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What constitutes 'skill' for the mmr program?

Raccoon
Raccoon Member Posts: 7,747
edited July 2020 in General Discussions

Has this been revealed yet? If not, do you think the metrics will ever be publicly revealed?

Comments

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    Well I dont know what theyre doing as it hasnt and most likely will not be revealed.

    That said i really dont think its all that complicated. All they need to do is rank your skill level up or down based on whether you win or not and grant more or less ranks depending on the skill of your opponents. The better players will win more often. The more of tgese skill rankings they have the better. We know theyve already been tracking peoples skill rank for sometime now so predicting the outcome of matches based on those skill ranks should be working pretty well by now.

    The real question is if thats what they did (and we'll likely never know for sure) then what do they consider a win.

  • Khakuate
    Khakuate Member Posts: 287

    If for killers it is the amount of kill you get, they need to nerf ebony mori asap

  • wisdomwielder
    wisdomwielder Member Posts: 348

    I'm curious to see the actual game environment this will create. High skill matches will probably only contain the most viable killers available (Nurse, Spirit, Huntress, Freddy). Good luck seeing any killer diversity of you have a high rating!

    I would also love to know how the MMR system accounts for SWF, since it boosts your chances for survival tremendously. Also what happens if a high rating survivor and a low rating queue together?

  • notstarboard
    notstarboard Member Posts: 3,903

    I bet you're right, but it does make me wonder what that'll mean for killers that like to give the last survivor hatch. I still think a vanilla MMR system like you described would be better than what they have now, but they'll definitely have to be careful about what they're counting if they want ranking to accurately reflect skill.

  • The_Bootie_Gorgon
    The_Bootie_Gorgon Member Posts: 2,340

    Whatever BHVR has determined to measure skill will not be revealed to us.

  • mostlyghostly
    mostlyghostly Member Posts: 135

    For killer I agree with you, it's not that complicated. They just have to account for things like Moris and the killer you play. Survivor, on the other hand, is practically impossible to account for.

    Let's say you are a trash survivor who drops 10 pallets in 2 minutes but sustain a long chase with the killer. Then a very good survivor gets downed instantly because there are no pallets left in the map. The 'algorithm' would think the bad survivor is better. There are so many things to account for in survivor skill that no algorithm BHVR could make would accurately depict skill.

  • Raccoon
    Raccoon Member Posts: 7,747

    You can also carry a game, get 20k+, and die at the end....Is that a loss for the MMR system?

  • xenotimebong
    xenotimebong Member Posts: 2,803

    They’ve already said that moris are on their radar, their days are numbered.

  • xenotimebong
    xenotimebong Member Posts: 2,803

    Apparently so. I’ll see if I can find the exact post.

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,113

    If they're not taking into account add ons and offerings then this new system is just unreliable. How can you discern between a Trapper who 4k'ed using an ebony mori and one who didn't? Or a Huntress that had iri heads and infantry belt and one that used no add ons and won?

  • MottledElm
    MottledElm Member Posts: 85

    Well, it's the same thing as saying that high skill matches will only contain survivors with BT, DS, Adrenaline and Sprint Burst

  • Dehitay
    Dehitay Member Posts: 1,726

    I highly doubt BHVR is going to take some unique approach to MMR. I don't see any reason why they won't follow the standard. There's a baseline MMR that goes up or down based on whether you win or lose and by an amount determined by the difference in your MMR and your opponent's MMR. I guess they'll use pipping to determine win/loss conditions. If you pip, you go up by whatever amount. Double pip will probly be even more up. Safety pip will probly not affect MMR. And depipping will bring it down.

  • KingFrost
    KingFrost Member Posts: 3,014

    That's a good question.

    I play extremely nice sometimes. Usually after I've 2-hooked everyone before the first gen is done. What exactly constitutes a win? Is my MMR lower because I play nice? Do the survivors have higher MMR despite being 2-hooked at 5 gens? Does the game take into consideration what was played? If Huntress uses an Iri Hatchet, is her MMR raised less than if she used no add-ons? What if they bring a Mori? What if the survivors bring a key? Or if they find one? Killer gets 1 kill, survivors get the hatch after finding a key. I mean it's probably good they can't accurately measure skill, because matches would be kind of boring if the best survivors all got teamed together, and there were no weak links. But there's a lot of factors involved that I don't think they can count for. Including the kindness of a killer, or in some rare cases the kindness of a survivor who wants to give the killer ONE kill. Will survivors just start to hook suicide to lower their MMR? Or does the game account for throwing a match?

  • 28_stabs
    28_stabs Member Posts: 1,470

    Probably, chases will stay top rated, because devs always rated them the top. So I dont expect it to significantly change.

  • SocialDistomancy
    SocialDistomancy Member Posts: 1,319
    edited July 2020

    that's the only thing that makes it worth playing against a lobby that feels like it's gonna be one of those games. it's not like you have an endless supply, you might get about 7 of them into the 40s on good trees along the way. You're only gonna be able to replenish them if you dump every point you get into that same killer, and at level 50 that's a Lot of points it takes and you get less with a mori anyways those are just to blow off steam and keep some people willing to continue queueing as a killer. If you do that, you're not unlocking teachables elsewhere nor progressing any other character on either side of the fence. I honestly believe most of these sort of demands come from swf players in these types of games, as it's turned out often the case in the past with the most vocal ones.


    If they ruin ebony mori, they need need a way to opt out of being matched against any swf that is bigger than a duo. Or you will see an eventual decline in people willing to play killer, I guarantee it especially after server side hit validation. The same sort of warning has been given repeatedly in other of these types of games, that when not heeded, has greatly diminished playerbase. I've seen a game more recently flatout die and loose most of it's playerbase after one bad patch for the killer side too many. No matter how many players a game has, no matter how addicted, they eventually come to realize that da nile ain't just a river in egypt and quit sooner or later if they don't just start playing the less stressful side exclusively which begins to worsen the queue times for the favored side. And those "good we're just fine without you" lines came in that other game too... but the last laugh was on them when I saw many of the same that were the first to say that then complaining about how long it took them finding a match after a while, and I laughed so hard at the irony. It looks like the other game that recently died attempted to 180 to a degree, and nobody came back from the last times I checked on it. It was too late. It can happen no matter how many players a game has, when both a history of patching and one really bad one-sided patch too many come along for an already stressed and fed up side of the game.


    People play games, most do I assume, to stress less not stress more and pour more sweat into something that's supposed to be fun and a bit of an escape from that. If they're not having fun, and finally accept they aren't gonna ever, they will naturally will stop playing. The trick is making sure it doesn't become a cascade when it happens. That you don't run too many off at once impacting the queues and quality of matchmaking in a way that leads to even more wanting to leave. That's the point of no return there, since that seals a game's fate unless a miracle patch manages to save it quickly enough since nobody comes back to games once they leave them these days. They have short attention spans and there's too many games.

    Post edited by SocialDistomancy on
  • stargazer9
    stargazer9 Member Posts: 649
    edited July 2020

    They’ve been vague and I doubt they’ll reveal anything but in a game like this I think it should be based on your score and how well/poorly you played rather than your win/loss ratio.

  • Ghouled_Mojo
    Ghouled_Mojo Member Posts: 2,287
    edited July 2020

    Whatever ‘skill’ is, I don’t have it. If this new system is trash then I’m done. Tired of games as killer and not able to down anyone until after 2 gens are already going. Have fun ppl.

  • DetailedDetriment
    DetailedDetriment Member Posts: 2,632

    'Skill' will most likely be based on contribution. This is a terrible idea though as a rank 20 could throw down 15 pallets and have a long chase, but then everyone else is left without resources.

    The rank 20 had a long chase, but everyone else had a short chase, so magically the rank 20 is a god but everyone else is a potato.

  • CornHub
    CornHub Member Posts: 1,864

    If they're in a swf, I'm gonna assume it averages out.

  • faff
    faff Member Posts: 68

    as someone who plays mostly survivor, I would hope it takes the highest rated and matches based off of that, the few times I play killer, the one or 2 red ranks in my games usually absolutely destroy me and it happens often enough that I just don't enjoy playing killer. I'd like to learn the role against people more around my skill level. (highest rank I got as killer is 11, but I only got the game 3 weeks ago)

  • Orion
    Orion Member Posts: 21,675

    Just play to the best of your ability and don't worry about it. If it's not working properly, you'll definitely see it. Publicizing exactly how it works will just lead to people gaming the system, and nobody wants that.

  • Pawcelot
    Pawcelot Member Posts: 985

    They'll definitely not reveal it because it'd allow people to min-max the MMR system to rank up/down faster than intended.

  • Peepo
    Peepo Member Posts: 108

    Considering recent survey about different multiplayer games, I think devs still arguing about which system to use :P

    I rly hope it's Elo cuz it's simple and effective <:

  • SpaceCoconut
    SpaceCoconut Member Posts: 1,962

    Considering the system is prediction based I don't think player skill is going to be the biggest factor for scoring and matchmaking.

    "Skill" might play a part, but I don't think it will hold as much weight as people think.

  • Falkner09
    Falkner09 Member Posts: 375

    We haven't been told, which there's no reason for. which is why it's obvious they're just lying.

    The rank disparities are a result of an uneven ratio of survivors to killers. that ratio is a result of BHVR's continued failure and refusal to balance the game in a way to make it fair and fun for killers, which causes killers to leave the game or play survivor instead.

    since they won't fix this, they've simply come up with a lie so they can claim matchmaking is "fixed" due to an invisible algorithm that works in mysterious ways. it was pretty obvious this was going to happen a few months back, when those leaked patch notes reveled they were going to make ranks invisible in the final score screen, which they then recanted on and came up with this announcement.

    I expect that eventually, they may even put up false rank number on the tally screen, so you're told that the strangers you played with were near or at your rank, when in fact they weren't. they'll just have to rig it to make SWFs all see the same false numbers, so as to hide the lie better. any discrepancy will be explained away as a "visual bug." Just like how the game currently has that bug where it claims you went up a completely different killer than you did, with no perks.

  • Orion
    Orion Member Posts: 21,675

    Do you think players are too stupid to know if they've gone up against someone of comparable skill? Lying about this makes no sense otherwise, because you can definitely tell if you went up against someone of comparable skill or not.

  • sulaiman
    sulaiman Member Posts: 3,219

    They dont want to reveal the actual metric, to avoid the problem of "deranking". IF people dont know what to do or fail for, they can´t activly manipulate their rating.

    As for swf, i think they either give swf a rating boost, or just do a individual rating for the individual teams, in the beginning based on the member rating, then on performance (for that team). I read a comment from a dev that made me believe its something like that, but i have no idea where i read it.

    There are a lot of things you can take to evaluate skill, kills and escaped being only the bottom, because they are most unreliable.

    But i would use things like performance in chases, including time until hit or downed, pallets dropped during chase, ability to leave a chase unharmed (by jukeing for example).

    I think for killers the finding of survivors and the chase might be the most important determinator, but might include if he switches targets, or other targets interfere (like with head on, flashlights) while survivors also have time not in chases, and how productive that time is, like doing gens, rescuing others, staying hidden, flashlight saves and a lot more.

  • Raccoon
    Raccoon Member Posts: 7,747

    I don't see how not revealing it has anything to do with de-ranking - Survivors will still be able to suicide on hook and Killers will still be able to AFK.