"You had no map pressure"
I just played a game with ghost face on a Coldwind map and got completely gen rushed. Like oh my god there was nothing I could do absolutely zero counterplay. First three gens within the first minute.
And a Survivor has the audacity to tell me I have no map pressure. TAKE A LOOK AT THOSE BUILDS. No map pressure my butt. I had eight stacks of STBFL and was literally downing people as fast as physically possible on this Killer. I even had good add-ons.
Just stop. If you're literally gen rushing own up to it and don't blame the Killer for "no map pressure." Sit down.
Comments
-
Survivors justify balance between both sides by saying "apply more pressure". It's such nonsense. There's very little you can do with mid tier killers and a M1 killer like ghostface unless the survivor makes mistake and they always look at applying pressure in terms of how much pressure a nurse or a spirit applies.
And then they wonder why they see nurse and spirits all the time and ask for a nerf
48 -
I don't even think a Nurse or Spirit could beat those toolboxes with BNPs. Three Prove Thyself and FOUR Streetwise on a Coldwind. Those gens never stood a chance
26 -
I think it’s honestly survivor movement that pisses me off the most about playing killer. Gens aren’t as bad if you come equipped with the right perks. You can feed off constant information from your hooks and downs and speed. But the survivor movement being able to 180 or 360 you is bs
8 -
Like I said..very little you can do about it. If they have three PTs and 4 streetwise then it's likely a SWF. Remember that they wouldn't pip and there's nothing you can do to beat a SWF. Not with ghostface. Except maybe camp and tunnel and slug
6 -
Well for one, toolboxes aren't even good anymore, most don't even last a 1/3 of the gen. Second, Prove thyself isn't even the good either, it only removes like a couple seconds off a gen.
Also if you lost 3 gens in the first minute thats simply your fault, you either took an early chase that you shouldn't of or patrolled poorly.
5 -
First of all, I don't mean anything here to be disrespectful, so pleas please understand that. I main Trapper, who is one of the slowest killers to get going. He has to spend the early game setting up the map. You don't want to commit to long chases too early or you are done. I understand how fast those first few gens can go.
That said, "gen rush" claims annoy the hell out of me. What are survivors supposed to do? Hide in a locker for the first 45 seconds, the run from th locker to killer shack and back before starting a gen? They have only one objective that counts, do the gens asap. The longer a match goes, the more their chances of survival fade.
Getting upset at survivors hitting gens is as absurd as survivors getting upset at a killer for getting a hook within the first minute. We have one objective, kill the survivors.
My thoughts are that you either ran into a group who completely outclassed your skill level;happens to everyone. You perhaps made too many mistakes early? Did you commit to a long chase early in the game that cost you more time than it was worth? Be willing to break off a chase if it looks like it will take too long. Wound and move on.
Dud you tunnel or spend too much time proxy camping? A lot of killers rank up vs bad survivors in green and purple ranks only to learn that lazy strategy does not cut it so well at the higher ranks. They either whine, or learn to adjust their skills and grow.
Not enough data to know what it was. I'd suggest taking a step back and try to asses any errors you are making and correct them. That is how you get better.
Good luck.
18 -
I got the mental image of the gens screaming "OH GOD GHOSTFACE HELP US THE SURVIVORS ARE REPAIRING US, THEY'RE USING BNPS AH GOD MAKE IT STOP" etc.
10 -
LOOK AT THEIR BUILDS. I had relatively short chases. Maybe it took me more time than usual to find the first Survivor. But 15% faster gens from Prove Thyself. Two BNPS. And toolboxes that last from 25%+ longer because of streetwise stacking.
I play at Rank 1 to 2. Gens never go as fast as that game I had. Like it was mystifying to play
10 -
Cornwind is an abysmal map for ghostface and most low mobility killers in general, you just had bad luck.
5 -
4 Resilience.
2 Toolboxes.
3 Prove Thyselves.
4 Streetwise to make the toolboxes last longer.
In my honest opinion, the Ruin nerf ruined everything.
33 -
Typical Gen Rush builds. There is not much you can do against this #########.
17 -
If you look at the survivors' perks and accessories, we can see that they have only played simulator M1 of gens.
6 -
They are correct that you had no map pressure, but it wasn't entirely your fault. An m1 killer on Coldwind is rough and they brought stacked toolboxes to boot. Maps and killers are still a little broken, I believe in balance issues, not silly fake problems like "tunneling" or "gen rushing". If you played your best all you can do now is hope for better luck next time.
1 -
Did you see those perks and items? 4 streetwise, 4 resilience (to make gens faster when injured), 2 prove thyself, 2 bond (to find mates to make gens faster with prove thyself), 2 toolkits with BNP. Those guys definitely wanted to do gens as fast as possible, looks like a swf to me. And that botany knowledge guy was their healer.
On the other side, no second chance or exhaustion perks, so chases shouldn't last that long. But basic knowledge about looping is probably enough in this case to make all those gens in time.
7 -
This content has been removed.
-
I agree, but have you seen their builds? and the objects with accessories they were wearing?
This case is different. This "SWF" only came with the intention of making gens quickly. It is literally NOT POSSIBLE to counter this.
The pressure that the killer tries against this type of survivors is not enough.
Post edited by Antares2332 on8 -
The problem is objective time and information available. Survivor and killer should have similar objective times, roughly 7 minutes, unfortunately, survivor objective times are about half of killer times, and they have the numbers advantage. Anyone that's played this game for more than 50 hours can see this.
The second problem is information, the game is made around zero communication, so swf breaks it. They need to add 10 seconds per gen, per member in a party. So a 3 man gets 30 seconds added, while the solo is still at 80.
1 -
I think most of the coldwind maps suffer from the "Ormond problem", even though Ormond is probably the most extreme. They're big maps with a lot of loops that are pretty strong and usually not very mindgame-able. I realize they have just recently been reworked but I feel like they still could use some tweaking.
8 -
No man. That setup is gen rush. This is a rare instance where the term is being used correctly. It's not full gen rush. If it was there'd have been 2 more toolboxes with BnP.
@TheRoyalOwl uh multiple Streetwise stacks make toolboxes better than before. Two people with Prove Thy Self, Streetwise, engineers toolboxes, BnP, and Wire Spool can complete a gen in 15 seconds. The real joke is they'd have enough toolbox left to complete their second gen in 29 seconds. Get a 4 man with a decent spawn and this setup and that's 4 gens in 44 seconds.
3 -
Bit funny you are asking him to take a step back and assess what he did when you can't even see 3 PT, 4 Streetwise, 4 Resilience, and 2 mega-toolboxes with BNPs. Maybe take your own advice, this is an actual example of gen-rushing and not some poor excuse like some frustrated killers use.
8 -
Gen rushing usually isn't directly the survivors fault. It's game balance, from the killer in play, to the map, gen/loop placement, etc. In this case, however, it was clearly the survivors intentions to get the gens done as fast as possible. No interest in the chase, to actually have a match. They wanted in, pop gens in three minutes, teabag out the door. Just look at the BNPs and perks.
Killer didn't do that badly. Over 20k, so he did put chases and downs in. But when you have a coordinated team that are only in the match to blitz you, only a certain skill cap and killer choice can overcome that.
3 -
So the killer is having a hard time at the beginning of the match...what's your point?
2 -
Just saying if they come in with loadouts like that I can almost guarantee that the survivor was being sarcastic. They know you can't do anything.
1 -
Yep. I miss the old ruin. Changing it was the dumbest thing.
3 -
They probably were poking fun with that remark. Although, it's technically true that you had no pressure, for the simple reason that you couldn't have any given the circumstances.
Those kind of builds are kinda rare. There's not much you could've done there. Those are the survivor equivalent of 'kill-rush' uber sweaty killer builds. You just don't see the gen-rush loadouts often, because you need multiple people to run them, as opposed to the killer who's just one player.
Ultimately, there's unbalanced stuff in the game. The devs are constantly assessing and tweaking. It's no use getting too upset with it. Brush it off and move on to the next match.
4 -
This content has been removed.
-
Honestly all i can say is you win some you lose some. Just like 4 randoms get slapped by a mori, it can be reversed and a random killer gets a swf death squad. Just shake it off and move onto the next game is my best advice
4 -
I won't give much input because I'm not smart but I use corrupt on ghostie as it separates survs so you can pick them off. Just what I do tho. ☺️
0 -
Those builds are literally designed to get the gens done as fast as possible. Double up on gens w/Prove Thyself, stealth so the killer is forced to waste more time looking for you, Resilience because more gen speed, a medic to patch everyone up before they go for the gates. That is a tournament "deathsquad" team right there.
1 -
Lmao. Yeah, not at all. The tournament teams loadouts was basically all BT/DS/Unbreakable/Dead Hard or Sprint Burst.
1 -
Lmao. Yeah, not at all. The tournament teams loadouts was basically all BT/DS/Unbreakable/Dead Hard or Sprint Burst.
1 -
I was gonna say, gen rush doesn't exist, it's just doing objectives.
Then I saw the builds and items and realized these folks were intent on gen rushing.
I'm all for keeping pressure on the killer, but damn don't they want some interaction in the game?
5 -
I’m impressed that you got that many bloodpoints with those survivor builds, honestly. You must have pressured them some because the ultra sweaty gen rush builds I’ve played with/against in the past have usually ended up with 10k bloodpoints across the board.
0 -
Yeah, and if you do either one poorly you pay for it, this isn't rocket science.
0 -
This is typical "genrush tryhard SWF". They play not for "fun"
1 -
Yeah, that's a gen jockey team. But, and there always is a but, it looks like you played GF in the most boring way, and also played right into their builds desire.
I'm guessing you barely ever exposed anyone and just went for injuries and rotation off of that? They all had Resilience, meaning you were helping them do gens faster.
Had you have exposed them, left them alone and rotated onto someone else, maybe to get a grab or more exposed people, they would have crapped themselves a bit.
Also, 3 gens in a minute is kinda avoidable. Maybe 2 BNPs on 2 gens would have them almost done by the time you get there, but still you would hear or see the gen pumping that early in the game. What map was it?
2 -
I usually don't give to much attention to accuses of gen rushing, but even I have to admit those guys seemed really dedicated to it just by looking at the build.
That said, against such a team ending chases quicky is not enough, because it doesn't matter how quick you are you still are pressuring one survivor at a time. That's why I think STBFL is not impactful as it seems, while Discordance or some other information perk that tells you where you can put the most pressure would have helped you a lot.
0 -
This is a bully squad in action, there isn't much you can do since even if you "apply pressure" you really can't "apply pressure" to 4 different sides of the map at once, you'll injure one and go find the others he'll just get back on the gen, you down and hook you'll waste time hooking.
With people like this the best option is to slug, but it's often too late when you realize they're genrushing.
0 -
Not a lot Ghostface is going to be able to do against that on Coldwind. Your best shot would be to proxy camp the first hook around a 3 gen, force hook trades, and play around Pop. 99 people for quick Exposed hits and harass them off the 3 gen. Even the 3 gen strat is rough because there are still too many linked safe tiles on the Coldwind series. But Ghostface can't win that game playing like Fair and Fun Killer bot.
1 -
At this point I'm sorry but you should just stop playing Ghostface. A good nurse would have make a quick work of these genrushers. They don't even have exhaustion perks.
There is a reason why only few killers are viable in this game, and ghostface is a loopable M1 killer.
It's annoying and doesn't solve the real problem, but you have to play top tier killers
0 -
You're supposed to 2k on average, not at least 2k everygame. This was a bad game, and you 1k
3 -
It's the fact that its FOUR survivors needing FIVE Generators to be done to open gates. Searching, finding, being looped, all takes time. Survivors have toolboxes with add-ons that speed things up WHILE the killer is busy doing these things. even without a toolbox, fixing a gen is moderately speedy when you dont miss checks.
They need to reduce these speeds on all these factors. Plus reduce the range the checks have
Also, add more needed objectives for survivors to do than just FIVE Generators.
1 -
Prove thyself, resiliance, toolboxes and BNPs, the most interesting choice is bringing Neas perk to make the toolboxes last longer. Nobody takes that. I can feel the sweat from here.
This is why you shouldnt go against 4 man premades.
0 -
Yes, I did see the builds. How different are those builds from a forever Freddy build with an Ebony Mori? Again, I point to the fact that focusing on the objective is the point of the game for both sides. You can't complain about a gen build and then support a similar killer build. We like to claim the survivor has every chance to win vs a forever Freddy build with an Ebony Mori, then the same must be true for these builds.
2 -
Even tho they have genrush build. 28k you can't get that only by doing gens. They probably healed/save a tons. When i rush the gen im lucky if i get more than 15k
2 -
Considering the end screen, you got a kill, and everyone earned a decent amount of bloodpoints, im fairly certain the match was completely fine. Hell, even the guy you killed had good bloodpoints. I'm fairly certain it wasn't just the "gen speed" that made you "lose".
There entire builds are centred around completing gens quickly, so its not a surprise that gens where done quickly. Goes to show the match was pretty fair, and very close
1 -
Amen
Infact, it's the ONLY thing that does make me actually camp the hook. Cba to spend another 5 minutes trying to catch Torvill and Dean
2 -
The vast majority of the games maps are simply too large for an M1 killer to properly apply as much pressure as he needs to against good survivors. Map size is quite an issue.
2 -
Oh yes, when every m1 killer has to rely on survivors' mistake to be able to do anything it's okay, but when survivors have to rely on killer's mistakes it's a big nono
1 -
I got trough the comments and I heavily doubt it was a swf, unless they didn't had a Vchat, I have no idea why they would run Bond over a better swf oriented perk.
0