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To Killers complaining about gen-rushing: Maybe don't tunnel? lol

Godot
Godot Member Posts: 806

Most of the Killers I come across complain about being gen-rushed, but they don't look at the fact that they've tunneled a single Survivor the entire game.

Don't get me wrong, majority of Killers are actually smart and leave Survivors that really know how to loop or always lead them back to that one annoying loop area, and instead, they go after other Survivors. Or, these Killers are just simply better at the game, use good perks and put more pressure on generators.

Remember, the Killer's objective is not only to "kill" the Survivors, it is also to protect and keep the generators from being repaired. Many perks help the Killer in this case: Ruin, Corrupt Intervention, Surveillance, PGTW, Surge and even the new Dragon's Grip (presuming it won't be nerfed), in a way.

That said, being on a high horse and acting all high-and-mighty while tunneling a Survivor and miserably failing at it doesn't immediately put the blame on the Survivors for doing their one and only objective.

Improvise. Adapt. Overcome.

And stop blaming the Survivors for doing their objective. lol

Comments

  • Godot
    Godot Member Posts: 806

    T'was more a personal look on the matter. Me and my buddies don't always play optimally and there's no shame in admitting that, but even so we must be doing something "right" if the Killer in the end complains about being gen-rushed.

  • CrowVortex
    CrowVortex Member Posts: 968

    I suppose it's map dependant, on a farm map you'll likely have 2 gens go off at roughly the same time due to the sheer size of the map while you've just started a chase for 15 seconds. And Likely the same gen rush scenario on Haddonfield if given the right building setups with the number of windows, and if the gen's spawn inside there.

  • hillbillyclaudmain69
    hillbillyclaudmain69 Member Posts: 1,528

    That's not what he meant by tunneling. He meant overcommiting to a single chase.

  • xenotimebong
    xenotimebong Member Posts: 2,803

    Yeah, some people get serious tunnel vision, refuse to drop a chase and follow one guy for minutes at a time, then complain about gen rushing at the end. I’ve even had killers who camped hooks complain about gen rushing, lol. It’s like survivors who make bone headed plays and blame the fact that they died on camping/tunnelling. They just don’t want to admit that the reason they lost is because they played badly.

  • chargernick85
    chargernick85 Member Posts: 3,171

    LOL most of gen-rushing situations I'm in - Game loads, start walking towards farthest 3 gens as I get to one it pops, 80 secs my ***, what do they claim gen times are with 2 survivors are 70? 60? don't matter don't take me that long to walk over there but anyhow I head in a direction of one of them because there are gens that way 2 more pop, this happens way to much to be because of Tunneling. How would they know I'm going to tunnel match just started. 3 games like this in one day and thats when i break out freddy with thano, pop, dying light, and overcharge, ropes and brushes and thats not fun for survivors but those games aint fun for killers. I want to use all my killers whenever I want but i feel in red ranks with current map sizes, gen speeds, and certain killer mobility, and ok sure survivors skills :) just makes it so much harder.

  • Godot
    Godot Member Posts: 806

    Bad Killers who tunnel and complain about gen-rushing vs. Bad Survivors who complain about camping/tunneling.


  • Pulsar
    Pulsar Member Posts: 20,968

    While I don't blame Survivors for doing their only objective (besides totems), there have been times where I have felt that I couldn't do anything better. In my opinion, if you take 4 perfect Survivors and one perfect Killer and put them on a Killer other than the top tier one's (Nurse, Billy, Spirit ect ect), the Survivors will almost always win simply because the Killer's objective is far more difficult than the Survivors objective.

    Again, I don't blame Survivors for doing their job, but they need something else to do.

  • chargernick85
    chargernick85 Member Posts: 3,171

    Oh it's on now I was just explaining the difference of his idea of gen-rushing and what actually is. I only use it if I'm having a problem like this on the killer thought this perk can get you burnt as well.

  • Godot
    Godot Member Posts: 806

    It's up to BHVR, but I feel like coming up with more "objectives" for Survivors is going to be a bit difficult for a game like this, unless they revamp the whole system. And plus, some of these ideas for objectives may be cool but it can be easily exploited by Killers, say for example Survivors' new/side objective being to repair a vehicle. The Killer could very much be able to camp the vehicle if they so wished to.

  • chargernick85
    chargernick85 Member Posts: 3,171

    Like my I see the biggest issue when I'm PH. I'm not sure if survivors fear him or not but seems like there in a hurry to get out and I would't put him in my top 10 so they have time and I'm currently running cakes on him so I can prestige so relax get some points if your see chargernick85 with PH guys nothing to much to worry about :)

  • chargernick85
    chargernick85 Member Posts: 3,171

    Ya agreed something like that would't work but maybe they do something to force them to do bones. Each time a totem is cleansed a generator is allowed to be repaired. Doesn't sound to difficult however it randomly unlocks a generator and you don't know which one. So more bones the better, more unlocked.

  • Godot
    Godot Member Posts: 806
    edited August 2020

    No, that doesn't sound fun to me. Some totems immediately spawn in front of the Survivor, that's one of the issues with this. The other being that there's 5 totems, and the Killer uses Hex perks. If all Survivors do is find all bones to "unlock" the generators, Hex perks like NOED and many others have no chance of used or even being activated. And putting more than 5 totems in a match just seems like overkill to me.

    Let me also mention that the Killer can camp the last totem that would be used to unlock the last generator, meaning the match is never going to end. That is, unless, there's more than 5 totems.

  • SCP_FOR_DBD
    SCP_FOR_DBD Member Posts: 2,416

    I feel like tunneling is a bad word, as it implies your going out of your way to go after them. In a lot of cases its more so just thinking the best course of action is to commit to the chase, when it really isn't. I feel like over committal is a better word for it as it doesn't have the stigma tunneling has. I still agree with this post 100% otherwise.

  • mintchapstick
    mintchapstick Member Posts: 891

    What? No. I've had matches where 2 gens have popped before I could even complete a walk through the map. It has nothing to do with tunneling.

  • TAG
    TAG Member Posts: 12,871
  • Pulsar
    Pulsar Member Posts: 20,968

    Less an objective, more just something else to do. Because realistically, Survivors only need to do gens, even if chases only last 30 seconds, the Killer likely still loses if even only two Survivors are doing gens. The Killer has to catch and hook Survivors AND stop gen progress.

    If we give Survivors something else to do, games might be a bit slower and everyone is happier.

  • Lazerboy88
    Lazerboy88 Member Posts: 518
    edited August 2020

    They don’t tunnel tho? say it takes 20 seconds to find a survivor, 10 seconds to hit them because you got a easy first hit, but 20 seconds to down them, all this time this survivor hasn’t ran past any gens with other survivors on them. Takes 10 seconds to carry to hook. Go to a gen by then 60 seconds pass takes 80 to complete a gen with one survivor, by then two gens are gonna pop and maybe a third on the verge depending on how well the survivors spread out. I can’t call it gen rush but gens do go pretty ridiculous fast and time the killer needs to spend on a chase has to be very short


    Edit

    point being, yea if a killer can’t catch the first survivor and just focuses on downing them they will lose, but most of the time the killer is playing chases very well but its just that they need to be so perfect sometimes in chase that just spending 30 seconds on a chase can decide the game. Killer has alot less room for error while survivors don’t need to plan ahead too much outside of chase (maybe only plan on what gens to do to avoid a 3 gen)

  • Jimmy
    Jimmy Member Posts: 5

    As a new killer this is what im finding. Its like you lose no matter what most times. Even if you hook someone quickly...who cares. Because 2 gens will pop. Sooo instead you hook and run asap to other gens..who cares because survivor dehooked and you are back to square one.

    There is no risk as survivor....no fear.

  • douggie123
    douggie123 Member Posts: 1,316

    Mate by time you find and down your first survivor a lot of the time 2 gens have popped. Because pallet loops exist and vaults and flashlights.

  • douggie123
    douggie123 Member Posts: 1,316
  • Endstille
    Endstille Member Posts: 2,246

    I think this is true to some degree but you can not judge all people by it. It depends on the killer they play, the map they do play on and ofc the survivors. So when survivors do play in swf, it is way more difficult for the killer. Don't get me wrong i do not condemn swf but survivors who do play like this and just focus on doing gens don't need to complain to face the most sweaty killer they can get.

    I actually do not want to hear a single complaint/excuse from people who play the game supersweaty and cry when they receive the same in return. With that I do not mean the usage of moris but a sweaty playstyle as in 3-genning, proxy-camping, slugging, tunneling and so on. You basicly juggle hookstages of 2 survivors in order to stop the others from doing gens.

    Also the idea of dropping chase is only viable in certain points of the game. For example when you drop chase as soon as a survivor runs to a rather safe area, you will not get any pressure ever. However it depends on the killer you play.

    Same goes for killers, i do not want to hear stories from people who bring 4 gen slowdown perks and do not manage to get anything done.

  • NekoTorvic
    NekoTorvic Member Posts: 778

    I can have 20 second chases and bother every survivor in the match and they still manage to push gens insanely quick with some coordination (especially SWF). Tunneling is a conscious decision I make whenever I feel the gens are going to fast and the amount of effort I would have to put into the match to recover from it would greatly surpass anything the survivors had needed to do or will need to do.

    Why should I put in so much effort to try and outplay 4 people after they've M1-ed on a thing for a few seconds even though every time they've needed to actually interact with me they've lost fast?

    So I simply say "######### it, i'll try and get at least one out quick. If it works I might get one less player to worry about which is more manageable, if it doesn't it wasnt gonna work anyways and at least I didnt have to put in as much effort trying to manage four survivors" It's literally a desperation play. Its almost throwing the towel. If I could just open the gates after a certain number of gens have been done, i'd probably take that and move on to the next match...

    Its not me trying to be an arsehole, its me trying to compensate for the fact that the objective survivors are given is menial and gets completed too fast.

    Whenever a match is hard but the gens are not terribly quick, I do not tunnel, I give everyone chases, sometimes I even entertain longer chases to see if I can outplay a specific player, the game is much more fun this way, I don't particularly enjoy camping or tunneling, it's a response to the bad objective design.

    Im looking forward to the early game thing the devs are going to do, maybe that will be enough for killer players to not feel the need to do this kind of stuff out of necessity, and when we only have the malicious campers and tunnelers, then we can give survivors extra tools to deal with them.

  • Crazewtboy
    Crazewtboy Member Posts: 1,259

    Sometimes you get rushed no matter how hard you try to pressure gens. Some killers just naturally lack pressure and are bound to lose more gens quickly, especially against SWF

  • OniKobayashi
    OniKobayashi Member Posts: 274

    Killers should never be required to drop a chase. Ever. Especially when there is no other target.