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If undying shows all auras of people nearby...
At least don't let cleansing progress reset if you get interupted. It seems to OP to me, otherwise.
I don't think auras should be seen if someone isn't actually working on totem, anyway. Ugh.
Comments
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It seems weak to me.
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I'm the type of person to run Undying and Thrill of the Hunt for the sole purpose of messing with people.
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I don't think the aura reading is that big a deal, there is no audio notification and it only takes 12 sec to cleanse a totem. Taking into account the time it takes to run to the totem you would need to look at the totem(s) every 3-5 sec to protect them.
Sure you can pair it with thrill for best totem defense but if your using half your perks only for totem defense your already giving up a lot.
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It's not the seeing aura when cleansing a totem that's a problem. It's being able to see a survivor's aura when they are just near the totem, like on floor above a totem working on a gen, healing someone, or just walking by and seeing the direction they are heading. There's 0 interaction needed for the killer to get that information.
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I'm not sure if you are kidding or not here. Imagine Undying with HG. You could literally run through HG 3 times. Not including seeing auras for 6 seconds.
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Why? There are only five totems, which only take 15 seconds to break. Break Undying, you won't have to worry about it.
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But why would someone cleanse hex totem unless killer also use ruin, noed or devour with reset token?
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There are only 5 totems and the aura radius is really small, this is my opinion so I can be wrong but I don't think accidentally triggering the aura while running around will be a problem.
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You are picking a rare and absolute best case scenario.
You lose Undying as your first hex and now you just gave up a perk slot for literally nothing. It is a high risk/high reward gamble you are making. Against good survivors you need consistency not luck.
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You know how ridiculously easy totems would be to break if you could keep the progress on them after getting off, like a chest or exit gate?
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I was watching a stream where the killer saw a survivor's aura when they were on a different floor in a house from a totem. They were running above it through the house just on their way to a different spot on the map. It's really not that small of a radius. If you're on a map like the Game you'll be able to tell where a survivor is even if the totem they run near isn't on the same floor as them. 5 totems are also spread out around the map giving you more of a chance of seeing survivors auras as they pass by.
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Guess they should cleanse the totem if they think it's a problem. There are far more powerful hex effects than the occasional aura, to say this hex is the one that needs a nerf is kinda weird.
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This is direct reponse to the NOED complaints. Now it'll further force survivors to cleanse.
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Am I the only one who likes that aspect? I'd love to run Undying with Thrill just so I can use the totems to spy on survivors, although I doubt that'd be very practical.
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Survivors should cleanse totems but that doesn't change the killer is getting alot of information without having to do anything and without the survivor doing any sort of interaction.
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Run Undying with Hangman's Trick for big brain information build. 😂
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I think that's the point of what they're releasing, it gives killers an option (albeit with a gamble) of builds to try to force survivors to do totems, which BHVR has said they consider to be secondary objectives when the feature was request ad nauseam.
Survivors generally don't want to totems, they want to do generators as quickly as possible to escape. Which I get, but now some builds will be about doing the totems . . . or don't complain about the Hex effects.
It's the same song and dance about NOED. The perk is easy to shutdown from ever triggering: do the friggin totems. But, nope.
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For a killer it's extremely appealing because you are getting information without you or the survivor doing anything aside from moving around the map. For a solo survivor it's just another thing to make solo q worse.
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I wouldn't say a lot? Sure it can trigger occasionally to see the aura, but there are far better information perks out there and far better hex perks I really think your overreacting about the aura effect.
Sure it might be too much if it was a non hex perk but hex perks are supposed to be really good. The trade off for a really powerful effect is that you can (and most likely will) lose it sometime in the match.
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You can always cleanse the totems. Cleaning a dull totem removes the detection from the area around the totem, and if Undying is cleansed the detection is gone completely.
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As I said before, you need to know the totem is there. As a survivor you aren't alerted that the killer is seeing your aura because you passed over a totem that's on a floor below you. Cleansing should be done, but I think the aura reading should be if you touch the totem not just go near a totem.
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If it's on the floor below you then it's going to be more than 2 meters away
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You know an area a survivor is in, if they're walking/running/crouching, the direction they are going, what floor they're on if it's more than one, if they happen to be healing/working on gen near one.
One of the reasons the devs changed Ruin was because it was a perk that didn't require the killer to do anything, survivors would leave gens on their own to find the totem and run into the killer. New ruin requires killers to pressure gens for it to do anything. One of the reasons the devs changed the doctors electric field to a blast was it gave the doctor information without the doctor having to do anything and would increase survivors madness without having to be shocked. This perk is one that gives the killer information without either the killer or the survivor doing any kind of interaction to cause it which seems to go against changes they've made.
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Then either the measurements between floors are off or there's a glitch allowing the killer to see survivors auras when the totem is on a different floor from them.
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First, that is the story of all hex perks. I just lost Ruin in the first 30 seconds of my last match. Just wasted a perk slot. But, with a 6 second aura site, you can mitigate those chances. Add in the idea that if you are running HG and Undying, there is a 66% chance the first one cleared is HG. Then there is another 66% chance the next HG is cleared. The odds are in your favor. That is very strong, added to the aura site, too strong IMO. I'm more thinking about solo que. We are already seeing a drop in solo que compared to last year. It is harder and harder to compete in it. I don't want to face SWF every game. We keep making solo que harder, we only hurt ourselves, then we cry about gen rushes.
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I mean this IS BHVR we are talking about. There being such a glitch isn't that unlikely.
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that's something to look forward to.
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No, it works. I've seen it. Furthermore, I saw 2 people working on a gen near a totem. This perk is nuts. I just had NOED spawn twice for me in a match. I watched my buddy get HG to spawn twice in the first four minutes of the game. This perk is going to get worse when it goes live because it is going to get opened up to players with all perks on several killers. It will be abused and then get seriously nerfed. That this point, it is almost like the killer's version of MoM.
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"First, that is the story of all hex perks."
Which is why most hex perks are bad.
"Add in the idea that if you are running HG and Undying, there is a 66% chance the first one cleared is HG. Then there is another 66% chance the next HG is cleared."
You need consistency against good survivors, not a luck roll as to whether you win or not.
"But, with a 6 second aura site, you can mitigate those chances."
With the time it takes to cleanse the totem and the time it takes you to walk over there, in most scenarios the totem will be gone before you can make it.
"We are already seeing a drop in solo que compared to last year."
I don't actually think we are. Link the stats you are referencing please.
"It is harder and harder to compete in it."
How so? I don't think solo queue is in a bad place at all. Our only current issue is the current ranking system and the bad rank reset change they implemented artificially boosting people to ranks they shouldn't be in.
I feel like you're under the assumption that solo queue survivor is weak at the moment. A sentiment that I vehemently disagree with.
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You can but that's two perk slots given to pretty much one effect since most killers in a chase won't be paying attention to the auras by totems. Also, if one dull is cleansed that one less time Haunted Grounds can be used and if Undying is cleansed then HG can only be used once. It's an interesting memeish build on most killers and potentially devastating on super high mobility killers like Hag and Billy since they have very little to no cool down unlike Legion and The Blight, and its pointless on Oni since his high mobility stage is a one shot stage without the collision issues.
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Back when I was in yellow ranks I ran Thrill with Haunted Grounds on Spirit just to I could get free grabs. I didn't care about the exposed effect, I just wanted better odds of a hex being found for Thrill.
I wasn't even running any actual hex's. So no matter what they cleansed there was no winning.
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Don't get me wrong, the aura effect is good but to say it activates enough to warrant it being a hex perk AND it being overpowered is something I disagree with. Its primary effect and what most people will use it for is the transfer effect. To say undying is op because of the occasional aura is like saying Blood Warden is op because it prevents survivors from escaping.
I also disagree that devs changed doc/ruin because it gave killers effects they didn't work for, they were changed to be more newbie friendly. If that was the case discordance, bitter murmur, corrupt intervention, fire up, distressing, ect would all be reworked/nerfed.
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While the primary effect is it transferring they get an added bonus of aura without any sort of interaction with the totem that will give them plenty of information on a survivor. The only change I would want would be to just have the survivor interact with the totem to reveal their aura rather than just passing by when the aura can be revealed on a different floor from the totem. The only reason to not want this is because killers know that aura reading is going to give them a ton of info they wouldn't get if the survivor had to interact with the totem first.
Here's the post about the Doctor and Ruin changes. Doctor was changed because "The Doctor gets periodic notifications of Survivors' locations in his Terror Radius due to their Madness levels increasing passively." One of the several reasons ruin was changed was "The passive nature of the gameplay pressure it provides means that there is a huge amount of potential with very little effort or risk on behalf of The Killer."
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You know that is solely dependent on totem rng
A killer may see you cuz you ran past the corn but let's be honest here if unless the killer is nurse spirit or Billy or fine presides it's only within 2 meters of the totem.
You could also take advantage of that easy
Distortion goes of
No ones be hooked and you don't have object you just found a totem.
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This should've been what Hangman's Trick was, except around hooks. There need to be alternative perks to the meta, but nobody wants to make stronger perks.
I think it should be released before asking for nerfs/buffs. The build for the Blight isn't even the same as what the devs are working on, so it could be radically different than you think.
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