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New Skillchecks

LunarMess
LunarMess Member Posts: 71
edited July 2020 in General Discussions

A lot of what seems to make the game stale for survivors, is just the utter lack of anything new to do in the game, and with MMR, i am absolutely scared for what might happen to any type of game in DbD at high skill levels. As the Devs have said they dont wish to add new objectives to the game.

I think its really time to add something new to the base that is already there. Sound and skillchecks are bread n butter for generators, but the constant same in and out of every game makes survivor very dull if you arent getting chased.

A few ideas for generator skill checks could be a way to also solve the issue of quick gens.


A sound like the deathslingers chain is the sound cue, and gives an idea of how fast this skill checks might be.


Each 25% A generator is progressed, a partial mini-game ((micro game if you will)) triggers, 1 of 3 ACTUAL skill checks.

  1. Wires. you need to connect a wire with another, while hitting ( 25% / 15% / 7% / 5% ) Skill checks, each succesfull skillcheck during this phase will reward you with 250 BP, and make the gen work 2 / 1 / 0 / 0 % faster for a short period of time.
  2. Hot Parts. Skill check great zones are your only way out. Hitting regular skill checks during this time will burn you, 4 / 3 / 2 / 1 Burn(s) will decrease repair speed by 10% and force you to scream and get off the gen if burned another time. The gen will overheat, forcing survivors to move to a new gen.
  3. On the Fly Repair. The generator no longer progresses for 3/7/12/15 seconds, during this time, skill checks will appear at a constant rate (one after another) each great increases repair speed for 5 / 3 / 1 / 0 seconds after this time has finished, each good decreases repair speed for "x" seconds after the 5 / 3 / 1 / 0 seconds (# of skillchecks). Each failed skillcheck will prolong the stopped progression time by 0 / 1 / 1 / 3 second(s).

Once you finish a generator, receive the "Splintered Fingers" Status affect, and release grunts of pain at a 85 % reduced rate. (when healthy, 0% reduced when injured)

  • Splintered Fingers

All actions involving a characters Hands pause this affect ( Healing, vaulting, throwing pallet, Generators, Totems )

Make chases Action Speed reduced by 12.5%; Great Skill Checks No longer Appear.

Lasts for 15 Seconds.

"Hard Work Never Pays Off Here"

The change will shift how survivors think about doing generators, and hopefully prevent survivors from working on multiple gens, then suddenly hoping onto another to try and finish it. The 12.5% Also would slow down 10 seconds of time from the 80 second gen time, and healing will only gain a measly 2 seconds of heal time, but this will keep the effect persisting.

[Edit Clarification : This isnt supposed to be focused on the bit about slowing or anything, but mainly how bland the system has become,i just had wanted to add more to make it seem more flushed out]

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