Plague needs a buff!
Seriously, it is impossible to get a single kill in high ranks without sweaty perks and camping.
Specially with her puke going through survivors.
I'm sure many people have said this before but still. Survivors need to be hindered, or get slower gen speeds, or SOMETHING.
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I don't think Plague needs a buff tbh. A buff would make her obnoxious in lower ranks I think and she's already pretty good in the right hands.
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For the plague to be viable she needs to be less reliant on the survivor's actions.
As it stands she is TOO fair(IE too much counterplay) of a killer which makes her weak since to beat highly skilled survivors.
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But I think you can say that about The Wraith and The Pig(?) as well right? I think Plague is still stronger than those two although I admit when I'm playing survivor Plague mostly isn't a huge threat. She's just a solid mid tier imo but I guess she could get some little buffs without making her a lot stronger.
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I think she is fine.
But currently she has some bugs or changes her power
the survivors do not make sounds they are infected but they are not injured
the camera angle is still wrong but I think that they already fixed that after patch 4.2.0
There are times when the survivors pass through the vomit when you vomit them
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with no perks or add-ons? I want to see someone get 4ks in 20 matches in a row at high ranks without using any perks or add-ons, or camping or tunneling. THEN I'll believe she's strong and doesn't need buffs.
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he has perks on his videos. That doesn't count. Plus, he gets survivors who hide in corners and get body blocked into infection.
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The wraith I agree completely(Why is "Light Burn" and the double pallet stun duration while cloaked even a thing?) with but for the Pig its both too fair and she is very RNG dependent.
The pig's ambush roar could be more delayed and it would help her out a lot sense survivors at pallets for example wouldn't instantly drop the pallet the moment they heard it.
However what keeps the pig down is her RNG as she is both too counter-able or uncounter-able with her boxes.
Survivors either instantly get them off or have their helmets nearly pop with little to no in between and given that its her main form of slowdown having survivors instantly get all of the traps off pretty much loses you the game but if they don't you pretty much win the game.
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Yeah you're right. I like to play Pig but her power is indeed a matter of (mostly) RNG at the end of the day. She could use a sort of rework more than buffs maybe.
As for Plague, I think she has an interesting and unique kit and she's a mid tier. But I can easily see her become busted with the wrong buffs.
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if a killer cant get a decent amount of consistent 2ks without perks or addons, that killer needs a buff. If you have the OPTION to not use addons or perks or items, that means you should have a chance at winning without them. Survivors can escape with nothing equipped, so likewise, all killers should be able to get 4ks with nothing equipped. Obviously not consistent, but they should feel like a threat without perks or add ons.
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Why don't you use perks?
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Plague main here (survivor main actually but when I go killer I exclusively play as the Plague) and no, she doesn't need a buff. You can consistently 4k using only her 3 personal perks which aren't super great. She's perfectly balanced as she is.
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Why would you try and balance killers using no perks or add-ons? The game is designed with the expectation that all the players are using at least common or uncommon add-ons and perks and offerings. There is no rational reason to ever play with literally no perks or add-ons other than to flex for bragging rights. It’s not a realistic balancing methodology to expect them not to be in play.
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Love, Plague probably has the best unique perk set out all the killers.
@lazerlight I agree with your mentality about killers (characters) should feel like they can be a threat without anything equipped to boost them. That's how I used to do my tier lists, before I realised how pointless they are. In my opinion, she's the weakest killer in the game atm. But, I don't think a buff is necessary. A wide array of bug fixes definitely are though lol
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Post edited by lazerlight on0 -
I can perform well with those two without sweaty perks because their powers are actually a threat. Myers can snowball and pig can keep survivors off gens.
If you have the OPTION to equip perks and add-ons or to play without them, then that means that using them is OPTIONAL, which means that you should be able to perform well without them. If you cannot perform well without them, then that means that the base design of the game is flawed. If using perks / add-ons was mandatory, then all characters would spawn with full loadouts from the moment you unlock them and unlocking perk slots wouldn't be a thing. So, it IS a realistic balancing methodology.
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Honestly, if they just made it so cleansing on pools doesn't grant survivors the heal, I'd be fine.
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Feel free to give one rational explanation why you think the devs wouldn't expect players to use any perks or add-ons at all, not even common ones. It's common sense that they fully expect them to be used, they go out of their way to encourage people to use the bloodwebs, make a big deal out of leveling up your characters between games, and all of them are dirt cheap. If you honestly think the devs don't believe that people are going to use add-ons and offerings and perks every game then the burden of proof is on you to show why they would believe it because it's a pretty crazy claim.
And no, it's not a realistic balancing methodology to assume people won't use any items, add-ons, perks or offerings because people who don't use them are definitely a tiny minority of the player base. Even brand new players normally use browns and at least one perk on brand new characters. So if you're trying to look at how killers perform under the absurdly unrealistic scenario that the killers aren't using any perks or add-ons then you're wasting your time, it's not a real world situation.
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The biggest issues I personally have with Plague is that survivors who are broken and decide to cleanse are fully healed. Let's say you hit a survivor and he's not broken, but gets infected and transitions to the broken status. Once he cleanses he regains full health (without a medkit or healing). Yes, you get vile purge, but the survivor usually cleanses on the other side of the map (it's a pain when it's a really big map) so it's kinda useless and all that infecting at that point gets pointless and it hurts your emblem system. And when you injest coruption, survivors are usually far away and if hit by it they get sprint burst and get even further away and she is not that fast to catch up to them easily. And she is soooooo easy to loop and so difficult to go against SWF + her chanting when you injest coruption is too loud, so you don't hear survivors and can easily escape. And it's a pain that once all pools of devotion are used, ALL pools reset and you are suddenly forced to use vile purge even if you didn't want to (Let's say when you are three gened or in the end game and you want to find out where the survivor is by infecting objects but you can't).
So some of the buffs I'd suggest:
- if a survivor is broken and cleanses he stays injured (sort of like legion with frenzy)
- quiet down the chanting while using corrupted purge
- corrupted purge can infect objects/survivors
- not all pools of devotion are reset when the last one is used for cleansing, but rather one is used at random, or half of them are reset
- change one of her IRI addons to consume corrupted purge state tremeandously faster but get instadowns as a balance
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My main gripe with her is she relies on survivors actions to do ANYTHING.
I mean, corrupt puke does work, but once it out you are a pathetic M1 killer and anyone decent enough to chain tiles will make your life miserable.
The same i hate Oni for, he have to play "nice m1 guy" in order to get a down, but that can happen too late and you lost a game.
On top of the cake, her sickness damage doesn't contibute to Emblems, but healing from fountain does. A lose-lose scenario.
Post edited by CookieBaws on3 -
I thought of the same thing, but that would just force survivors into a healing simulator. Maybe, this could be added if they removed the sickness increase when she continously pukes on survivors and just let it at the timer. That way, they can cleanse, then heal, and if they get puked on, they have to wait for the timer to fuel up. But Im not sure of that change either. So I would just leave it at healing after cleansing.
I like the Corrupt Purge infecting objects idea.
Hmm. If they add the "one pool gets used" that would just be more annoying since the Plague will just get infinite Corrupt every time a survivor cleanses at the previously triggered pool. I think it should stay the same. Or maybe add a secondary power button that allows the Plague to "call upon the gods" to give her corrupt purge once all pools are red. (Ofcourse, it should still activate after a certain amount of time, so Plagues don't force survivors to never cleanse. The secondary button would allow her to activate it earlier)
I think you left out a word in your last point about the IRI add-ons. With that description it sounds like you want to activate corrupt at a pool way faster AND get insta downs... that doesn't sound balanced. Insta downs with jer red puke honestly aren't necessary even with an add-on. Every plague running it would just slug and get everyone out of the game the moment the match starts lol.
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Yeah exactly... it would be cool if instead of her puke increasing the sickness bar on survivors, it would somewhat hinder them for like, 1 second. Maybe helping her force slow window vaults. That way her vile purge will have a secondary effect on the survivors other than just increasing their sickness. Cuz yes, she is easily loop-able.
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