DS deactivation conditions to replace the timer

zoozoom6
zoozoom6 Member Posts: 825
edited August 2020 in Feedback and Suggestions

as it is now DS from a survivors sernio means delayed tunneling by means of slugging and waiting and from a killer perceptive it is used as a minute or two of invincibility they are keen to rub in your face every chance they get.

so instead of the timer we could have conditions like 10 seconds on a generator clensing a totem 30 seconds not in a chase being healed jumping to a locker. why not change it? do survivors like being slugged for 3 minutes every game?

Post edited by Mandy on

Comments

  • Xayrlen
    Xayrlen Member Posts: 329

    No need.

    DS is in good position atm and no nerfs/buffs required. If it irritates you so much that you can't chase another survivor or check generators, just immediately pick survivor up, rub your shoulder for 5 seconds and then again down the survivor. Easy.

  • TheMonadoBoi
    TheMonadoBoi Member Posts: 346

    Sure, gotta have a timer at all times for every single time you hook someone, great idea.

    They shouldn't be able to proc DS if they went for an unsafe unhook, started repairing cause they know you can't touch them or got fully healed cause guess what, if they had time to do that then news flash that's not tunneling.

    Dozens of times a week you hook someone, hook someone else, down another survivor and oh surprise they STILL have DS.

    DS is not fine but you're so biased you can't imagine life without your one minute of invincibility. And if you think eating a DS can't be the difference between winning and losing then you only play low ranks.

  • Kees_T
    Kees_T Member Posts: 811

    Yeah of course, and let the survivor use their small PP build with DS + UNB. I don't care about DS, just slug them. But I HATE that survivors get cocky with their 60 seconds of invulnerability, thying to unhook in your face, risk doing gen in front of you.

    I always try to eat DS's in early game so then I can tunnel them when I need to quickly remove someone from the game.

    DS clearly is not meant to be a anti-tunnel perk. At the moment a Killer decides to chase someone that isn't the unhooked, its not tunneling. DS should deactivate at the moment a survivor is out of danger to be tunneled(healed, repairing gens, unhooking other survivor).

  • Crowman
    Crowman Member Posts: 9,507

    I see no reason to remove the timer. It just should also have another condition that deactivates it like working on gens.

  • lazerlight
    lazerlight Member Posts: 354

    I'd say DS shouldn't work if all generators have been repaired. And yeah, if survivors do other actions like repairing or healing or getting in a locker it should cancel out too.