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Legion Rework(With Comparison)

DarkMagik
DarkMagik Member Posts: 822
edited September 2020 in Feedback and Suggestions

New

FERAL FRENZY:

While Feral Frenzy is active:

  • When activated all survivors can be seen by killer instinct.
  • The Legion runs at an increased Movement speed (5.2 m/s).
  • The Legion can vault Pallets 
  • , but not break.
    • The Legion vaults both Pallets and Windows at increased speed (0.9 seconds).
  • Survivors' Blood Pools are hidden from The Legion's view and only become visible again when Feral Frenzy is canceled.
  • Missing an attack depletes half the meter of Feral Frenzy.
  • It takes 3 hits in Feral Frenzy to Down a survivor
  • Canceling Feral Frenzy depletes the Meter.

Deep Wound:

While Feral Frenzy is active, hitting a Survivor who is not currently afflicted with the Deep Wound

 Status Effect:

Refills The Legion's Power gauge.



While Feral Frenzy is active, hitting a Injured Survivor who is not currently afflicted with the Deep Wound

 Status Effect:

  • Applies the Deep Wound Status Effect.
  • Injures Survivors that are not already Injured 
  • Refills The Legion's Power gauge.


Relentless Rush:

Hitting a survivor will start relentless rush.There is 4 steps,step can be skipped.

Step 1:Activate Feral Frenzy.

-Movement Speed: (5.2 m/s).

-Default Frenzy lasts for 10 seconds.

-Default post-Frenzy cool-down lasts for 4 seconds.


Step 2:Hitting a Healthy Survivor will injure the Survivor.

 -Movement Speed: (5.0 m/s).

-Default Frenzy lasts for 7 seconds.

-Default post-Frenzy cool-down lasts for 3 seconds.


Step 3:Hitting a Injured Survivor Will give the Survivor the Deep Wound.

-Movement Speed: (4.8 m/s).

-Default Frenzy lasts for 5 seconds.

-Default post-Frenzy cool-down lasts for 2 seconds.

-Losing the chase Ends Feral Frenzy.


Step 4:Hitting a Survivor with Deep Wound will put the Survivor in the Dying State

-Ends Feral Frenzy

-Default post-Frenzy cool-down lasts for 1 seconds.

-Losing the chase Ends Feral Frenzy.


Stats:

  • Default Frenzy lasts for 10 seconds.
  • Default post-Frenzy cool-down lasts for 4 seconds.
  • Default Frenzy Charge time takes 35 seconds.
  • Default Mending takes Survivors 12 seconds by themselves or 8 seconds when done by other Survivors.
  • Pallet and Window vaulting takes 0.9 seconds.
  • Default Deep Wound lasts for 25 seconds.


Old:

FERAL FRENZY:

While Feral Frenzy is active:

  • The Legion runs at an increased Movement speed (5.2 m/s).
  • The Legion can vault Pallets 
  • , but not break.
    • The Legion vaults both Pallets and Windows at increased speed (0.9 seconds).
  • Survivors' Scratch Marks and Blood Pools are hidden from The Legion's view and only become visible again when Feral Frenzy is canceled.
  • Missing an attack ends Feral Frenzy.

Deep Wound:

While Feral Frenzy is active, hitting a Survivor who is not currently afflicted with the Deep Wound 

 Status Effect:

  • Applies the Deep Wound Status Effect.
  • Injures Survivors that are not already Injured 

.

Refills The Legion's Power gauge.

  • Triggers Killer Instinct, revealing the location of all Survivors not yet affected by Deep Wound, that are within The Legion's Terror Radius.

While Feral Frenzy is active, hitting a Survivor who is already afflicted by Deep Wound or missing an attack:

  • Depletes The Legion's Power gauge and ends Feral Frenzy.


Hitting a Survivor with a basic attack while Feral Frenzy is not active will deplete the Power gauge by half of its maximum.


Stats:

  • Default Frenzy lasts for 10 seconds.
  • Default post-Frenzy cool-down lasts for 4 seconds.
  • Default Frenzy Charge time takes 20 seconds.
  • Default Mending takes Survivors 12 seconds by themselves or 8 seconds when done by other Survivors.
  • Pallet and Window vaulting takes 0.9 seconds.
  • Default Deep Wound lasts for 30 seconds.


Post edited by DarkMagik on

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