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Killer entitlement with the lobby cherry picking and dc's

Eveline
Eveline Member Posts: 2,340
edited September 2018 in General Discussions
Make lobby hidden and punish dc with immediate de-ranking similar to that that happens monthly or put a timer or some kind of penalty. That includes survivors to.

Problem solved.
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Comments

  • Eveline
    Eveline Member Posts: 2,340
    edited September 2018
    I don't have anything against it. I'm just sick of waiting to play forever because someone got a med-kit or prestige or killer doesn't like offerings or maps. 

    Doesn't like your haircut. DC.
  • Eveline
    Eveline Member Posts: 2,340
    edited September 2018
    Why am I dodged then? I am always solo. Oh yeah because the killer suspects I may be an swf. Do you realise how ridiculous this is? 
  • ClogWench
    ClogWench Member Posts: 2,582

    @Eveline said:
    Why am I dodged then? I am always solo. Oh yeah because the killer suspects I may be an swf. Do you realise how ridiculous this is? 

    And I agree its ridiculous. But the blame isnt entirely on the killers doing the dodging, or the swf's theyre trying to dodge. Like someone said already, there should be a seperate queue for swf groups.

  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857
    Word, swf sucks at times especially high rank if they are pros. There should be more of a lobby dodge penalty but should definitely be an indicator at least of swf.
  • Boss
    Boss Member Posts: 13,616

    You don't lose anything when the Killer quits your lobby.
    I'd rather you and the devs first focus on wanting in-trial DCs less frequent, cause 35% just isn't a good enough limit per day.

  • Khroalthemadbomber
    Khroalthemadbomber Member Posts: 1,073
    Not all of it is potentially the killer's fault either. Since Clown's release there's been a bug that if enough survivors enter and leave a lobby it causes the game to crash upon a group of four readying up. A lot of killer mains I know close out lobbies to keep their games from crashing after about the second or third survivor dips out.
  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857
    He didn't say he was gonna hack, but you see the message lol
  • powerbats
    powerbats Member Posts: 7,068

    @Wolf74 said:

    @Eveline said:
    Why am I dodged then? I am always solo. Oh yeah because the killer suspects I may be an swf. Do you realise how ridiculous this is? 

    YOU are solo... but did you check the rest of your team?
    Are they 3 SWF?
    Did your team sport like 2+ toolboxes or flashlights?
    Did they have legacy clothing? Bright clothing?
    Toxic names? Twitch or YouTube tags in their name?

    4 strangers = 30%
    2 friends + 2 strangers = 34.1%
    2 friends + 2 friends = 9.5%
    3 friends + 1 stranger = 17.9%
    4 friends = 8.5%

    I really wish killers would stop using the 3 and 4 man swf as an excuse to lobby dodge, it's childish. You know as well as I do that if you get a swf indicator you'll just dodge even more.

    If you they put in a non swf queue then you should be forced to play that queue only then that way you can't dodge swf anymore and those that have no problem facing them can get lobbies quicker.

    But if there's only 30% solo lobbies only then your wait times are going to be atrocious.

  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857
    Zarathos said:
    powerbats said:

    @Wolf74 said:

    @Eveline said:
    Why am I dodged then? I am always solo. Oh yeah because the killer suspects I may be an swf. Do you realise how ridiculous this is? 

    YOU are solo... but did you check the rest of your team?
    Are they 3 SWF?
    Did your team sport like 2+ toolboxes or flashlights?
    Did they have legacy clothing? Bright clothing?
    Toxic names? Twitch or YouTube tags in their name?

    4 strangers = 30%
    2 friends + 2 strangers = 34.1%
    2 friends + 2 friends = 9.5%
    3 friends + 1 stranger = 17.9%
    4 friends = 8.5%

    I really wish killers would stop using the 3 and 4 man swf as an excuse to lobby dodge, it's childish. You know as well as I do that if you get a swf indicator you'll just dodge even more.

    If you they put in a non swf queue then you should be forced to play that queue only then that way you can't dodge swf anymore and those that have no problem facing them can get lobbies quicker.

    But if there's only 30% solo lobbies only then your wait times are going to be atrocious.

    Then change the game vs players who can direct each other whats close to being done or when a save is optimum or what direction the killers going. I have played from both perspectives and its unbelievably unbalanced.

    Relaying information on killers position to others. Giving the location of hex totems to the team. Giving the killers perk layout on death. Guys killers got noed. Watch out guys devour hope. Haunted ground and ruin dont touch the totems.

    You call us entitled despite the fact that you are feeding information no survivour should know telepatheticly giving the location of all key objectives and threats. You can talk fron your pedestal claiming its entitled but i dare you to face down 10 rank 1 swfs as trapper and tell me how much fun you had knowing all your traps will be disarmed and your position always being compromised.
    That's true, an unfair edge
     Also if someone dies others are aware of endgame perks. 
  • Mister_xD
    Mister_xD Member Posts: 7,669
    Eveline said:
    Why am I dodged then? I am always solo. Oh yeah because the killer suspects I may be an swf. Do you realise how ridiculous this is? 
    Show who is SWF and who is solo then. 
    Problem solved.
  • George_Soros
    George_Soros Member Posts: 2,270

    Inbuilt voice chat with limited range would help a lot. Some unfair players would stick to Discord or some other tool, but many would switch. Killer lobby dodging is not such a pain in the ears as DC-ing players or hook suiciders, but still quite annoying. On the other hand, 4 men SWF group on comm really does border cheating (it's not exactly cheating, but definitely unfair). I don't lobby dodge myself: bring it on, let's see if I can have 1 or 2K at least, but it's bad not just for killers, but for solo survivors as well, as SWF advantage is taken into account when devs balance the game, meaning if killers get buffed to have a chance against SWF it leaves soloes in a difficult spot.
    It may be more convenient to just have a checkbox option for killer: allow SWF joining Y/N, and/or some indication in lobby that shows whether they are or not.

  • Wolf74
    Wolf74 Member Posts: 2,959

    @powerbats said:

    @Wolf74 said:

    You know what is childish?

    Yes the constant non stop whining and excuses from certain people on both sides that can't have it be there way all the time.

    Someone who insist other on playing rigged games.

    So how's it rigged again, oh wait it's not rigged and that Straw Man fell as flat on it's face as the flat earth theory.

    SWF on voice com is unbalanced and borderline cheating.

    You can keep whining about it all you want, it won't ever be called cheating unless and until the devs say it is, so get over it and stop blaming that for your gameplay.

    Why should I accept it as a given?

    Because that's the reality, just because you don't like it doesn't change the fact that's it's reality.

    Every buff for killer the people complain about "but that would ruin the game for solo survivor", but that would only be 30% of the player… choose one, you can't have both.

    So now it's well it'll ruin it for solo survivor choose well then if the majority says swf which is the majority of the player base then what? Does that mean you'll stop complaining finally since you can't have it both ways. We both know the answer to that one, the game could be completely killer balanced and you'd still complain.

    If you want to recite Devs, do it completely, 70% of all lobbies include SWF of some kind, but only 50% of all survivor join the lobby via the Play with friends option; including those that join solo (using the play with friends button out of habit or to avoid lobby bugs).

    You're a broken record since I've stated that 70% number quite often and in response to you, yet now you conveniently forget that fact. But it doesn't matter if it was 90% solo, you'd still complain about it.

    So your numbers are wrong, or better said "twisted" to support your point, which they hardly do.

    So wait now my numbers are wrong yet you had no problem when they supported you just earlier in this very same post. You just twisted yourself into one very convoluted knot of doublespeak in just a short bit of a post.

    Since it's obvious you'll go to any lengths to distort we can safely assume you're here for nothing else but to troll.

    That is basically the online version of disrespectfully interrupting someone while he is talking.

    But anyway, you still keep twisting things and this will continue with you.
    I will continue speaking up against your nonsense, so that other people can read different opinions and make their own decision which point of view they want to agree on, but I won't let myself sucked into a flamewar with you.

  • George_Soros
    George_Soros Member Posts: 2,270
    edited September 2018

    Man. I love them flame wars. Pray continue my friends! It's so entertaining when a more or less harmless suggestion sinks into a turd tossing competition :)

  • Peasant
    Peasant Member Posts: 4,104
    ", If it's not four Dwights I'll dodge the lobby."
    (Some spoof on YouTube)
  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857

    Inbuilt voice chat with limited range would help a lot. Some unfair players would stick to Discord or some other tool, but many would switch. Killer lobby dodging is not such a pain in the ears as DC-ing players or hook suiciders, but still quite annoying. On the other hand, 4 men SWF group on comm really does border cheating (it's not exactly cheating, but definitely unfair). I don't lobby dodge myself: bring it on, let's see if I can have 1 or 2K at least, but it's bad not just for killers, but for solo survivors as well, as SWF advantage is taken into account when devs balance the game, meaning if killers get buffed to have a chance against SWF it leaves soloes in a difficult spot.
    It may be more convenient to just have a checkbox option for killer: allow SWF joining Y/N, and/or some indication in lobby that shows whether they are or not.

    No voice in game, not supposed to have verbal communication amongst survivors
  • grtf47
    grtf47 Member Posts: 371
    edited September 2018
    Yes this needs to be done. If all you pussy killers that can’t verse a swf with toolboxes or flashlights have a problem git guud and don’t say I don’t want to deal with this or that blablabla. I don’t want to deal with mori but I still do and don’t dodge lobbies because you suck
  • Zarathos
    Zarathos Member Posts: 1,911

    @Vietfox said:
    RSB said:

    @Eveline said:

    Make lobby hidden and punish dc with immediate de-ranking similar to that that happens monthly or put a timer or some kind of penalty. That includes survivors to.

    Problem solved.

    immediate de-ranking? LOBBY DODGING INTENSIFIES

    @RSB
    You know, that's like saying "i want ez matches" :P

    Or i want matches seriously have you seen the queue for rank 1 killer its absurd. 15 to 20 mins for a game. Also good god the high rank swfs are a nightmare you need to run very little hex perks and pray the number of adrenaline dses do not exceed one or tow because otherwise you lose unless your playing top tier killers or push to tunnel a survivor early out of the game. De ranking occurs because punishments aren't as harsh for dcing but its also linked to incredible imbalances.

  • BaronVengirz
    BaronVengirz Member Posts: 22

    Well I ma be fair I didnt read through every single conversation piece but according to the "start post" Killer should be punished for dodging I kinda agree (Iam killer main myself and only play killer 1050 hours on killer and roughly the rest surv could be slightly diffrent) I never dodge because this game needs to have a difficulty spike after all and wouldnt be fun always winning at rank 1 even tho I love winning and whining survs, but to be fair if the killer get punished guess who should be punished aswell ; indeed the survivors.
    You cant tell me it wouldnt be fair because of the ping of the killer ; there are also lagging survivor and you want to dodge them :) as european I dont fancy a korean group because those lads got a really high ping around 300 always.
    So either all get punished or no one darling
    Stay dead and stay safe with Satan
    Baron Vengirz

  • Eveline
    Eveline Member Posts: 2,340
    I understand the high ping dodge.
  • iceman2kx
    iceman2kx Member Posts: 462

    I mean I just disagree. Killer is supposed to have the element of surprise. How is a killer supposed to do that if a SWF with toolboxes pops in and a killer suits up for a "casual" trial? Seeing the lobby helps me decide if I wanna use mori (looking at you streamers), Franklin's demise, a killer I'm bad with or a killer I'm good with. If I see what appears to be a solo survivors super casually equipped, I'm not gonna waste moris or good addons on them or try to play super sweaty or anything. Sometimes I just wanna blow streamers/puddings and casually play. Vis versa if they are heavily equipped.

  • Eveline
    Eveline Member Posts: 2,340
    edited September 2018
    Nvm
  • AgentTalon
    AgentTalon Member Posts: 331

    I've only played for about 40 hours or so on PS4, killer mainly, and it seems the SWF and lobby swapping are primarily a PC issue. Or should I expect more of this as I dip into the better ranks 10 and below?

  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857

    I've only played for about 40 hours or so on PS4, killer mainly, and it seems the SWF and lobby swapping are primarily a PC issue. Or should I expect more of this as I dip into the better ranks 10 and below?

    It exists everywhere. Swf literally breaks some of the game, game was not made to have shared information through verbal communication. Game was made for 5 random players, swf gets around the negatives to create strengths and killers dont have an equalizer. Some people say they have noed and rancor which does not secure a boon like swf does consistently. Information is everything as in many games the more knowledgeable party wins. Most killers don't have the tools to make up for the difference.
  • Eveline
    Eveline Member Posts: 2,340
    edited September 2018
    How can killers tell who is swf or not in the lobby? Because from what I have seen killers quit the lobby if you bring any item but they don't have a problem with using moris and add-ons.
  • Eveline
    Eveline Member Posts: 2,340
    edited September 2018
    So as a survivor I will be dodged using any tool, offering and perk that killers don't like. That's understandable. 

    So urban evasion is op now? The more you know.
  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857
    Eveline said:
    So as a survivor I will be dodged using any tool, offering and perk that killers don't like. That's understandable. 

    So urban evasion is op now? The more you know.
    Not saying it is op. Killers can only dodge what they see, can't see perks. 4 toolboxes is stupid difficult for most killers and it isnt about the killer's skill, it's about the game mechanics preventing certain killers from doing much in certain sutuations. This game has been heavily survivor sided, my fellow survivors only needs to look at how they did freddy and made d strike. As the devs Said on their stream, they didn't take into account the long term effects of multiple survivors running certain perks,items, or add ons which is why some things have been adjusted now like brand new part and soon d dstrike. Urban isn't op but idk if you saw the official tourney as a reference, without perks or add ons, only viable killer against a squad is nurse, n that is against a team with no perks or items. The rules were kinda bad and poorly made but it highlights that some killers people enjoy playing gets completely blown back without running the dirtiest add ons and moris and might still get destroyed even with the best set up. It's not about urban, it's about claudette being hard to see. And a team of three or more clauds can be seen as a swf group.
  • Eveline
    Eveline Member Posts: 2,340
    edited September 2018
    I find noed, devour hope and moris same as some survivor stuff that killers find op. 

    Look at this. DS can only be used once unlike noed or devour hope. Now killers will jump in to say but totems can be easily find which is not a case in every game with different teammates. Sometimes as a survivor you can't counter the killer depending on the team but I don't go around saying killers are op.
  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857
    Eveline said:
    So as a survivor I will be dodged using any tool, offering and perk that killers don't like. That's understandable. 

    So urban evasion is op now? The more you know.
    I main survivor but play both at high rank. Idk how much killer you play but you will see what p3 claudds can do to your blood pressure with three on one team. You will get the memes if you play killer and go to rank 8 and lower. Don't take it personal, this game has a balance issue when you look at the mechanics, the math, the powers, perks, etc it is heavily survivor sided but the balance patches are steps to even it out. The 1 must be stronger than the many and 1 of the many should not be able to be evenly matched with the power role. Why? Cause that creates impossible odds for the killer due to the limiting mechanics of the game. They have so many perks to help with chases now, but you giving up ruin is rough. Many rely on ruin to buy even 3 minutes, but that leaves a killer with 3 perks. Certain things like that.
  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857
    Eveline said:
    I find noed, devour hope and moris same as some survivor stuff that killers find op. 

    Look at this. DS can only be used once unlike noed or devour hope. Now killers will jump in to say but totems can be easily find which is not a case in every game with different teammates. Sometimes as a survivor you can't counter the killer depending on the team but I don't go around saying killers are op.
    I see, interesting. Do you play killer? Some things people can only see as killers. I played only survivor till freddy came out, since playing killer my views changed. Devour hope is slow, survivors don't understand the time cost of d strike in general because they have a team, they aren't worried about time. Unless they are new and still panic with heartbeats. Once survivors know maps, looping, gen times almost no perks can save a killer besides maybe remember and noed. Once you know timing you'll be fine as a survivor. And once again, the difference between solo and swf. Once one person found ruin, they all found ruin. And you can always counter killers by buying time. All killers are countered by wasted time moreso than anything. Once you get the basics like knowing how long it takes to finish a gen with 1-4 people, and get good at looping you'll see the difficulty drops. Even someone on the team who does little escapes because the others did their job. If everyone does gens, one person in chase a two minute chase results in 3 gens done. 
  • JoannaVO
    JoannaVO Member Posts: 750

    Disconnecting frequently already results in a soft ban

  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857
    JoannaVO said:

    Disconnecting frequently already results in a soft ban

    Word, but how frequently, if the number is too big it won't weed out the people
  • MhhBurgers
    MhhBurgers Member Posts: 1,758
    edited September 2018

    I don't care if the devs say voicecom is not cheating. If godmode was in the game for 30 bucks and the devs said it's not cheating then it's still a cheat.

    Read up the definition of cheating then come back

    Also lol @ comparing noed to DS

  • MisterCremaster
    MisterCremaster Member Posts: 614

    Fun fact: SWF has been in for a while now and the player base has grown. Ya'll wasting your time complaining.

  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    @MisterCremaster said:
    Fun fact: SWF has been in for a while now and the player base has grown. Ya'll wasting your time complaining.

    They could finally at least adress the issue by balancing the game around it and give ingame voicecom. Right now they literally are like: "duh...yeah it's unbalanced we know but people like it".