An update to Huntress, her add-ons, and her perks.
Power Changes
- Hatchets that do not hit a survivor are now lodged into the ground or wall in which they landed. They will remain for 30 seconds, and The Huntress can see their aura within 12 meters.
- The Huntress can recover lodged hatchets by approaching them and pressing space to perform a short action.
For the most part, Huntress is fine at base, so just minor changes will suffice.
The purpose of this change is simple; to lessen the pain that is playing Huntress on maps with few Lockers. Pale Rose is still going to be a little bit rough in that sense, but this should mitigate it somewhat.
Add-ons
Common
- Songbook Page: Decreases Lullaby radius by 4 meters.
- Berus Toxin: Survivors struck by a Hatchet suffer from Exhaustion for 10 seconds.
- Bandaged Haft: Reduces cool-down time between hatchet throws by 10%.
- Leather Loop: +1 Hatchet
Uncommon
- Oak Haft: Reduces cool-down time between hatchet throws by 20%
- Amanita Toxin: Survivors struck by a hatchet are Oblivious and cannot hear your Lullaby for 30 seconds.
- Manna Grass Braid: Reduces hatchet windup time by 8%
- Deerskin Gloves: Silences noise made while readying and charging hatchets.
- Yew Seed brew: Survivors struck by a hatchet recieve a 5% Hindered penalty for 20 seconds.
Rare
- Yew Seed Concoction: Survivors struck by a hatchet do not receive a post-hit haste.
- Rusty Head: Survivors struck by a hatchet are mangled for 120 seconds.
- Pungent Phial: Hatchet auras are revealed within 36 meters. Reload and recover hatchets 50% faster.
- Flower Babushka: Reduces hatchet windup time by 12%
- Shiny Pin: Move at 4.2 m/s while readying a hatchet.
Very Rare
- Infantry Belt: +2 Hatchets
- Glowing Concoction: Survivors struck by hatchets have their auras revealed for 5 seconds.
- Begrimed Head: Survivors struck by hatchets are broken for 90 seconds.
- Russian Songbook: Decreases Lullaby radius by 8 meters.
Ultra Rare
- Phantom Head: Hatchets can pass through terrain once before stopping.
- Iridescent Belt: Successful Hatchet throws are refunded.
Perks
- Beast of Prey: Your lust for a kill is so intense that your connection with The Entity is momentarily lost, making you totally unpredictable. Become obsessed with one survivor. After leaving chase with your obsession, gain the Undetectable status for 10/15/20 seconds.
- Territorial Imperative: Unlocks potential in one's aura reading ability. Survivor's Auras are revealed to you for 3 seconds when they come within 16 meters of a hooked survivor and you are more than 32 meters from the hook. Territorial Imperative has a 30/25/20 second cooldown.
- Huntress Lullaby: Your Hunt is an irresistible song of dread which muddles your prey's attention. Increase missed skill check penalties by 6%. Gain a token each time you damage a survivor, up to 1/2/3. If you have at least one token, survivors who receive skill checks will not receive a warning. If they fail the skill check, consume a token. Does not apply to skill checks that come from interactions with killer belongings.
Comments
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i like it. your variation of amanita toxin seems a little powerful though.
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I like the idea of picking up missed hatchets.
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Interesting..though iris head imo should function as a way to combine her minor addon effects kind of like docs iris king..since her effects are minor anyway
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but my beast of prey bonus hunting points :O
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Why the cooldown on Territorial though
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They've already been hit by a hatchet, they should know what direction you're in and it's just a matter of looking.
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Because that's the scaling it already had and I'm just going with that.
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for 30 seconds?come on now
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Beast of Prey just seems like a significantly less powerful version of the already niche Dark Devotion.
Other than that, I could get on board with most of these. Maybe swap rarities for Phantom Head and Infantry Belt.
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Phantom head would be overpowered though, if a survivor hides behind something the hatchet would go through and still hit them.
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Yew seed might be too broken if a huntress is good with hatchets cause it may as well be an instadown
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That's the point. It's an ultra rare, it's supposed to be good.
It's a lot weaker than Iri head, but still nutty.
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Yew Seed Concoction combined with Oak Haft would be to strong.
You'd hit a Survivor with a Hatchet, they get nowhere because they don't get a speed boost, you have a shorter cooldown and you'll hit them 2 seconds later.
I'd see this become really annoying.
I like the base kit addition and I really like the Iridescent Belt. It rewards you for being a good Huntress, but it should probably reduce available Hatchets to 3 since you can potentially have unlimited Hatchets.
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Oh my god. I absolutely love this changes, especially the Phantom Head add-on and Yew Seed Concoction. I hope BHVR will read this post and learn how to make good add-ons for a killer.
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Lullaby is mainly trash because it gives a notification before you get any value out of it why change it from hooks to damage and lower the amount of tokens
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no get rid of exhaustion hatchets, doesn’t matter what the time is on them, they were made back when you can recover exhaustion while running so they are outdated
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no❤️
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the base kit stuff is great
the addons need some changes:
lullaby radius decreases need to have a greater effect to be worth running
yew seed concoction needs to be in a higher rarity
rusty head: mangled doesnt need a timer
her perks for the most part can keep their effect but need to be made much stronger
your beast of prey is nearly identical to dark devotion and it would be useless on huntress due to her humming
i would continue having it tied to bloodlust and have it triple the movement speed bonuses of bloodlust or possibly tie in bloodlust to tiers similar to hex:devour hope but only have it be active during bloodlust.
territorial imperative should show auras of all survivors in the basement constantly with no cooldown
huntress lullaby: i cant tell if you are keeping it a hex. are you? it seems like the method of gaining tokens is too easy and the cap for token is too low. as well as being too hard to lose tokens
perhaps just keep this perk the same but remove the token system and have it permanently at max token effect? it is a hex after all
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No counter argument so yes
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i won't even try to argue this with you, survivor main❤️
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someone of the rares should be ultrarare, like not getting the haste after hit
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*killer main 1200 hours 5457 sacrifices, Its a outdated add on and its going to be remove when clown and huntress get a add on pass, hell its a common add on. So please hush
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the only thing that needs changing is iri head huntress would not need a base rework just a few addon tweaks
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also combined oak haft and bandaged haft is a little op
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Those two literally didn't change...?
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yea ik, i use them is till think its a little busted
you can face camp with it and no one can get a save off til you cancel the hatchet and its very agitating to go against
it makes basement hunty even stronger
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Why get rid of exhaustion Addons that's stupid I got complained at coz I had the brown one on.
The reason people don't like exhaustion Addons is it makes there life to hard to get away coz most survivours rely on there clutch perks rather than learn the game
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Here is the thing, the brown one is just as good as any of the higer tier ones, being hit by the hatchet means that if she keeps up chase you have no exhaustion perk the entire chase, thats a bit strong just for a brown add on, don’t lie. They are outdated, if they are gonna keep the exhaustion add ons, then they need to be adjusted for the current exhaustion mechanism
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