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Mori nerf when?

Ebony and Ivory mori are op af, as a survivor you can't do much before you hooked and nothing after.

It escalates heavily when killer is tunneling.

Why is it so hard to change mori so a killer can use it after 2 hooks?

We've been asking for it for ages and it's still not changed.

I'm so tired of people disconnecting while loading, just change it already

Comments

  • Akito
    Akito Member Posts: 673

    yea when?

  • Youko
    Youko Member Posts: 187

    Would you guys mind taking a look at my post? I started writing out a rework of the game mechanics and I think I found a pretty fair way to balance Moris. Granted, there's a lot of changes that would have to go with it, but I am hoping the devs might find it interesting and workable.

    https://forum.deadbydaylight.com/en/discussion/175382/core-game-mechanics-rework#latest

  • batax90
    batax90 Member Posts: 879

    2 hook mori is not the answer for a nerf most of the time it take more time to mori

  • Strongman23Robärt
    Strongman23Robärt Member Posts: 7
    edited July 2020

    In my opinion, the mori after 2 hooks isn't an option. Why not just hook the survivor for the third time then and get more points instead of mori after 2 hooks? I think the only change considering mori wouldn't affect mori, it would be removing the yellow mori completely and granting the killer an option to kill the last survivor without the mori offering. Maybe just change the moris to being rare for real, cause i have atleast one of them in my every single bloodweb. I understand the point that mori is annoying and unfair, but it would be just stupid if it the survivor becomes moriable after the second hook.

  • GoshJosh
    GoshJosh Member Posts: 4,992

    I like the hook all survivors at least once idea, or perhaps one hook + number of generators completed. I kinda hate that it ignores Decisive Strike too. Perhaps throw the dagger in the killer's shoulder during the mori animation? Would at least give us new mori animations. Lol.

  • Toybasher
    Toybasher Member Posts: 922

    Sometimes you just want to kill someone for a change rather than sacrifice them. I like the animations.


    Even if it's only on death-hook, you still can Mori them regardless of what's going on in the match. Maybe there's no hooks around since they broke from sacrifices or you're facing a sabo/flashlight squad or the survivor is under a pallet and you don't want to risk picking them up and getting sabo'd/flashlighted/palletted. Or they have DS up.


    I think the time "saved" is debatable since the mori animations are usually pretty long vs pickup and carry to hook.

  • Trash2
    Trash2 Member Posts: 29

    I disagree with the opinion on removing the Cypress mori as it can be quite entertaining when the survivors think that you brought an Ivory or an Ebony instead, but I do agree that there would be no point to mori someone after they hit stage 2 on the hook since you loose out on BP that way. Instead I think Ebony and Ivory should be remade so that it prevents people from getting tunneled off the hook (to an extent). Ebony could be tied to generators (f.e. you can mori 1 survivor that has been hook after 3 gens have been completed, +1 more after the 4th, and all when the exit gates are powered) and Ivory linked to total hooks (f.e. you can mori people that have been unhooked only after at least 3 people were hooked). That wouldn't completely solve the problem of getting moried from the first hook if your tem did 3 gens while you were chased and they brought an Ebony but it would give some sort of safety net for the survivors since a lot of killers just want to get rid of the first survivor as soon as possible so that the rest of the game would be easy for them.

  • BastardKing
    BastardKing Member Posts: 784

    At least moris have counterplay. If they have a key and know where hatch is, they just win. Both really need to go. They are a crappy game designs whose only purpose is to turn a loss into a win without having to earn it.

  • dugman
    dugman Member Posts: 9,713

    Green Mori is fine as is. Ebony is overpowered and Yellow is underpowered.

    Personally my suggestion would be:

    Yellow Mori - You can kill any survivor that you've hooked/caged twice (similar to Pyramid Head's Final Judgement). This would be modestly useful compared to the current version which only lets you kill the very last living survivor.

    Green Mori - You can kill one survivor that you've hooked once (same as it currently works)

    Red Mori - Both effects above. You can kill one survivor that you've hooked once and any survivor that you've hooked twice. This would be less powerful than the current version but still a bit better than Green.

  • Toybasher
    Toybasher Member Posts: 922

    Maybe they could add more secret offerings like making scratched and cut coin offerings secret, and the chests when searched have no item in them.


    I used to bring splinters when I bought the respective DLC's just to make survivors wet themselves in the offering screen.

  • Trash2
    Trash2 Member Posts: 29

    They can't be removed because they are needed for dailies and tome challenges. I mean you could remove mori but then if you need to kill someone for a daily you are stuck with devour hope and lets face it, that perk gets cleansed before it even reaches 3 stacks majority of the time.

  • BingBongBoi_69
    BingBongBoi_69 Member Posts: 39

    Moris have counterplay: the counterplay is looping well enough that the killer gives up on you or you loop them long enough to get out

    Keys have counterplay: killing the survivor, franklins demise, ending the game before the hatch has spawned

    But they are both equally bad for the game and should both be reworked

  • The_architect
    The_architect Member Posts: 120

    just remove as well as keys and this game can be much better, (as long as other changes)

  • stargazer9
    stargazer9 Member Posts: 649
  • Peepo
    Peepo Member Posts: 108

    It doesn't answer when.

  • Falkner09
    Falkner09 Member Posts: 375

    then remove keys from chests, and make it so the hatch wont appear until all gen are done, OR until there's only one survivor left, regardless of how many gens get done.