose, it's because *I did something wrong* and not because I was handicapped?
If survivors get Hawkins, where finding a gen can be a giant horses ass and SERIOUSLY impede their ability to do the objective...that it's completely their fault they lost?
Basically, you're not as good as your opponents because you were handicapped by the games RNG from the get go?
Okay there, bud. Solid logic.
Do us all a favor - learn about the game you're completely incorrect about - because you are. There's more to how/why one loses in THIS PARTICULAR GAME than just "they were better/worse than you". That has NEVER been how it worked in DBD. Get a clue, my dude.
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Again, you're ascribing things like "I did something wrong" and "The map screwed me" and such to your losses. All of that is irrelevant to the goal of matchmaking which is making your matches closer on average.
Losing now and then on a random map isn't going to significantly change your rating. It's losing on average over the course of multiple maps that forces your rating significantly down. And if you're losing repeatedly then it doesn't matter why you are losing because regardless of the reason the solution to the problem is the same - find easier opponents for you.
But I'm sure you'll just ignore my logic and insult me some more, whatever.
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It is not irrelevant. RNG is the number one determining factor in who wins or loses a match in DBD. Whether all survivors escape, or just one. Literally everything is RNG, lol. I'm actually convinced you're trolling at this point. You're blatantly ignoring what veteran players, which you are clearly not, have known for years. Go play the game, get a grasp on what you're talking about. You're in over your head, bud.
EDIT: I haven't insulted you. I told you to get a clue. This isn't an insult.
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I would oppose this as I can't tell you how many times I was putting BP into a character while waiting on a match. However if the changed it to look the survivor in after 30 seconds I'd be fine with that.
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@SpaceCoconut I feel like a lot of people don't read or understand what most killers are concerned about with this. Like you said, it's the last second switch that's the problem, not seeing a bunch of flashlights in the lobby and swapping to Franklin's or Lightborn. It's the Survivor ability to change before the killer can react that is the issue with only killers being locked. If Survivors were locked when they begin searching for a match it would solve the issue at hand while keeping things fair for both sides and maintain the objective of allowing killers to have individual MMR ratings.
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It's weird how some people aren't even addressing the point of post... LOL
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I really don’t like to locking the killer before you are in a lobby and the idea of a „rank“ for each killer is difficult too.
Imagine you want play Trapper and in the lobby you see 2 survivor with a map, it will be absolutely hard for you, maybe you have no franklins on this killer. Same as wraith or hag against flashlights... I think we will see a lot of lobby dodging.
The other thing is the different skill level on all killers. What does it mean? What happens if you are a rank 1 (high skill level) m1-killer, than the next chapter could be a m1 killer and you have rank 20 on him, cause there are no datas on this new killer??
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I think all of these discussion can nicely go with all of the DS complains and the SWF complains
I mean, you're right and I totally agree with you, but I swear this is the 10th post about this I saw on this forum today
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RNG isn't the number one determining factor in who wins or loses a match, it's knowledge of the game, skill at looping and ability to make correct reads and predictions on player behavior. There's almost nothing in the game that is actually "random", it's all skill and psychology.
But yeah, I'm the one who needs to get a clue and is trolling, sure.
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Seems about fair
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