Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Generator regression?
Greetings, I'm new around these parts!
I've recently joined the game and have been having fun overall, and I noticed something that seemed odd from a balance point of view, this is about generators.
I was playing a bit last night using the Pig and using the Surveillance perk, I thought there was a bug while playing the game because as I would try to find or chase a survivor, the generator would immediately turn yellow as they pass by.
I realized my mistake after I asked a friend to investigate how it works; the survivor (as they pass by) can simply click as they pass by and completely stop a generator's regressing state very quickly.
When playing as a survivor, I don't want the generator to regress obviously. As a killer, it's the opposite. However, it felt like there was a disparity between the two. A killer needs to commit to damage a generator (unless they are using a perk like surge) but a survivor simply to press M1 for less than a split second to stop regression.
So my question is the following: how come such disparity exist between the two?
Shouldn't damaging a generator forces me into it (can't cancel it) as a killer?
And shouldn't stopping a regression from happening force me to commit for at least as much time as the killer took to damage the generator?
Answers
-
Thank you for the replies in advance!
0 -
Yeah, I sometimes think about this as well and I think you're right.
I think you should have to work on a Gen for at least a full second to stop the regression
If you really hate it you can run overcharge, a doctor's perk, so when they interact with a Gen they immidiatly get the overcharge skill check and if they just tapped the Gen they will instantly fail it so it's like 15% regression for free every time they do it
1 -
Oh I made the mistake of posting this as a question. I definitely do wonder about this, it's just a very odd thing to have that one side has to commit and the other doesn't.
I also was wondering in regards to kicking/breaking things (as a killer) because it's very odd that generators damaging animation can be cancelled but something like the palette doesn't.
0 -
If survivors tap gens to fix them they still get the skill check even while running away.
1 -
why would I want to be locked into that animation as killer? Currently, if I see a hiding survivor while I'm kicking, I can immediately cancel to start a chase or get a down. In your world, that would not be possible, increasing the overall frustration present in the game.
0