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What the point of new MMR?
New MMR should bring things like:
- Finding a game that the person can play with/versus people at the same skill level
- Reward the players some MMR points before adding the new system (than your rank is higher, you'll get more points, for example: rank 20 has 0 points, rank 19 has 250 and e.t.c. if you get for a win +25 points)
What did we get?
- Everyone starts with 0 poitns, no matters if you're a new person or a guy with +1000 hours
- Awful game expierence... Even before the old matchmaking worked much better
What the point of new MMR system?
- If youre winning, you get MMR points
What the point of old Rank system?
- If youre winning, you get pips and upgrading your rank
What the problem with the old system?
- The more the person played the higher rank he had
What the difference between the old & the new system of matchmaking?
If a newbie is playing DBD like 6-8 hours everyday, he can have more MMR points than the person who's playing DBD 10 hours in a week. IT'S THE SAME PROBLEM THAT WE HAD BEFORE!
The new MMR system hasn't "MMR Calibration" and not a huge rewarding people who's playing very well.
Even if you're have 20+ games as the ONE killer (For example, Hillbilly) you still get new players in your games.
It's the same system that rewarding people who's playing the game a lot. Not fully based on "HOW THE PERSON IS PLAYING"
What do you think about?
Comments
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We don't know the ins and outs of it so we don't know what brings up and what brings down the MMR. It's a good thing we don't know so people can't manipulate their MMR.
All we know is like other MMR systems that if a high MMR player beats a low MMR, the gain little whereas a Low MMR beating a High would gain a lot. It's a much better system for matching skill than the old ranking system which could be boiled down to playtime.
What I can't understand is the decision to hide it, we have to put our faith in a game where mismatched matchmaking has been a constant problem. Personally, I don't see any excuse to hide it. The reason of some players not wanting to see their MMR isn;t good enough to me, Rank already did this and if it's that much of a problem have a toggle option to hide it in settings. Keeping it hidden is sketchy.
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@Bingbongbong I totally argree with you about the fact that devs shouldn't hide MMR points.
The MMR system is working very well when the player get some MMR points after Calibration. And that is boosting his/her MMR points very fast and after players went through it, they're starting to have matches based on his/her skill level more than the're playing Calibration games
Lets be honest, it feels like everyone started with 0 MMR points.
And the fact that everybody needs to play A LOT of games to start to have games based on his/her real skill level is frustrating. For a person that playing DBD not very often but reached Rank 1 every month on both sides, it's feel that I need to play like a half of year to start to have normal matches.
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I believe its a sacrifice for the community, seeing how many "nerf this, nerf that, Killer feels miserable, Survivor miserable" threads we have they decided to put all the new players against the sweatballs so they can assert dominance and appease their sense of entitlement.
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I think, i need a new main game.
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There is no MMR
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