Fixing Dead Perks - This Is Not Happening (TINH)
Current description - You perform at your best when you are under extreme stress.
Great Skill Check success zones when repairing, healing and sabotaging get 10/20/30% bigger when you are Injured.
Core function - A Player can choose to remain injured to have safer hitting Great Skill Checks. This provides faster progression for the task at hand and more opportunity to farm some Blood-points..
Reason why it is under-performing:
- Doesn’t provide enough reward for the risk of remaining Injured
- High Rank Players can hit a Great Skill Check 80% of the time
- Low Rank Players should focus on hitting Skill Checks in general
- TINH didn’t receive any compensation buffs when Great Skill Checks got nerfed
Possible suggestions to fix TINH:
1) Improving the reward - When repairing, healing and sabotaging, Great Skill Check success zones Increase by 10/20/30%*, Skill Check Trigger Odds Increase by 5/10/15%* and Great Skill Checks grant an additional Progression bonus of 1/2/3%* when you are Injured.
[At a glance, the numbers look small and the immediate reward may not be felt. But, if a player chooses to remain Injured, the reward will improve and be felt overtime. This also provides an option for those who dislike taking Healing Perks and use the Injured state to push the Objective forward until an ally comes by]
2) Reducing the risk - Great Skill Check success zones when repairing, healing and sabotaging get 5/10/15% bigger when a Survivor is Injured. These numbers double if you are Injured.
[Reduces the risk off needing to be Injured yourself but at a reduced reward. The appeal is lost to Players who can reliably hit a Great Skill Check, but other Players may feel more comfortable taking the Perk to increase their Skill Check Success Rate without the anxiety of remaining Injured]
3) Combination of the above - When repairing, healing and sabotaging, Great Skill Check success zones Increase by 5/10/15%*, Skill Check Trigger Odds Increase by 2.5/5/7.5%* and Great Skill Checks grant an additional Progression bonus of 0.5/1/1.5%* when a Survivor is Injured.
These numbers double if you are Injured.
[A combination of the above suggestions. With the above notes, this suggestion provides an additional option against Anti-Healing and Forever Builds, and Killers that focus on de-buffing the team .e.g. Freddy, Plague, etc. The opportunity to synergise with current builds is relatively high. Meta Perks can work with this suggestion to increase Objective pushing at the cost of a Perk slot, whereas unorthodox builds can use this Perk as another option for there needs (No Mither Build, Healing Focused Build, etc).
*Numbers are filler but give a general idea of how the Perk will work. BHVR can test and calibrate the numbers to better suit the game.
Comments
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I like the first suggestion it would also buff autodidact.
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Maybe the skill check frequency, but the other two effects won't work with the Autodidact. Good point though, just wouldn't be worth a slot.
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Yeah i was talking about the skill check frequency. It's a nice synergy tho.
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The synergy is there and can potentially be used in unorthodox builds.
This fix isn't to make the Perk Meta-material but to improve on it's core function and opportunity to trigger, similar to the Kindred buff.
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It's a synergy that didn't come to mind but a welcome one.
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They buffed Stake Out to increase the progression bonus of Great Skill checks to the old %(I don't remember how much it was, guess it was 3% or 5%).
I liked the idea of higher skill checks chances, we can combine then with other perks too, like Stake Out, Auto Didact, Medkits with add-ons that increase progression bonus for great skill checks.
But to be honest, the devs of DBD are so slow, they change 1 or 2 old perks in a year. And it's just number tweaks. I hate the same meta perks(Adrena, DS, UNB, DS..), but I'm forced to use them because I have no other good option.
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The Devs may be slow at times but providing suggestions will help speed up the fixing process (if they consider the suggestion worthwhile).
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I don't think so. Recently they buffed Knockout and Franklins demise, but just because they reworked the Bubba, and lightborn because they changed the Billy. The last perks I remember that they "buffed" was Kindred. Apart from there, no other perks have been changed.
This situation is way before the covid-19 situation, I get now they're in home office, but even before, they never have show efforts to change old perks to be in pair with the recent ones.
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True, but I prefer to try and help rather than constantly berate them as some people do.
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I think all of these changes are great. really like the final combined change. having no risk to being injured, and a slight buff, with buffed skillchecks would actually make this a decent pick for low ranks, whilst also making the game more chill. Would love to see a perk that completely takes out the need to do skillchecks (ie technician etc)
but still would love to see this in game
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A skill check removal Perk would be interesting, it would probably need a downside or requirement for repairing gens (to ensure Survivors literally don't hold M1 to do the objective) but for healing, sabotaging, etc, the effect could potentially be useful.
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