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What do you think is better, discordance or whispers?
I honestly think discordance is much better and consistent. The problem with whispers is that it tracks hooked and downed survivors, making it irrelevant mid and late game and only reliable on certain killers like pig. Whispers is usually much better at the start of the game than discordance. It allows you to save time, but after you get your first hook and start snowballing map pressure, it becomes useless. Besides maybe finding the last survivor, or tracking exit gates when hatch is closed. Discordance is good at the start of the game, but not as amazing as whispers, but it makes up for it later. Let's say I get into my first chase and I down a survivor, discordance activates when I down them, or when I'm about to down them. I will slug the survivor and pressure that gen, saving me precious time. I'm curious to hear other opinions on this, but for now I think discordance is superior.
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They are both good and both have ups and downs. I use whispers. But i have used discordance.
Its the same as the bond/empathy debate. Matter of preference
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Discordance
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Depends on the killer. Someone like Billy or Legion would probably prefer Discordance a lot more but someone like Trapper might like Whispers more.
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Discordance, when it procs you know EXACTLY where multiple people are, and it lets you stop people from knocking over gens quickly while you're busy.
Whispers is just too vague for my liking, the range is pretty huge. The only benefit over Discordance it has in my eyes is endgame. You KNOW which gate they're near and there's no way to beat that.
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If you know how to use it, Whispers is better. It is pretty hard to pinpoint survivors with it but the greatest value is that you don't waste time searching survivors where there are none. Pinpointing them is especially difficult because there can be one to the left and one to the right and you think one is in front of you. Biggest problem with this perk is when you try to find survivors because you think you HAVE to find them because of Whispers, which would waste time instead of saving you time. It gets better with less survivors in play, especially when 1v1 during hatch play or when trying to open the gates, it gives you a big advantage (or when the last 2 refuse to finish any more gens)
Discordance is much easier to use but can also be completely useless for an entire match. The scene you desribed above can also be dangerous. I also messed up games because I did not hook just to pressure a gen, wasting time, losing hooks and the gen got done anyway. If you get afraid of making mistakes, like "you have to find that survivor triggering whispers", the perk can distract you.
I think Whispers is superior because it will always have value while Discordance is way easier to use and just CAN have more value, depending on the team you play against.
BTW when you end chases or refuse to hook because of Discordance, it is a pretty good way to tell the survivors that you have Discordance. So they might to adapt after that and deny you the value of the perk. Needs good survivors though :P
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Whispers is a general tracking perk
Discordance is a specific tracking perk
Whispers is good at the start and end of a match also a big map
Discordance is decent throughout match... if survivors do gen together (I have had matches that Discordance never activated)
I use whispers more then Discordance... so I am biased
Whispers is better then Discordance IMO
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I tend to use Discordance more but I'll run Whispers on certain Killers like Spirit. Whispers is probably better unless you like to use Ruin or another stall perk then I'd suggestion Discordance.
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imo Whispers is better because of it's early and late game use. Discordance is only really used in the early and mid game, but if you've played your cards right you shouldn't need it mid-game.
Also, the constant discordance procs, regardless of tier, really get to me. It makes it harder for me to track surviviors, focus on the chase, and sends my stress levels through several different ceilings and into low-earth orbit. So that perks a definite no-no for me.
Personally I use neither, but if I had to then I'd say Whispers is the better choice.
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It really depends on tge killer. Discordance is an amazing perk on Michael because it lets him stalk multiple people at once, whispers is better on doc because it ensures hes never going to miss a blast, just as a couple examples
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Discordance by a mile.
Whispers only/mostly helps in the very early game. Once you start getting into the kills and hooking, hooked survivors appears on your whispers, and even with experience it remains very difficult to triangulate a survivors location with it when you have another one hooked toggling it.
Discordance works throughout the entire game, it makes a noise notification, and it makes you find MULTIPLE survivors, so more injuring potential.
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I prefer Discordance. Whispers sometimes it baits me to just overlook some corners because the perk is up which makes me lose some time.
Whispers is great in some situations althought, like lategame.
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Whispers for the 4k. and I always want the 4k so whispers > Discordance
Discordance only on oni for ez blood fury
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Also Whispers works always, discordance will never come in place against good survivors bc of split genning
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I'd say they have different uses. Whispers is great if you just want to find survivors, Discordance is great if you want to know which generators they're working on and go stop them.
I tend to run Discordance more, though. Whispers, I can get by without no problem. There's rare times when I think, "Man, it would be really nice to have Whispers right now," but I don't feel like running a perk just for those few times.
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From what I've seen, whispers only comes into play at the very start, and the very end when there's 1 survivor left and you're hunting for the hatch or bouncing back and forth between doors.
I'd rather have discordance - it's a huge indicator of where you need to apply pressure, and if you're running pop, it's basically a big KICK ME!! sign.
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I prefer Discordance to know which generators are being worked on. Whisper is great for finding the first survivor, though Discordance does that too since 2 survivors tend to spawn together, and finding out which gate the last survivor is working on during EGC.
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They do drastically different things.
Whispers shines very early in the trial and very late in the trial but doesn't do as much in the middle. It's also more map dependent. It helps you find a survivor quickly and start the ball rolling and then helps you Secure your 4k due to the powerful 1v1 potential it has. It can also help with figuring out which corners are dead areas you'd be wasting your time in.
Discordance shines early and in the middle of the trial, but fizzles late when there are less survivors. It can also be very easy to figure out if a killer is running it and you can change your gameplay accordingly. It gives you information so you can wisely allot your time to a specific area and can tip you off whether camping this hooked survivor is the wisest play or not.
I personally use Whispers more, but that's because I tend to have solid momentum building but lack in starting that momentum.
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Whispers can't be countered for one.
Since I always run Spine Chill I can often see that a killer running Discordance IMMEDIATELY looks in my direction the instant a second survivor hops on a gen. I make note of that and split up for future gens.
If the killer knows how to use Whispers correctly, it's very difficult to escape them.
Whispers excels in the beginning and end of a trial and with certain killers (Doctor, Trapper).
Discordance is best against not great survivors who bunch up on gens. If they all split up like they should then you may get zero use out of the perk.
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Discordance is best at the start of the trial. It falls off, especially after the first or second hook.
Whispers has over capabilities, even if hooked survivors pollute the sonar. It excels right before the EGC.
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I'm just not a fan of either. For tracking I prefer A Nurse's Calling and Surveillance.
But if I had to choose between Whispers and Discordance, then I'd have to say Discordance. Whispers hasn't helped me much when I have used it and I tend to play more of a gen-protector playstyle, focusing on stopping generators from being completed over straight kills.
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Discordance for early game
Whispers for end game.
/Thread
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I only like Discordance on killers that can get to the gen in time.
If I'm using it on Bubba, I know the gen's gonna ding before I make it there
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Love whispers for the ‘hide n seek’ players.
It counters Blendettes hiding in a bush.
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I tend to load up my killers with oodles of tracking perks so that I can be constantly entering chase with survivors. I use Whispers III more than any tier of Discordance, but Discordance over the lower tiers of Whispers. I mostly just appreciate the consistency of Whispers.
I do think Whispers is also the better perk at higher levels of play for its consistency. Smart survivors tend to purposely spread out and work on multiple gens, which prevents Discordance from doing much until there is only a few gens left to defend. Though both perks are great and I usually try to bring at least one of them in most trials.
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Personally I prefer Discordance. With some game experience you can guess when survivors are in the vicinity most of the time, so Whispers becomes a bit redundant. Discordance on the other hand helps with applying pressure where it's most needed, and that makes it extremely useful.
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Obviously I'm gonna say whispers is better. Discordance does have its uses but whispers is overall the better tracking perk. It helps you find the first survivor at the beginning of the game which can save you a bunch of time and as we all know it is important to make the most efficient use of your time as killer. It lets you know where you shouldn't be which also saves alot of time. It helps you find the stealthy survivors which is just a matter of learning how to use whispers. It helps you find the last survivor as well so if you close the hatch they have almost no chance of escaping.
So yea I feel like whispers has more use overall and you're guaranteed to get some use out of it every game. Discordance has the potential to only proc once or twice throughout the match however.
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Whispers is a guaranteed win on last survivor engame collapse
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I would say Whispers over Discordance. It’s one of the only perks (if not the only) that you obtain information even when it is not active. Whispers on? You know someone is in the area and you can search for them. Whispers off? You know no one is in the area and you’re wasting your time there.
It’s also super useful in the endgame so you don’t have to constantly go between exit gates.
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Discordance easy, overall. But in EGC whispers is super good while Discordance is useless.
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Of we're going pure perk, than discordance. It doesn't really on synergy with other perks/add-ons to make it effective. It can operate on its own.
Whispers, on the other hand, is particularly effective with AOE killers like the Doc, because it doesn't really require you to look around much. Hear the whisper, blast away. Less chance to waste your blast and force a wait over cool down. That said, I actually find they work well together because, as many have stated, they work best in beginning/end game, respectively. Running either with BBQ and Iron maiden is a nasty no-hide pressure combo on nearly any killer.
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I would give it to Whispers because it can't be countered.
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I mean, Discordance and Whispers are two situational perks that are meant for 2 completely different situations. The only thing they have in common is that they are tracking perks, but they are each a different KIND of tracking.
Discordance can be useful, but generally you know where gens are and which ones people are working on anyway. Whispers helps locate super immersed survivors, and also comes in clutch when you close the hatch and the gates are on opposite sides of the map.
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Discordance normally will be better to counter gen rushing, but if you ever get that group of survivors that does more hiding than progressing the game, whispers will be the MVP. It helps you find the scummy guys who hide all game.
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Discordance mostly, but whispers is busted on Doctor
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They're both good at different points in the game. Whispers is good in the very beginning of the match to triangulate the closest survivor before they can really start doing gens and at the end of the match when there are only one or two survivors and they may be hiding or looking for a key or the hatch. It's less useful mid-game when you're normally in a chase or by a hook or downed survivor most of the time.
Discordance on the other hand isn't that great at the very start of the match because it takes a bit for people to get on gens and there may or may not be two people on the same gen at the start. It's also bad at the end once a survivor or two are dead because they're less likely to pair up at that point or may not even be doing gens at all. But mid-game when all four survivors are alive it's very useful to get you to a spot where the survivors are clumped together.
So I don't honestly know which is better overall, they both have their strengths and weaknesses. And, honestly, if we're talking about detection perks Surveillance deserves a mention too, it's right up there in terms of usefulness, especially if you either use Ruin or just generally kick a lot of gens.
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Whispers is always useful. Yeah it can be vague but you don't really need it to be accurate if you are experience using it. It can also save you a ton of time when approaching lit totems/generators/jigsaw boxes; you will know if a survivor is there when you get into the 32m radius, saving you some precious time if they are not.
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