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Killer entitlement with the lobby cherry picking and dc's

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Comments

  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857

    @MisterCremaster said:
    Fun fact: SWF has been in for a while now and the player base has grown. Ya'll wasting your time complaining.

    They could finally at least adress the issue by balancing the game around it and give ingame voicecom. Right now they literally are like: "duh...yeah it's unbalanced we know but people like it".

    It's not about complaining or wanting removal of swf. I find it fun, but I know it's unfair. There should be an equalizer on the killer side. No, not free kills but something information wise like built in whispers. Or remove swf from ranked matches and make an unranked quick match mode that you can have swf or solo players mixed. Ranked could be no swf. There's ways about it, the reason swf is an issue is because it gives an unfair advantage in ranked play. Can't have casual ranked mode, gotta split them. 
  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857
    No in game voices, just be able to tell swf and give killers something like whispers etc to make up for information, seeing they are thinking of adding built in kindred in some form and more info to solo players. 
  • MisterCremaster
    MisterCremaster Member Posts: 614

    I think everyone auras should be revealed all the time. Survivors should also be in first person perspective, and have guns. And killers should have guns too. And we can pick up different guns as the game goes on, and who ever gets the most kills with those guns should win the match.

  • AStupidMonkeyy
    AStupidMonkeyy Member Posts: 718
    edited September 2018
    grtf47 said:
    Yes this needs to be done. If all you pussy killers that can’t verse a swf with toolboxes or flashlights have a problem git guud and don’t say I don’t want to deal with this or that blablabla. I don’t want to deal with mori but I still do and don’t dodge lobbies because you suck
    I guess I suck at Rank 1 because I'll keep dodging XD
  • SteveyHooves
    SteveyHooves Member Posts: 246
    For the amount of times Survivors Quit on me in my lobby I don't think you have a valid argument or just in my games only... which is probably more... I can't take your argument seriously. If they quit for a valid reason it's weird they quit right after I down them after about a minute into the game or they hooked first... or they lose a long chase. I think the Death sound is someone Rage Quiting. That's how many people have rage quit on me. 
  • Wolf74
    Wolf74 Member Posts: 2,959

    I feel so lonely with my weird opinion now.^^ [/sarcasm]

  • Zarathos
    Zarathos Member Posts: 1,911

    @FrenziedRoach said:
    Here's a couple of undeniable facts that are 100% true.

    • This game was not designed from the start to have SWF. Therefore it was made with that balance in mind. This has been acknowledged by the devs 100%
    • You cannot, however, remove SWF. Being able to play with friends in a team is a basic multiplayer must have for games in this day and age and a huge oversight on the part of the devs and they know this.
    • However, if they balance the game around SWF, the solo player gets screwed.

    So the devs have taken the following path - they are slowing seeking ways to bring the solo players up to the level of the SWF. As that's done, they'll be free to continue to buff the killers to match the playerbase.

    Until then, we're stuck with what we have.

    Given the number of people who dodge lobbies - instead of trying to pressure them into staying, you ponder why beyond your usual "they just suck" rhetoric.

    That being said - if you consider disconnecting from the game more than once a night, it might be time to play Civilization V anyway....

    Man I'm glad its civ 5 your recomending civ 6 is trash. XD

  • powerbats
    powerbats Member Posts: 7,068

    @pauloandrade22 said:
    You can call all of the insults you want to try and socially coerce people to play with you.

    But I and you guys too would not purposefully play a rigged game where you are guarranteed to lose no matter what unless you get pitied on or they are just really bad players.

    Yep the excuses keep on coming, rigged game, you're guaranteed to lose etc, what's next the sky is falling so therefore the internet will die thus you can't play?

    If you're guaranteed to lose then why do so many killers do so well so often I mean against good survivors they still manage to get kills and even 4k.

  • Eveline
    Eveline Member Posts: 2,340
    I had a killer now who dc'ed because instead of 4k he got 2k. Gens powered dc.
  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857
    Eveline said:
    I had a killer now who dc'ed because instead of 4k he got 2k. Gens powered dc.
    There are sore losers in both sides, people who dc on first down. That's what this game does.
  • Tsulan
    Tsulan Member Posts: 15,095
    I rarely get dodged. Always play solo queue. I have rank 1 for both killer and survivor. I have over 1000 hours. My profile is public, everyone can read and leave a comment. 

    I really don't see the problem here.
  • powerbats
    powerbats Member Posts: 7,068

    @Eveline said:
    I had a killer now who dc'ed because instead of 4k he got 2k. Gens powered dc.

    I get that sometimes too and there's a certain rank 1 killer a Billy that everytime he dc's after 30 seconds or so if he charges across a map and doesn't find anyone. It doesn't help that i always kill his Hex Totem within the 1st 2 minutes or so as soon as i realize it's him.

    I've had killers who'll do it when they've gotten 3 ppl sac'd because the 4th person is about to get out from the gate. So they dc and lose all those points and a double pip all because they didn't get a 4k.

    But on the other side and I've seen this from both sides a survivor will dc the moment they get hit or downed 1st time sometimes.

  • Orion
    Orion Member Posts: 21,675

    @Dabrownman1812 said:
    There are sore losers in both sides, people who dc on first down. That's what this game does.

    Don't blame the game, blame the player. This is like blaming traffic for the existence of ######### drivers.

  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857
    Orion said:

    @Dabrownman1812 said:
    There are sore losers in both sides, people who dc on first down. That's what this game does.

    Don't blame the game, blame the player. This is like blaming traffic for the existence of ######### drivers.

    No, competitive environments brings out things in people. Not blaming the game, saying it is the obvious catalyst for this behavior or it unfetters them. The actions are totally up to the user.
  • Eveline
    Eveline Member Posts: 2,340
    powerbats said:

    @Eveline said:
    I had a killer now who dc'ed because instead of 4k he got 2k. Gens powered dc.

    I get that sometimes too and there's a certain rank 1 killer a Billy that everytime he dc's after 30 seconds or so if he charges across a map and doesn't find anyone. It doesn't help that i always kill his Hex Totem within the 1st 2 minutes or so as soon as i realize it's him.

    I've had killers who'll do it when they've gotten 3 ppl sac'd because the 4th person is about to get out from the gate. So they dc and lose all those points and a double pip all because they didn't get a 4k.

    But on the other side and I've seen this from both sides a survivor will dc the moment they get hit or downed 1st time sometimes.

    That Billy is hilarious.
  • Orion
    Orion Member Posts: 21,675

    @Dabrownman1812 said:
    No, competitive environments brings out things in people. Not blaming the game, saying it is the obvious catalyst for this behavior or it unfetters them. The actions are totally up to the user.

    Can't bring out what isn't there in the first place. People like that just shouldn't play games.

  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857
    Orion said:

    @Dabrownman1812 said:
    No, competitive environments brings out things in people. Not blaming the game, saying it is the obvious catalyst for this behavior or it unfetters them. The actions are totally up to the user.

    Can't bring out what isn't there in the first place. People like that just shouldn't play games.

    Oh, but they will
  • Kilmeran
    Kilmeran Member Posts: 3,142
    edited September 2018

    @Zarathos said: Then change the game vs players who can direct each other whats close to being done or when a save is optimum or what direction the killers going. I have played from both perspectives and its unbelievably unbalanced.

    Relaying information on killers position to others. Giving the location of hex totems to the team. Giving the killers perk layout on death. Guys killers got noed. Watch out guys devour hope. Haunted ground and ruin dont touch the totems.

    You call us entitled despite the fact that you are feeding information no survivour should know telepatheticly giving the location of all key objectives and threats. You can talk fron your pedestal claiming its entitled but i dare you to face down 10 rank 1 swfs as trapper and tell me how much fun you had knowing all your traps will be disarmed and your position always being compromised.

    Yeah, I was checking out random Streamers on Twitch for DBD tonight and saw two channels that I recall that were SWF teams. It was such bullshit to watch. They bullied the Killer, called out positions on everything, relayed Perk loadout when one of them died.

    I mean, if that was my first time viewing DBD to see what it was about, I can assure you I would never have bought the game after seeing that SWF crap.

    And these are Streamers with thousands of followers.

    One that was a real douche and bullying the Killer because he was bored was some Streamer named Puppers. The other SWF relaying all sorts of crap (including Killer loadout) was StreamDad_

  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857
    Kilmeran said:

    @Zarathos said: Then change the game vs players who can direct each other whats close to being done or when a save is optimum or what direction the killers going. I have played from both perspectives and its unbelievably unbalanced.

    Relaying information on killers position to others. Giving the location of hex totems to the team. Giving the killers perk layout on death. Guys killers got noed. Watch out guys devour hope. Haunted ground and ruin dont touch the totems.

    You call us entitled despite the fact that you are feeding information no survivour should know telepatheticly giving the location of all key objectives and threats. You can talk fron your pedestal claiming its entitled but i dare you to face down 10 rank 1 swfs as trapper and tell me how much fun you had knowing all your traps will be disarmed and your position always being compromised.

    Yeah, I was checking out random Streamers on Twitch for DBD tonight and saw two channels that I recall that were SWF teams. It was such bullshit to watch. They bullied the Killer, called out positions on everything, relayed Perk loadout when one of them died.

    I mean, if that was my first time viewing DBD to see what it was about, I can assure you I would never have bought the game after seeing that SWF crap.

    And these are Streamers with thousands of followers.

    One that was a real douche and bullying the Killer because he was bored was some Streamer named Puppers. The other SWF relaying all sorts of crap (including Killer loadout) was StreamDad_

    Most survivor mains don't understand the advantage it gives. It can't be that much of an advantage etc. Voice breaks the game, even when I play swf I don't read loadout, I play as if I was with randoms and tell my homies not to teabag unless they camp. It's a pretty unfair game breaking edge when survivors know what they are doing and are competent. Most survivor mains don't get to rank 8 killer and lower to see the difference in high rank swf and low rank swf. Pretty much facing ed, edd, and eddy or you're facing the expendables lol.
  • Khroalthemadbomber
    Khroalthemadbomber Member Posts: 1,073

    To paraphrase the Devs: "The realm of The Entity is a world akin to that of your dreams. As you're unable to talk in your dreams, you can't talk in an in game round."

  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857

    To paraphrase the Devs: "The realm of The Entity is a world akin to that of your dreams. As you're unable to talk in your dreams, you can't talk in an in game round."

    Someone remembers. 
  • Zarathos
    Zarathos Member Posts: 1,911
    powerbats said:

    @Dabrownman1812 said:

    Most survivor mains don't understand the advantage it gives. It can't be that much of an advantage etc. Voice breaks the game, even when I play swf I don't read loadout, I play as if I was with randoms and tell my homies not to teabag unless they camp. It's a pretty unfair game breaking edge when survivors know what they are doing and are competent. Most survivor mains don't get to rank 8 killer and lower to see the difference in high rank swf and low rank swf. Pretty much facing ed, edd, and eddy or you're facing the expendables lol.

    Actually most survivor do understand and most streamers also aren't jerks like a certain PS4 douchebag. But what we can't understand the lengths some killer mains go to blame swf for their poor game play.

    This forum is littered with posts claiming it's 4 man swf with 4 ds/sb etc when that's not even remotely close to the truth.

    It's hard to take a lot of killer mains seriously when they blame everything that happens on swf, voice, ds, and whatever other excuse they want to use.

    We all can agree that swf makes it more difficult and the devs are slowly changing things to make solo on equal footing so killers can be brought to that level.

    But looking at the posters here that's never gonna be enough and it's why people use the you want 4k every match and everyone on hook.

    When you killer mains sometimes won't even call out your own side for such blatant bs and even defend them when you know it's bs you're just as guilty as they are. You also basically say to everyone that hey we want 4k every match and easy games.

    It doesn't matter what the truth is the perception that you're all just a bunch of whiny spoiled entitled children comes through loud and clear. Throw in the usual insults you direct or let get directed unchallenged and you're just as guilty.

    The post game screen is getting changed so killer perks can't be seen and as far as voice they could take that out and you'd still whine. You've obviously forgotten Steam chat and speech to text messaging haven't you.

    If you think for one instant those people in the dream aren't going to communicate somehow you're mistaken and it's hilarious you quote the devs when you're all so busy bashing them using the same logic.

    I've said it before I'm hoping they create a non swf queue and then you have to choose which one you want to play against as killer. Once you choose however YOU'RE STUCK WITH IT, meaning you can't ever leave that solo q no matter what.

    Don't like long lobby wait times well tough cow patties, you got what you wanted and now you're stuck with it unless you buy another copy of the game. Because if there's only 30% of the player base that does solo q then you lot have to divy up that 30%.

    The nice thing is killers that choose to stay won't be lobby dodging because they won't care, they'll get super fast lobbies. The survivors won't get lobby dodged anymore because they won't have to deal with it anymore.

    Lastly this last parts would have to be once they buff killers up to swf level of course but then you'd have to come up with something new to complain about.

    I get your frustrated that killers blame their faillings repetadly on swf. But claiming were whining and should stop complaining while desperatly pointing out some fixes incoming really hammers home how unbalanced the experiance is. Some killers don't fundamentally work against swf. Trapper for instance will have all of his traps disarmed and marked by other survivours. I see no solution to making him viable vs swf.

    A killer like trapper needs no voice comms to be viable. Ive played a large amount of swf and solo play and I get the appeal hanging out with mates and acting as a coordinated skilled team is incredibly rewarding and enjoyable. But it should be a challenge a killer is warned is incoming where their aware they need to bring their A game. I have went up against swfs teams with some weaker meme builds into swf and its depressing how little impact you have completely unaware that they were a co-ordinated team.

    Also your solution is anti new player friendly. If a new player enters the game and finds the decision show up how can he make an educated decision on whether he wants to play agsinst swfs or only solo. Make separate queues for this game one casual and one ranked. Ranked gameplay is solo only and casual is swf allowed. Its such a simple solution. Casual will also be a good node to test out fun weaker builds instead of playibg against optimised teams and survivours
  • powerbats
    powerbats Member Posts: 7,068

    @Tsulan said:

    I think you went a little overboard with this...

    SWF is a problem. Everyone knows this, but the devs struggle to find a way to balance this without making the game unplayable for solo players.
    My proposal still is, that they introduce ingame voice chat like most other competitive multiplayer games have and then balance around it. Remove all the stupid indicators that ruin or noed exist (just like it was a little over a year ago). Then buff killers until they are all more or less on Billys power lvl.

    Oh and forcing someone to play against swf would be the best way to get rid of our entire killer community.

    Oh I know i went overboard but I wanted to get the points across since some people just want to be ahem more stubborn than normal for this forum.

    The solo is getting buffed to swf to make it on par with swf so then killers can be buffed.
    Voice chat in game is a bad idea given all the lag issues due to p2p. Besides why use in game when you can use Steam or Discord, Mumble, Ventrilo etc.

    Ruin i've actually got an idea on how to make it actually worthwhile but not as a Hex perk but as a regular perk with time based effects.

  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857
    powerbats said:

    @Dabrownman1812 said:

    Most survivor mains don't understand the advantage it gives. It can't be that much of an advantage etc. Voice breaks the game, even when I play swf I don't read loadout, I play as if I was with randoms and tell my homies not to teabag unless they camp. It's a pretty unfair game breaking edge when survivors know what they are doing and are competent. Most survivor mains don't get to rank 8 killer and lower to see the difference in high rank swf and low rank swf. Pretty much facing ed, edd, and eddy or you're facing the expendables lol.

    Actually most survivor do understand and most streamers also aren't jerks like a certain PS4 douchebag. But what we can't understand the lengths some killer mains go to blame swf for their poor game play.

    This forum is littered with posts claiming it's 4 man swf with 4 ds/sb etc when that's not even remotely close to the truth.

    It's hard to take a lot of killer mains seriously when they blame everything that happens on swf, voice, ds, and whatever other excuse they want to use.

    We all can agree that swf makes it more difficult and the devs are slowly changing things to make solo on equal footing so killers can be brought to that level.

    But looking at the posters here that's never gonna be enough and it's why people use the you want 4k every match and everyone on hook.

    When you killer mains sometimes won't even call out your own side for such blatant bs and even defend them when you know it's bs you're just as guilty as they are. You also basically say to everyone that hey we want 4k every match and easy games.

    It doesn't matter what the truth is the perception that you're all just a bunch of whiny spoiled entitled children comes through loud and clear. Throw in the usual insults you direct or let get directed unchallenged and you're just as guilty.

    The post game screen is getting changed so killer perks can't be seen and as far as voice they could take that out and you'd still whine. You've obviously forgotten Steam chat and speech to text messaging haven't you.

    If you think for one instant those people in the dream aren't going to communicate somehow you're mistaken and it's hilarious you quote the devs when you're all so busy bashing them using the same logic.

    I've said it before I'm hoping they create a non swf queue and then you have to choose which one you want to play against as killer. Once you choose however YOU'RE STUCK WITH IT, meaning you can't ever leave that solo q no matter what.

    Don't like long lobby wait times well tough cow patties, you got what you wanted and now you're stuck with it unless you buy another copy of the game. Because if there's only 30% of the player base that does solo q then you lot have to divy up that 30%.

    The nice thing is killers that choose to stay won't be lobby dodging because they won't care, they'll get super fast lobbies. The survivors won't get lobby dodged anymore because they won't have to deal with it anymore.

    Lastly this last parts would have to be once they buff killers up to swf level of course but then you'd have to come up with something new to complain about.

    Your over exaggerated response kills your point. Yes there are 4 man teams with d strike. Not all swf teams are the expendables, as I said some play like ed, edd, and eddy. That's rare in high rank as most high rank teams play like the expendables. And totally, not just trapper gets hit. Anyone who uses hexes, stealth killers, traps has their information spread like aids and efforts canceled. The non solo que should be ranked only, and casuals could be swf. 
  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857
    Tsulan said:

    @powerbats said:

    @Dabrownman1812 said:

    Most survivor mains don't understand the advantage it gives. It can't be that much of an advantage etc. Voice breaks the game, even when I play swf I don't read loadout, I play as if I was with randoms and tell my homies not to teabag unless they camp. It's a pretty unfair game breaking edge when survivors know what they are doing and are competent. Most survivor mains don't get to rank 8 killer and lower to see the difference in high rank swf and low rank swf. Pretty much facing ed, edd, and eddy or you're facing the expendables lol.

    Actually most survivor do understand and most streamers also aren't jerks like a certain PS4 douchebag. But what we can't understand the lengths some killer mains go to blame swf for their poor game play.

    This forum is littered with posts claiming it's 4 man swf with 4 ds/sb etc when that's not even remotely close to the truth.

    It's hard to take a lot of killer mains seriously when they blame everything that happens on swf, voice, ds, and whatever other excuse they want to use.

    We all can agree that swf makes it more difficult and the devs are slowly changing things to make solo on equal footing so killers can be brought to that level.

    But looking at the posters here that's never gonna be enough and it's why people use the you want 4k every match and everyone on hook.

    When you killer mains sometimes won't even call out your own side for such blatant bs and even defend them when you know it's bs you're just as guilty as they are. You also basically say to everyone that hey we want 4k every match and easy games.

    It doesn't matter what the truth is the perception that you're all just a bunch of whiny spoiled entitled children comes through loud and clear. Throw in the usual insults you direct or let get directed unchallenged and you're just as guilty.

    The post game screen is getting changed so killer perks can't be seen and as far as voice they could take that out and you'd still whine. You've obviously forgotten Steam chat and speech to text messaging haven't you.

    If you think for one instant those people in the dream aren't going to communicate somehow you're mistaken and it's hilarious you quote the devs when you're all so busy bashing them using the same logic.

    I've said it before I'm hoping they create a non swf queue and then you have to choose which one you want to play against as killer. Once you choose however YOU'RE STUCK WITH IT, meaning you can't ever leave that solo q no matter what.

    Don't like long lobby wait times well tough cow patties, you got what you wanted and now you're stuck with it unless you buy another copy of the game. Because if there's only 30% of the player base that does solo q then you lot have to divy up that 30%.

    The nice thing is killers that choose to stay won't be lobby dodging because they won't care, they'll get super fast lobbies. The survivors won't get lobby dodged anymore because they won't have to deal with it anymore.

    Lastly this last parts would have to be once they buff killers up to swf level of course but then you'd have to come up with something new to complain about.

    I think you went a little overboard with this...

    SWF is a problem. Everyone knows this, but the devs struggle to find a way to balance this without making the game unplayable for solo players.
    My proposal still is, that they introduce ingame voice chat like most other competitive multiplayer games have and then balance around it. Remove all the stupid indicators that ruin or noed exist (just like it was a little over a year ago). Then buff killers until they are all more or less on Billys power lvl.

    Oh and forcing someone to play against swf would be the best way to get rid of our entire killer community.

    Ruin indicator is personal and only works on activation so wouldn't make a difference, noed idk as everyone will be exposed anyway. Most notifications are personal and works on activation. No ingame voice as it kills some killers and hex plays. If they do add it, a lot of killers need anti swf buffs but some people want to play solo. 
  • BMAN
    BMAN Member Posts: 12

    Having a separate queue for SWF groups would change stuff but then SWF groups would never really find a game because WHO would queue against that

  • I cherry pick because of situations. I don't believe more than in 1 item, and I don't like certain ranks because I know what they want and expect in my gameplay.
    I only DC because DBD made me, I pipped too gud so I quit.
    Ranks and colors are the issue. You expect something but get the opposite.
    C'est La Vie

  • Orion
    Orion Member Posts: 21,675

    @DæmonicVisions said:
    I cherry pick because of situations. I don't believe more than in 1 item, and I don't like certain ranks because I know what they want and expect in my gameplay.
    I only DC because DBD made me, I pipped too gud so I quit.
    Ranks and colors are the issue. You expect something but get the opposite.
    C'est La Vie

    You DC because you choose to.
    C'est ta nature.

  • @Orion said:

    You DC because you choose to.
    C'est ta nature.

    Only because of what they do.

    Not by the nature of what they do, but reaction of what they chose to be.

  • Eveline
    Eveline Member Posts: 2,340
    I will never understand dcing because someone has an item when the same killers use add-ons themselves. 
  • Boss
    Boss Member Posts: 13,616

    @Eveline said:
    I will never understand dcing because someone has an item when the same killers use add-ons themselves. 

    You can't understand a DC if they have to pee real bad?
    I would understand it.

  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857
    Eveline said:
    I will never understand dcing because someone has an item when the same killers use add-ons themselves. 
    Idk if you play killer deep rank once again, but you won't understand if you just play survivor and dabble lightly as killer. You will never understand until you play both from beginner to pro ranks. You can't see killer side so you cannot understand. I didn't understand the edges certain things have until I played killer from beginner to rank 1 and saw how certain things change. You make a post to ask but you can never truly understand until you play killer side for a bit. An swf with toolboxes and medkits probably instaheal is rough. 
  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857
    Eveline said:
    I will never understand dcing because someone has an item when the same killers use add-ons themselves. 
    Idk if you play killer deep rank once again, but you won't understand if you just play survivor and dabble lightly as killer. You will never understand until you play both from beginner to pro ranks. You can't see killer side so you cannot understand. I didn't understand the edges certain things have until I played killer from beginner to rank 1 and saw how certain things change. You make a post to ask but you can never truly understand until you play killer side for a bit. An swf with toolboxes and medkits probably instaheal is rough. 
    You don't understand the effects on it till you play killer, killers have more variables to worry about than survivors in terms of gameplay mechanics. The worst I had to worry about as a rank 1 or rank 20 survivor was derpy teammates. Survivors don't have to worry about things like time, so I understand you don't get it, but most survivor mains never will unless they go deep as killer. I'm a survivor main but I'm deep in the ranks as killer and I feel the changes from items, swf, and balance patches from a killer point of view too. 
  • Eveline
    Eveline Member Posts: 2,340
    Maybe you are right because I didn't play killer that much. Got to rank 8 when I stopped. I want to do it just so I can say that I am but I would waste time doing something I don't like.
  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857
    Eveline said:
    Maybe you are right because I didn't play killer that much. Got to rank 8 when I stopped. I want to do it just so I can say that I am but I would waste time doing something I don't like.
    It helps you be a better survivor as well, try going deep.
  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857
    Remember, there is so much downtime as survivor, killers have no down time. When you look at the time chart on how much time it takes to do a gen, it's rough when 1 survivor loops you. It's about 80 seconds solo to do a gen, so if someone loops for 2 minutes that's at least 1 gen done for 1 hook. Survivors have 6 objectives, 5 gens and 1 door. Killere have 12 objectives, 3 hooks for players. If a chase last even 60 seconds, that's 60 seconds on a 80 second gen timer if the gen is done solo. Tool boxes shave precious seconds off the time, even with ruin. 
  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857
    that's without add ons for the boxes which stacks the speed
  • Eveline
    Eveline Member Posts: 2,340
    edited September 2018
    I am aware of that but being a survivor is sometimes too much of a rng thing no matter how good you are. And as a survivor you can't manipulate it since you can't see the killer in the lobby. And you don't know how capable your team is. As a survivor you go in totally blind and much of your fate depends on your team. As a killer you are on your own, you make a mistake it's only yours.
  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857
    Eveline said:
    I am aware of that but being a survivors is sometimes too much of a rng thing no matter how good you are.
    Sometimes it's rng, most of the time it isn't if you know map lay out and timing. A game with so much math involved has not much to do with rng unless it is in regards to windows and totems, killer spawn. Even if the killer spawns by you, you're saved by map knowledge, there are some guaranteed windows and pallet placing on every map. If you are strong as a solo survivor, buying 2 minutes in chase or more almost gaurantees the win. I use this timing in my survivor games and it always worked. Well, pre emblem. Anyway
  • Eveline
    Eveline Member Posts: 2,340
    About the chase thing you are right but I never saw anyone being able to always do that. You can't run forever from a good killer even if you are a good survivor. And if your team is wasting time you are done for.
  • Eveline
    Eveline Member Posts: 2,340
    And about the gen repairs I already spoke about it in another thread. People don't do gens in too many of my games. 
  • Dragonredking
    Dragonredking Member Posts: 874

    @Eveline said:
    punish dc with immediate de-ranking similar to that that happens monthly

    So you want to reward people dcing and dodging lobby?
    How is that supposed to fix anything?

  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857
    Eveline said:
    About the chase thing you are right but I never saw anyone being able to always do that. You can't run forever from a good killer even if you are a good survivor. And if your team is wasting time you are done for.
    That's true, but 2 minutes isn't long on certain maps, most survivors I spectate in some ranks now don't know how to properly juke or buy time. Before emblems eveyone in a certain rank if a solo player in those ranks knew how to keep a killer busy for 1 to 1.5 minuted. Some killers mechanically cannot stop survivors from buying a certain amount of time due to the lack of tools. Not every killer has tools to help with looping and juking, it's not about skill as much as it is knowing basics and map. A skilled killer cannot do much against a just know the basics survivor in a strong part of the map. A smart survivor can maximize the time but an ok survivor can still buy time due to map design. Emblems made it easier for some people to level up and with the ps plus free to play event that passed,some people of low skill go to high rank.