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Key and mori rework idea

Falkner09
Falkner09 Member Posts: 375
edited August 2020 in Feedback and Suggestions

I'd submit that keys and moris would be equalized and balanced with the following changes:

  1. keys do not spawn from chests. ever.
  2. the purple key is changed so that it only opens the hatch for ONE survivor. no one else. the red one opens it for all.
  3. remove the add ons allowing you to keep the key on death, or keep it after it is used to escape.
  4. the hatch now ONLY spawns if all gens are done, OR if there's only one survivor left.
  5. add a new offering that allows the hatch to spawn through the old method.
  6. Nerf the DS/unbreakable combo in such a way that moris are no longer the only counter to them. (Note: NO, letting the survivor go does not qualify as a counter, no more than "don't do gens" is a counter to surveillance or overcharge.)
  7. IF all that is done, THEN change moris so you can only kill on death hook.


Post edited by Mandy on

Comments

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    7 shouldn't be a conditional.

    Keys being a problem is no excuse to not fix moris.

  • Tactless_Ninja
    Tactless_Ninja Member Posts: 1,791

    DS and Unbreakable would be less of an issue if only 1 survivor could equip it at a time. Make survivors coordinate loadouts.

  • Falkner09
    Falkner09 Member Posts: 375

    they're the equivalent items for both sides, but keys are slightly stronger at the moment and reward people who immerse without doing gens and get their teammates killed. with moris, you at least get rewarded if you hook someone and down them a second time. Come to think of it, maybe a good alternative could be that a key should only work for a player who's been doing gens. like if it gets charged or something?

    So yes, it should be conditional.

  • DudelPumaAce
    DudelPumaAce Member Posts: 305

    Mori, dead on hook

    Keys, can only use in the endgame by the last surviver

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    No that's not how this works.

    You only make one change contingent on another when they impact each other in some way.

    For example, the Decisive Strike rework that introduced obsession switching was followed up by a Dying Light rework because Dying Light was made weaker by the DS change.

    Or alternatively, brutal strength needed to be nerfed in response to overall pallet breaking speeds going up back in the day.

    The point here is that you'd only make a mori nerf contingent on a key nerf if the key nerf somehow was making mori's a problem.

    However that's not the case here, Mori's are a problem with or without keys, so thus Mori's need to be nerfed with or without keys. It doesn't matter if they are equivalent, since equivalent things can still have different levels of power.

    For example sloppy butcher is equivalent to botany knowledge, but botany knowledge is more impactful due to it's higher numbers (20% vs 33%). And meanwhile NOED is equivalent to Adrenaline, but NOED is the stronger perk.

    But either way, just because something's equivalent is getting nerfed that isn't a reason for it to be nerfed. We wouldn't nerf sloppy if botany was reduced to 20%. Instead, we would only do a nerf if both perks happen to be independently too strong.

    It's the same deal here. If mori's are a problem, which they are, then mori's should be nerfed regardless of any other changes, unless those other changes somehow make mori's no longer a problem which a key nerf does not.

    Sticking a nerf to keys or mori's behind a conditional just makes both of them harder to implement any actual changes for.

    TLDR: Even if keys aren't fixed mori's are still a problem.

  • zyrems
    zyrems Member Posts: 24

    problem i have with this is keys should be for aura reading only. no hatch. why should the survivor be rewarded a escape for failing the objective of holding r1 lmfao. and remove ebony moris and keep ivory mori

  • Tjiani
    Tjiani Member Posts: 78

    Sigh, it’s so obvious to me that you are a killer main.. focusing only on nerfing survivors.. what if i turned it around?


    1. For this to be fair, survivors should also be able to see Moris in lobbies. We all know that as soon as a survivor dare to bring a key as things are now (green, red, purple) he will get tunneled and Moried to death before he even gets to look at a gen...
    2. Fine, as Long as all weapon/addons and perks that allows killers to kill a survivor by their hands gets removed from the game. Leaving only green and ebony Moris.
    3. remove the addons that lets killers down you in only one hit
    4. the ebony mori now ONLY activates when all survivors have been hooked at least once...

    do you see where I am going with this? fixing only one side of the problem is not going to balance anything. I completely agree that BOTH Moris and keys need a rework, but I do not agree with only focusing on one side of it. Ebony Moris are far more Common than keys in the bloodweb, and the combination of tunneling and Moris are sucking all fun out of the game for survivors, just as much as keys are ruining the fun on the killer side... If this game is going to have a chance to be balanced, we need to tend to issues affecting both sides.

  • IIITweedleIII
    IIITweedleIII Member Posts: 1,013

    Get rid of All Mori Offerings

    Get rid of All Keys

    Get rid of Hatch escapes

    Do all Gens. Not just 5

    Only Gates to escape.

    Get rid of 2nd chance perks

    Get rid of NOED

    Get rid of Perks

    Get rid of Auras

    Get rid of SWF

    Get rid of all Killers let's all just be survivors

    Get rid of crouching let's all just run

    Get rid of pointing, come-hereing, swinging weapons

    Get rid of 3rd party chat use

    Get rid of Text Chat use

    Problem Solved. Boring as Hell. But, Problem. Solved 😶

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807
  • IIITweedleIII
    IIITweedleIII Member Posts: 1,013

    Not gonna lie, reason I left them out is because it oughta pit all 4 survivors against each other in a free for all survivoral. But yea, they can be toxic to each other not just to a killer. Which is sad.

  • Nikatara69
    Nikatara69 Member Posts: 273

    Lol, his moaning about keys, but they doesn't *uckig drop in match, lol, only green key which one is absolutely useless, same as killer who patrolling gens like a crazy... So is like hidden meaning "I want kill every single survivor, cuz I want" grow up lol and don't be a baby killer, stop cry all over

  • MeneLaw
    MeneLaw Member Posts: 341

    So funny, this is a nerf to survivor.