The 4.1.2 patch NEEDS to be reverted.
In this patch Hillbilly's base kit got nerfed yet again and now he is really unfun and stressing to play as which is very bad for the health of the game because he was one of the few killers that was viable,fun to play as and fun to play against.After the patch was released, i played 11 games with the Hillbilly and i overheated the chainsaw 16 times which means that for 22.5 seconds per game i was playing an M1 killer with nothing to help him.(I mainly played against average and below average teams thanks to the new MMR and i have about 500 hrs in the Hillbilly alone). Those 22.5 seconds of being an M1 killer can easily make the difference between a game with 0/1 kills and a game with 3/4 kills when playing against an average or above average team and for me,it made this difference in about 3 or 4 games which were the games when i played against slightly above average teams.The Hillbilly didn't need a base kit nerf at all and a lot of people agree so the changes after the PTB until the 4.1.2 patch were absolutely perfect because the overheat mechanic only punished face campers and rev spammers which were the 2 only things that needed to be punished.
In conclusion, i really hope that the changes to the Hillbilly from 4.1.2 get reverted because they make him very unfun and stressing to play as which is very unhealthy for the game because people will not play Hillbilly as much as before and the only killers that will be seen at red ranks will be Spirit and Nurse and i think everyone knows how balanced these two killers are.If Hillbilly remains the same as now it's clear that the game will slowly start to go in a downhill because of the unnecessary nerfs and the killers that have almost no counter play.
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Not just patch 4.1.2, everything they did after 4.1.0 should be reverted except the bubba's rework..
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I agree👍
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Good Billy Mains: Billy is still fine.
Dude on the forum: Ooff ouchie ouchie chainsaw hot
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Yes he was still fine before 4.1.2 but now he's not anymore and i said why and everything in the main post
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Since Billy's nerf yesterday I've only overheated once, which was when the game was over and I was trying to intentionally...
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I'm curious how many games you played and what survivors you went up against.
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Because before 4.1.2 it was near imposible to overheat because heat goes away as soon as you stop reving/sprinting.
Before nerf i thought that overheat is quite useless tbh.
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The overheat was just to punish face campers and rev spammers and it should have stayed like that because Billy already had weaknesses and a lot of counter play.Now it punishes players that play hin normally too and this is very bad because now it's very unfun and stressing to play as him and again,he didn't need a base kit nerf because he already had a lot of counterplay.
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I've gotta say, the chainsaw heat is still a non-issue. It only punishes Hillbilly's who spam the saw constantly. If you've reached 50-60% and still attempting to use it traverse the map, what are you doing?
And if you're using it soley as a chase tool, let it cool down like 10% before revving it again. I was spamming my saw earlier and I never overheated it once.
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I would aggree if chainsaw was heating while bieng up, but since it does only when you press power botton i can't complain.
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You know you're basically contradicitng yourself,right?If i am not able to traverse the map while having 50-60% heat it's a huge deal not a non-issue.His mobility is one of his most crucial tools which makes the difference between wining a game or losing it and if even 10% of that is taken away it's so bad for Billy players and even for the more experienced ones and using the chainsaw corectly in a chase rather than looping like an M1 killer is what makes the difference between a good billy and an average one. You have to start revving at the perfect time.If you wait even a second for the chainsaw to cool down a bit it's over,you're not getting the chainsaw in time and the survivor is gaining distance on you.It's clear that you're not so experienced at Billy and you don't know what you're saying( sorry,no offense but i haven't found a way to put it more politely).
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It heats a lot when you rev(to charge up you're chainsaw completely you consume about 1/4 of the heat bar wich is a lot)and it heats when you sprint with it.I don't know what you're talking about when saying that it doesn't heat when the chainsaw is up because it definetly does(and a lot).
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I think he's going to be fine. I can usually chainsaw 2-3 times before worrying about it. You just can't be like "ha ha chainsaw go brrrrrt" like before, have to be a little smarter with it.
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That is something the community started saying, the devs never talked about punishing campers or "rev spammers".
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Does that mean that you are basically ALWAYS at 50-60% heat? If not, it just means that you cannot spam chainsaw to travel the map with fastest speed in the game until you find a survivor, but more like you need to deal with a lil cooldown 'just sometimes'. You are still more mobile than Demogorgon, Freddy, Nurse and Spirit, which is basically the best mobility in the game (still).
And the chase tool scenario also just means that you cannot attempt the curving until you are successful. Also compared to Demo Shred or Nurse blink or Spirit phasing, they have a way heavier penalty when failing, normally meaning that you have enough time to get to the next loop, forcing the killer to first catch up again before using his power. Failing a curve means the survivor will get nowhere on many loops and you just rinse repeat until you hit. The heating still lets you attempt what... 3 times? Before you have to run the loop once or twice and can start again? Or maybe go for M1 instead because you failed 3 times in a row?
I think the heat change just brings Billy a bit closer to other killers regarding "power abuse" which is the key thing why this mechanic has been introduced. And the thing why Billy mains say he is still viable is probably because they don't fail 3 times or because they have a better feeling (or perks to track) of which gens need to be patrolled, so they don't need constant chainsaw travelling.
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If you traverse at 50-60% and expect to be able to chain that into a back-rev or a curve, instantly, then clearly you're mismanaging/abusing the chainsaw and deserve to be overheated. You need to know when to settle for an M1 and when to commit to chainsaw chasing/traversing. So, i'm not experienced at Billy for pointing out that you're wrong for thinking that his overheat is too crippling now? Sure, love ;)
I was trying to overheat my chainsaw with chaining chases and traverses and I didn't; so i'm gonna stick with my observations and experiences that his overheat is still fine.
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Nah they litterally said that they wanted Billy to have a ressource system to manage. On the ptb they were clearly too agressive with their intentions and it was very hard to use it because of some silly problems with it. Like the overheating continued despite letting go. The cool down didnt start before the animation stopped. And some of the numbers might have been a little too aggressive.
They changed it to start before the animation came to an end. They changed so it no longer continues to rise when letting go of revving. They reduced how much it overheated with while revving from 10-8 and they increased the cooling off numbers. After this Billy was basically 100% the same except he now screamed and had different add-ons. Lets say 99% because it was almost impossible to overheat. You had to try to even come close to overheating.
They changed 1 out of those 4 things.
After the change I managed to overheat once and thats because I tried to go for saws all the time and failing. Im not that good of a Billy I have maybe 20 games on him or so. So yes its possible to overheat. But thats how it should be. You are able to use your power but you should consider not using it constantly. What an insane idea. Learning to m1 every once in a while.
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