Autodidact rework
My point here ins't make autodidact op but make a fun and at least good perk everybody knows that you can heal 3 people and not get a single skill check or heal one person and get 3.
My susgestion it's make that when you start to heal someone you ALWAYS get one skill check this skill check it's gonna make Autodidact usefull because there's no benefit if you get skill check on the end of the heal right? another thing it's give one token by each person you heal no matter if you heal 10% should always give one token and keep the random factor of the perk but i think should increase at least 25%.
This would make the perk always usefull and not OP because you're gonna only get one skill check by person healead if don't get one skill check but if you get luck you can build up the perk faster but most of the time you gonna sneed almost 5 full heals to make the perk usefull so it's gonna be like We'll make it but instatly but on the start is not so powerfull but you can build up even if you don't get the save which it's a great plus since We'll make it can be completely useless if some random person unhook.
Please i'm not saying that survivors don't have good perks but BOTH SIDES have thousands of trash perks with good ideas but not so usefull in real scenarios so making thoose perks better for both sides we gonna have more variety in builds and this it's good for EVERYONE imagine you beind a killer and have much more usefull perks and not having to play with the same build over and over again or you're a survivor and wanna make some diferent builds and with those rework they are more fun and more reliable than just running meta perks, that's why we need rework on the trash perks and not more skins or more killers/survivors which most of the time bring only one good perk and 2 terrible perks.
This is a game and all perks should be usefull in a way that it's valueble enough to worth the slot why everyone brings DS? because it's usefull and it's usefull even if don't get use because it's a defense against tunnelers(unless you're idiot who runs directly to the killer or jump in lockers to force DS and i know DS have problems)
NOED, Adrenaline are endgame perks and people use and think it's good even if they don't get use but why most of people think bloodward it's bad? because most of the time you can 99% gates, don't get one hook in the end game, people hidding throught the 60s of the block effect and things like that.
Cheers.
Comments
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autodidact its a good perk but its based of rng to get those skill checks up to get a good buff its to increase the change to pop up skill check thats it. normally i combine autodidact with spine chill
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Define "when you start healing someone" as precisely as possible. Because it's surprisingly vague and potentially abusable depending on definition
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Autodidact is fine. They need to focus on some the useless perks.
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