We need a killer perk that counters decisive strike
A perk that makes you immune to the decisive strike stun. If survivors fear that you are running this perk they won't play so aggressively with decisive strike and the perk will no longer be toxic similar to lightborn for flashlights :)
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no, from a killer main, just no.
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We have the Mori. :) And no, we really don't. I play lots of games and at the end I always look at what people have. DS is in most of their builds, and yet I usually only get hit once per game. I don't know why. I don't try not to tunnel or anything like that. I do try to down people right at hooks though, so I can slam them up before they can do anything (or their friends with flashlights).
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I have a whole power dedicated to it. You want to know what it's called? Jigsaw's Baptism.
If a survivor has an RBT on, I can basically ignore them.
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Used to be enduring but it got removed because of headon. Why unnerving doesnt effect it when unnerving effects all skillchecks BUT DS is kinda dumb.
- Unnerving Presence affects all Skill Checks as it increases the base chances of one getting triggered.
- Skill Checks caused by Overcharge
are affected by the Skill Check success zone reduction, making them extremely difficult to succeed.
- Skill Checks triggered during Snap Out of It are also affected.
Patch 3.4.0
- No longer shows the debuff icon in the Survivors' HUD until the debuff is active.
- This change prevents Unnerving Presence from acting as a visual warning whenever a Survivor enters the Terror Radius.
- Nerf: This change causes Unnerving Presence to no longer affect the Decisive Strike
- Skill Check.
(Funfact doctor can make a shakey reverse ds though so it isnt even for balance reasons).
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Knock out somewhat counters it.
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PH counters it. If you can get them under the effect of torment. Just hook them every time and send them to a cage if they were saved recently.
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This. I'm surprised more people dont just run KO, given all the complaining about SWFs. You'd be surprised how many teams rely on those auras, or dont know how to accurately describe where they are over comms.
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I plan on adding it the moment I can get it on the Shrine. :)
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What about unbreakable and soul guard and no mither though if they are paired with DS 🤔
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It sucks that it only applies to basic attacks though and I don't know what I'd replace in my build for it 🤔
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We need decisive strike or every killer would just tunnel off the hook.
Ds does need to prevent survivors from doing gens tho to make it fair.
On the plus side we have an entire killer that ignores ds if you can force a survivor through your judgment trail
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Pig and tunnel head can ignore ds. If you want to not get hit by it, just play them.
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Just no. A perk that would completely ignore DS would only make tunnelers stronger. I hate tunnelers. That's why I use DS. And not to be reckless.
Just slug, use k.o. or play PH.
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I recently discovered that Whispers is actually a strong Decisive Strike counter. The main problem with DS is that you are somewhat forced to commit to the survivor you find first because it wastes too much time to go around and look again. If the survivor you find has DS, then you are screwed unless there is someone else around. Whispers solves this problem by reducing your gen patrol and scouting time significantly. It essentially lets you check generators from 32 m. If Whispers is off, then no-one is on that gen. With the reduced scouting time, you can just leave the survivor with DS and find someone else. Whispers is also good when the survivor is on a strong tile. Rather than wasting time chasing them, you just leave. I discovered this when I got bored of high tier killers and started playing Plague and Doctor. I decided to testing running Whispers over BBQ because getting downs for BBQ was harder with lower tier killers. Honestly Whispers is probably the solution to getting 4k on ######### killers because I was able to 4k most matches at rank 1. You just leave strong tiles. I would run Whispers over BBQ on killers that do not have hyper mobility or cannot get fast downs.
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We need... a nerf to ds so it's actually a anti-tunnel perk.
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yes so you can go back to the hook and get a person out of the game within barely a minute what about no
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No, I'd prefer they just fixed the problem with the perk rather than introducing a bandaid fix in the form of an entirely new perk.
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