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Disconnecting Distinctions
First, I apologize if this has already been addressed elsewhere. When I saw disconnecting penalties were back I was happy. People who quit and give up bug me the most. I'm a firm believer in finishing the game to the best of your ability, even if the situation seems grim. Besides if it's really that bad, stick it out. It can only last another minute or two and you won't have another queue in that time anyway.
So when I was playing SWF tonight Dead by Daylight crashes. Which, to be fair, has only happened one or two times before this. I submit the report. I see it was clearly Dead by Daylight and not Steam because a Dead by Daylight specific bug report box popped up. I signed back in, but because I was in the middle of a match I lost the progress I was making in that game on my tome challenge, I got no bloodpoints, I lost my token I put in, and I was prevented from starting a new match.
Are there plans or ways to distinguish these types of crashes from plug pulling/rage disconnecting? Surely you must be able to discern these since we can submit a crash report to the DBD team directly? I don't know of these things though, so I understand if perhaps it's simply not something that can be discerned when it happens. If that is the case, would there be any way to "refund" players after a valid report crash is submitted?
Let's use my case tonight. I sent the report, your team receives it and confirms it was a legitimate crash and then rewards my account with 10,000 bloodpoints (or something that feels fair). Would that be possible, so even if I lose out that night, maybe a few days or even a week or two later I'd at least get something for my trouble that positively contributes to my game?
Again, I don't have a good concept of the logistics of something like this, so I would love to hear thoughts or reasons.
Answers
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You can tell actually. If there's the "A survivor has died" sound effect, they manually pushed Leave Match. If there's no noise, they lost connection, crashed, or hard-closed the game/pulled the cord.
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I also had my game crash for the first time. That was after the last update so I’m guessing this update is the issue.
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My problem here isn't being able to tell how a survivor left (whether rage quitting or legitimate crash) or the patch itself.
I'm wondering if the devs can tell on their end and not penalize people when the game itself crashes.
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on they end i don't think so if they could they do so already.
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