Clown Rework

Veeramid
Veeramid Member Posts: 113

This clown rework is aimed at fixing the problems with his current kit, that haven't been addressed since his release.

Reloading-> it feels annoying and takes up too make time. To streamline this process add a special animation where as he hooks a survivor he grabs bottles off the side of the hook. Also reloading is around 0.75 seconds but only reloads 1 bottle.

The actual affect-> keep survivors hindered while in the gas but to give clown more of a buff give him a speed increase while inside of the cloud. This allows the clown to use his bottles as a movement option instead of just a chase option.

Now to address his perks to fit in with the theme of the clown.

Pop and Bamboozle are perfectly fine but Coulrophobia isn't in a good place. Here's my idea of a rework to Coulrophobia.

Coulrophobia-> your presence alone instills great fear. Survivors within your terror radius have a 30/40/50% penalty to healing progress speed, 10/15/20% penalty to repair progress speed, and while in chase suffer from the blindness status affect.

This way coulrophobia can be used as a zoning perk to discourage survivors away from an area. This forces survivors to move to other areas for faster healing or repairing. The blindness status affect is a little addon as well to remove aura reading perks while in chase.

I'd love to see how you guys feel about this whole reowork down below so leave a comment if you want.

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