Reverse Beartraps Need To Be Unlimited Use
It’s annoying that pig is the only killer that can’t resupply her equipment, and that really does need to change to make her more fun to play. This is fair since there’s a 1/4 chance that the survivor would get the trap off at the first box.
Sound fair survivor mains?
Comments
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But that would be a straight buff for pig, ofc that would be unfair for survivors since pig already is op
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@DarkWo1f997 said:
Now I know what you’re going to say, but just hear me out. With only one available to be placed at a time, only one survivor could have a trap on them at one time.It’s annoying that pig is the only killer that can’t resupply her equipment, and that really does need to change to make her more fun to play. This is fair since there’s a 1/4 chance that the survivor would get the trap off at the first box.
Sound fair survivor mains?
Make it so it's 100% guaranteed not to get it off first time. But unlimited beartraps would make the games last forever.
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Right. *Sigh* forgot about that.
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No. And that would absolutely not be a straight buff. It would be terrible for the Pig and survivors.4
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Milo said:
@DarkWo1f997 said:
Now I know what you’re going to say, but just hear me out. With only one available to be placed at a time, only one survivor could have a trap on them at one time.It’s annoying that pig is the only killer that can’t resupply her equipment, and that really does need to change to make her more fun to play. This is fair since there’s a 1/4 chance that the survivor would get the trap off at the first box.
Sound fair survivor mains?
Make it so it's 100% guaranteed not to get it off first time. But unlimited beartraps would make the games last forever.
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maybe she should be able to pick them up from the bix where the survivors got rid of it?
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I feel like a good way to buff pig would be if that theres already a trap triggered then if any more gens are done the timer will go down an extra 5 seconds or go down slightly faster. Which will really go well with her whole "make your choice" style of gameplay
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That could make endgame a huge clusterfuck.
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She doesn't need unlimited RBTs, survivors just shouldn't be allowed to take traps off when they aren't even activated and should not be able to find the key in the first box.3
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My second proposed buff idea is to have the RNG favor 2-3 boxes more often. Or 3-4 boxes preferred. As it stands, it's nice tool for not being forced to tunnel, but it's also risky to think of it as a "fire and forget" ability. Currently, the +1 trap addon isn't that strong, and neither is the +1 box/+30s timer addon.
I greatly enjoy stacking the box addons for 6 boxes. I've had survivors have to search all 6 a couple times, and that's awesome, but pitifully rare.
I don't like tunneling, and Pig is virtually designed not to do it, but right now she can feel forced to at times and her Ambush is mostly only good for camping anyway. RIP
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They definitely do need a change, but I'm not sure this is the right one. I mean, this is a thing that can kill Survivors, but was intentionally designed not to kill them except under the worst circumstances, making them almost completely safe for Survivors.
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It would be cool if the pig could refill her RBTs at the puzzle-boxes, just like how the huntress does with lockers.
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Keep the amount and half the time survivors have to disarm.
Problem solved.4 -
Only thing I would say is one more bear trap at base. So instead of 4, you have 5. Maybe 10 seconds less on the timer.0
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powerbats said:
@Tsulan said:
Keep the amount and half the time survivors have to disarm.
Problem solved.The problem is large maps, sometimes all the boxes are on one side of the map so amanda just camps one side. Anyone comes close with a box chase them off, rinse and repeat.
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@Tsulan said:
powerbats said:@Tsulan said:
Keep the amount and half the time survivors have to disarm.
Problem solved.
The problem is large maps, sometimes all the boxes are on one side of the map so amanda just camps one side. Anyone comes close with a box chase them off, rinse and repeat.
That's the same issue as camping. Solution is to do gens.
Yeah do gens and blow your bear trap up, that works really well.
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DarkWo1f997 said:Now I know what you’re going to say, but just hear me out. With only one available to be placed at a time, only one survivor could have a trap on them at one time.
It’s annoying that pig is the only killer that can’t resupply her equipment, and that really does need to change to make her more fun to play. This is fair since there’s a 1/4 chance that the survivor would get the trap off at the first box.
Sound fair survivor mains?0 -
you can place more than one trap at a time already? the timer goes pretty fast as well0
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@powerbats said:
@Tsulan said:
powerbats said:@Tsulan said:
Keep the amount and half the time survivors have to disarm.
Problem solved.
The problem is large maps, sometimes all the boxes are on one side of the map so amanda just camps one side. Anyone comes close with a box chase them off, rinse and repeat.
That's the same issue as camping. Solution is to do gens.
Yeah do gens and blow your bear trap up, that works really well.
Or just run in circles while the others do gens. Counter doesn´t work during this time.
Be honest, have you EVER felt pressured while having the bear trap on your head?
I never.3 -
@Tsulan said:
Or just run in circles while the others do gens. Counter doesn´t work during this time.
Be honest, have you EVER felt pressured while having the bear trap on your head?
I never.The counter has always ticked down once a gen pops with a trap on your head so yes the counter does work during that time. I've always felt pressure since at rank 1 the Amanda's aren't stupid and always keep the pressure on and they also wait until 1 gen is done before putting a trap on.
I also have horrible RNG when I have a trap since boxes are always far apart and it's almost always the 3rd through the 5th box that unlocks my trap. Most of the time however i'm dead before i get he trap off or the Amanda tunnels me until she downs me or it blows up.
But when I'm Amanda boxes spawn right next to gens usually and most of the time it's 1st box 1st attempt they take them off.
I would like to see keys you bring in be able to unlock the jigsaw box but it takes half the key's durability to do so. If you have a toolbox you get a chance to break into the jigsaw box for the key but it also takes 1/2 of the tool boxes durability.
Those would both spice some things up for survivors and Amanda because people would think twice before using those items when they know it's her.
You could even change Slippery Meat to work on Jigsaw boxes as well and perhaps more people would take that to break up the emta somewhat. Although that's situational similar to Calm Spirit.
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@powerbats said:
@Tsulan said:
Or just run in circles while the others do gens. Counter doesn´t work during this time.
Be honest, have you EVER felt pressured while having the bear trap on your head?
I never.The counter has always ticked down once a gen pops with a trap on your head so yes the counter does work during that time. I've always felt pressure since at rank 1 the Amanda's aren't stupid and always keep the pressure on and they also wait until 1 gen is done before putting a trap on.
I also have horrible RNG when I have a trap since boxes are always far apart and it's almost always the 3rd through the 5th box that unlocks my trap. Most of the time however i'm dead before i get he trap off or the Amanda tunnels me until she downs me or it blows up.
But when I'm Amanda boxes spawn right next to gens usually and most of the time it's 1st box 1st attempt they take them off.
I would like to see keys you bring in be able to unlock the jigsaw box but it takes half the key's durability to do so. If you have a toolbox you get a chance to break into the jigsaw box for the key but it also takes 1/2 of the tool boxes durability.
Those would both spice some things up for survivors and Amanda because people would think twice before using those items when they know it's her.
You could even change Slippery Meat to work on Jigsaw boxes as well and perhaps more people would take that to break up the emta somewhat. Although that's situational similar to Calm Spirit.
The counter stops during a chase, when you are downed or on the hook.
There is no real pressure, since the clock only starts when a gen pops. Survivors can 99% all gens and then pop them in short succesion, IF the killer camps the boxes.Her power feels just like a mild annoyance. That´s probably the reason why she got 2 powers.
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@Tsulan said:
The counter stops during a chase, when you are downed or on the hook.
There is no real pressure, since the clock only starts when a gen pops. Survivors can 99% all gens and then pop them in short succesion, IF the killer camps the boxes.Her power feels just like a mild annoyance. That´s probably the reason why she got 2 powers.
The counter does indeed stop during a chase but she just backs off and then lets the timer continue to countdown. Then when you get too close to a box rinse and repeat or hook you to go toy with someone else.
So yes there's real pressure especially if she waits until the 1st or 2nd gen is done and how often do survivors 99 all the gens and expect the killer isn't going to come damage them?
So they pop all the gens and the people with boxes on their heads just got screwed over because hey the gens all popped and there go their timers.
Have you ever faced a really good Amanda at rank 1 then if you aren't aware of that happening?
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powerbats said:
@Tsulan said:
The counter stops during a chase, when you are downed or on the hook.
There is no real pressure, since the clock only starts when a gen pops. Survivors can 99% all gens and then pop them in short succesion, IF the killer camps the boxes.Her power feels just like a mild annoyance. That´s probably the reason why she got 2 powers.
The counter does indeed stop during a chase but she just backs off and then lets the timer continue to countdown. Then when you get too close to a box rinse and repeat or hook you to go toy with someone else.
So yes there's real pressure especially if she waits until the 1st or 2nd gen is done and how often do survivors 99 all the gens and expect the killer isn't going to come damage them?
So they pop all the gens and the people with boxes on their heads just got screwed over because hey the gens all popped and there go their timers.
Have you ever faced a really good Amanda at rank 1 then if you aren't aware of that happening?
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*confused oinking*2
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@DarkWo1f997 said:
Now I know what you’re going to say, but just hear me out. With only one available to be placed at a time, only one survivor could have a trap on them at one time.It’s annoying that pig is the only killer that can’t resupply her equipment, and that really does need to change to make her more fun to play. This is fair since there’s a 1/4 chance that the survivor would get the trap off at the first box.
Sound fair survivor mains?
I have suggested having new RBTs spawn once the existing ones have been destroyed (either taken off or used to kill survivors). They would spawn randomly like the Trapper's traps (and would also be buffed under Hangman's Trick), and survivors that die wearing an RBT, but was not killed by it, the Pig would be able to take the trap and reuse it on someone else.
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Tsulan said:
@powerbats said:
@Tsulan said:
powerbats said:@Tsulan said:
Keep the amount and half the time survivors have to disarm.
Problem solved.
The problem is large maps, sometimes all the boxes are on one side of the map so amanda just camps one side. Anyone comes close with a box chase them off, rinse and repeat.
That's the same issue as camping. Solution is to do gens.
Yeah do gens and blow your bear trap up, that works really well.
Or just run in circles while the others do gens. Counter doesn´t work during this time.
Be honest, have you EVER felt pressured while having the bear trap on your head?
I never.0 -
She can refill her traps at a jigsaw box all she needs to do is open it a little and pull some out. Rework her add ons and sort surveillance out. She's far too weak and stealth killers are a joke, the only way to win convincingly as killer is brute force and making survivors play themselves.0
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Maybe have it where she has thw same amount of traps, but she can pick up disarmed traps at the box it dropped at.
Also, refund the trap if a survivor is sacrificed with it on.0 -
@Spiritbx said:
Maybe have it where she has thw same amount of traps, but she can pick up disarmed traps at the box it dropped at.
Also, refund the trap if a survivor is sacrificed with it on.One tweak is a sacrificed trap can't be reused but a lock picked one can with a catch. It can't be used until all her normal ones have been used 1st.
It also has a higher chance of being lock picked out of a 2nd time since the lock isn't as strong as before, say a 510% chance of getting it out of a jigsaw box compared to the normal rng.
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