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Another Legion change idea

gunslingers_potatoe
gunslingers_potatoe Member Posts: 192
edited August 2020 in Feedback and Suggestions

So I will present this idea that I have as clear as possible so it can be easily understood:

after hitting 1 non-deep wounded survivor in Feral Frezy, the next time you hit a deep wounded survivor, the deep wound bar would regress 0%

after hitting 2 non-deep wounded survivor in Feral Frezy, the next time you hit a deep wounded survivor, the deep wound bar would regress 25%

after hitting 3 non-deep wounded survivor in Feral Frezy, the next time you hit a deep wounded survivor, the deep wound bar would regress 50%

after hitting 4 non-deep wounded survivor in Feral Frezy, the next time you hit a deep wounded survivor, the deep wound bar would regress 75%

So basically if you chain 4 Feral frenzy hits, and the last survivor you hit chooses to mend in your face, you can hit them again and they'll have only 25% left until the deep wound bar drains. Any thoughts about this concept idea? I really like it tho.

Post edited by Gay Myers (Luzi) on

Comments

  • kazoie1
    kazoie1 Member Posts: 92

    seems alright but they will just do the best thing they can do against any killer, spread out. The only way youd be getting much of anything is if they stay all together and while yes deep wound stops them from m1ing at a gen keep in mind that deep wound does not go down when there sprinting so even if you chained 4 people like the last example you would still need one to 1.get out of deep wound and 2. be close to the guy you hit the first time with the deep wound regression

  • gunslingers_potatoe
    gunslingers_potatoe Member Posts: 192

    I agree that this could be situational, but at least you have to work for this advantage, and sometimes this benefit could just be worth it, even if on paper it doesn't sound that good. Like Frank's Mixtape is probably a horrible add-on on Legion, not only on paper, but in real matches too, but Tatariu (it's a small youtuber that plays Legion with this add-on for the most part) managed to pull some value out of this bad add-on. The point I'm trying to make is that even if it's a really small buff, that rarely comes into play, at least it exists and it gives you another tool to make this killer better.