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Legion Rework(With Comparison)
New
FERAL FRENZY:
While Feral Frenzy is active:
- When activated all survivors can be seen by killer instinct.
- The Legion runs at an increased Movement speed (5.2 m/s).
- The Legion can vault Pallets
- , but not break.
- The Legion vaults both Pallets and Windows at increased speed (0.9 seconds).
- Survivors' Blood Pools are hidden from The Legion's view and only become visible again when Feral Frenzy is canceled.
- Missing an attack depletes half the meter of Feral Frenzy.
- It takes 3 hits in Feral Frenzy to Down a survivor
- Canceling Feral Frenzy depletes the Meter.
Deep Wound:
While Feral Frenzy is active, hitting a Survivor who is not currently afflicted with the Deep Wound
Status Effect:
Refills The Legion's Power gauge.
While Feral Frenzy is active, hitting a Injured Survivor who is not currently afflicted with the Deep Wound
Status Effect:
- Applies the Deep Wound Status Effect.
- Injures Survivors that are not already Injured
- Refills The Legion's Power gauge.
Relentless Rush:
Hitting a survivor will start relentless rush.There is 4 steps,step can be skipped.
Step 1:Activate Feral Frenzy.
-Movement Speed: (5.2 m/s).
-Default Frenzy lasts for 10 seconds.
-Default post-Frenzy cool-down lasts for 4 seconds.
Step 2:Hitting a Healthy Survivor will injure the Survivor.
-Movement Speed: (5.0 m/s).
-Default Frenzy lasts for 7 seconds.
-Default post-Frenzy cool-down lasts for 3 seconds.
Step 3:Hitting a Injured Survivor Will give the Survivor the Deep Wound.
-Movement Speed: (4.8 m/s).
-Default Frenzy lasts for 5 seconds.
-Default post-Frenzy cool-down lasts for 2 seconds.
-Losing the chase Ends Feral Frenzy.
Step 4:Hitting a Survivor with Deep Wound will put the Survivor in the Dying State
-Ends Feral Frenzy
-Default post-Frenzy cool-down lasts for 1 seconds.
-Losing the chase Ends Feral Frenzy.
Stats:
- Default Frenzy lasts for 10 seconds.
- Default post-Frenzy cool-down lasts for 4 seconds.
- Default Frenzy Charge time takes 35 seconds.
- Default Mending takes Survivors 12 seconds by themselves or 8 seconds when done by other Survivors.
- Pallet and Window vaulting takes 0.9 seconds.
- Default Deep Wound lasts for 25 seconds.
Old:
FERAL FRENZY:
While Feral Frenzy is active:
- The Legion runs at an increased Movement speed (5.2 m/s).
- The Legion can vault Pallets
- , but not break.
- The Legion vaults both Pallets and Windows at increased speed (0.9 seconds).
- Survivors' Scratch Marks and Blood Pools are hidden from The Legion's view and only become visible again when Feral Frenzy is canceled.
- Missing an attack ends Feral Frenzy.
Deep Wound:
While Feral Frenzy is active, hitting a Survivor who is not currently afflicted with the Deep Wound
Status Effect:
- Applies the Deep Wound Status Effect.
- Injures Survivors that are not already Injured
.
Refills The Legion's Power gauge.
- Triggers Killer Instinct, revealing the location of all Survivors not yet affected by Deep Wound, that are within The Legion's Terror Radius.
While Feral Frenzy is active, hitting a Survivor who is already afflicted by Deep Wound or missing an attack:
- Depletes The Legion's Power gauge and ends Feral Frenzy.
Hitting a Survivor with a basic attack while Feral Frenzy is not active will deplete the Power gauge by half of its maximum.
Stats:
- Default Frenzy lasts for 10 seconds.
- Default post-Frenzy cool-down lasts for 4 seconds.
- Default Frenzy Charge time takes 20 seconds.
- Default Mending takes Survivors 12 seconds by themselves or 8 seconds when done by other Survivors.
- Pallet and Window vaulting takes 0.9 seconds.
- Default Deep Wound lasts for 30 seconds.
Comments
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Edit:
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broken
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Explain?
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- It takes 3 hits in Feral Frenzy to Down a survivor
- as a legion main i can tell, if you can land one frenzy hit on survivor you can even easier land another two
- in steps, the legion have shorter and shorter cooling time, its basically existing perk already, really hard to fill up
- Step 4:Hitting a Survivor with Deep Wound will put the Survivor in the Dying State (like tier 3 mayers + burger mayers but even faster
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