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hex totem system needs a rework
all hex totems should be locked/not appear until in the map until 1 of the survivors is sacrificed . I think this would be fair because I had games where survivors spawned 1 meter within a hex totem and cleansed it as soon as the trial started and removed that power from me the entire game . the killer can not cleanse totems related to survivors abilities like DS so why should survivors be able to take away killers abilities as soon as the game starts putting him in a disadvantage ? I know there are hex totems such as hex retribution but the fact that most of the time the killer you play as only has 1 hex totem available without a decoy hex makes hex totems to weak considering they can be cleansed so soon in a trial .
Comments
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Hex perks give great reward and with great reward there is great risk. I have played games as killer and lost my totems immediately and that is really annoying. I have also had survivor games where I simply cannot find the Hex, its all RNG man. Run the perks, take the risk. Hex: Undying is going to be interesting, might help a bit with the RNG
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You can fully activate Devour Hope without fully sacrificing a single survivor. That alone makes your suggestion a bad idea. Also Hex Perks are getting additional protection in the form of Hex: Undying, so lets see how that shakes out first, yeah?
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you did'nt get my post , if you do not have hex undying or another perk to counter the survivors cleansing a hex for every killer that you play , which you will not unless you grind a lot for it , hex's are still practically useless . hex's have zero counter to survivors cleansing them and it would completely remove 1 of the killers perks putting him at a big disadvantage while survivors can keep their perks throughout the entire trial . that is not fair/balanced . if the devs actually made it fair they would either completely remove hex's or make so that if a killer loses a perk so do all the survivors . or implement the system that I suggested that hex's can be cleansed after a survivor is sacrificed .
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I agree that the totem mechanics need a rework, but this is not a good idea.
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why not ? or make it so that every killer gets hex undying without the need to unlock it if you buy blight . I have given 3 different suggestions on how to fix the hex issue/balance the game but the devs are not going to do anything . I don't see why now every killer is forced to either buy this killer to fix the hex issue or why the devs can't do what I suggested to fix the hex issue .
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