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HEX RUIN,

you destroyed hex ruin and seriously this game became so boring that i consider leaving it after over 3k hours in the game. wasted part my life on it. i gave it a chance in the long run but it failed big time, a hex totem that most of the time get destroyed in 20-30 seconds of the game was a problem for new players, thats very sad, i loved to hit those hard skillchecks as survivor because i learned how to do it properly and it was challenging, now holding m1 is so ######### boring and easy, it used to be like this, you had to have skills for gens and not just for loops, now you only have skill for loops, the skillchecks shouldnt even called skillcheck, i can hit those skillchecks with 1 eye closed without missing a single 1, the new hex ruin is so ######### bad and weak, only works on oni and hillbily and wraith even tho they dont need it so its wasted, you even added a perk that is called soulguard that counter hex combined to slug. the map reworks are ass, still full of rng, sometimes is good and sometimes is bad for both sides,

reverse hex ruin, the loobies are full of new players on the red ranks now because of this, playing killer and survivor on red rank is a joke for me, everything is so easy, playing killer i get 95% of the time a weakling survivors who cant even loop well enough or do anything, and when i play as a survivor i get very bad team mates which i can still get enough points because of my skill but still its just not fun, both my team mates are dying too easily because they are not belong to this rank(because is easy to rank up when u can do gens without skillchecks!!), and killers who cant catch me, this is absurd! when i play with my team i finish every game in 2-3 minutes and there is a killer raging on the other side, shall i say that i can win over 100-500 streaks with my team with no problem at all? even against the best killers in the game which i encountered like ortzava jordirex and more, they all got genrushed, the funny part we didnt even need toolboxes to beat them. the old hex ruin actually helped killers because great skillchecks wont progress a gen and you could use pop combined with it, but not is just a sad perk who is not effective when facing good survivor teams who can just be glued to gens and if u decided to chase 1, it will take u over 1 minute 99.9% of the time to get that survivor, which will result in u losing the game 100%, even slugging is no option anymore.

Reverse HEX RUIN, or you will only have potatoes in your game. nobody was happy with your ruin change, only the weak ass potatoes who dont even want to try learning. shame on you.

Comments

  • Kind_Lemon
    Kind_Lemon Member Posts: 2,559

    I liked Ruin. It shouldn't have been so easy use at the beginning of the match tho. I hate current Ruin.

  • gofu
    gofu Member Posts: 133

    It was a high risk high reward, like any other Hex.

    Ruin never got past 2 gens in the red ranks at least

  • mosheon970
    mosheon970 Member Posts: 215

    it was great perk which make the game way more fun than it is now.

  • Zeus
    Zeus Member Posts: 2,114

    Previous iteration of ruin was very passive. I think it's a good thing they made this change.

  • projecteulogy
    projecteulogy Member Posts: 671

    iirc doesnt it work with surveillance? i recall watching a YT video with Puppers using it. I'll have to see if i can find the video. I remember it working hilariously well in red ranks too.

  • mosheon970
    mosheon970 Member Posts: 215

    good red ranks could hit the great skillchecks no prob, the noobs could look for the totem, if they dont find it then they can gentap, ez result, good for both sides, new ruin is garbage which will help only survivors if they play correctly and glued to gens. i was the kind of survivor who hit every skillcheck, there are even skillcheck simulators online which u could train on and be a monster at that which will make ruin completely useless and even better for survivors than the new 1, but it could reward the killer early game because it would prevent some precentages from hitting the gens. they could also change perks depend on rank tiers, but meh they dont care. now they also nerfed hillbily so im about to quit this game anyway.

  • mosheon970
    mosheon970 Member Posts: 215

    is not good against good survivors, it forced them to actually do the important early gens. which they will do anyway, it can be good on trapper hag. im using corrupt a lot but not always. and honestly as a god tier player on both sides, im going to either be main survivor or leave this game.

  • mosheon970
    mosheon970 Member Posts: 215

    you mean survivors who are lazy and dont train to hit great skillchecks, plus it was a hex totem that most of the time was cleansed at 15-30 sec in the game lol.

  • mosheon970
    mosheon970 Member Posts: 215

    not to mention that i used to hit 29/30 skillchecks easily.

  • mosheon970
    mosheon970 Member Posts: 215

    it means you lack experience, i have poor vision mate and i still hit them, is all about instinct, the more u do the better u become, if you cant hit them then take a map and cleanse the ruins no prob mate, simple, and if u dont have a map then u can use perks to locate ruin. for example detectove hunch, u can use it with inner strenght, or u can use small games. etc... no prob right. u can also tell 1 of ur team mates to look for it with a map, is 4 people, meaning 1/4 will be using a map, so its very easy to have map in every game even for people who are not dedicated. then ruin will be useless. and if u really want to hit all those skillchecks, then u have online sites with hex ruin simulation where u do skillchecks like in the game and if u master it then hex ruin is nothing for u. simple,. and it dont take long to master.

  • wildcardyo
    wildcardyo Member Posts: 125

    one of the most truth speaking posts I've seen on this forum. what are devs thinking atm? the game state is so imba and #########

  • Axe
    Axe Member Posts: 1,060

    new hex ruin rewards killers for map pressure old ruin was a band aid fix. One perk should not determine a player skill

  • Chico
    Chico Member Posts: 20

    Stop complaing and just play. I play more as a survivor, but I play as killer too. How many times survivors were nerfed? They've been nerfed a lot too, but I play my game and I don't complaing about that. It's the same thing I say to the devs to bring back MoM or infinite loops.

  • leatherfav88
    leatherfav88 Member Posts: 209

    Dude just becuase ruin got nerfed that doesnt mean people will become potatoes, there are planty of killer mains that dont use perks or add ons that can take out a group of swfs in a heartbeat (im not saying i have a problom with killer perks or add ons )

  •  Antares2332
    Antares2332 Member Posts: 1,088

    The current ruin is literally a ruined ruin. It's like the hillbilly rework.